ref: e98e86a672d7f1548c57a1b3351b1aacb60d9e03
dir: /src/deh_weapon.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: deh_weapon.c 158 2005-10-03 13:21:11Z fraggle $ // // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // $Log$ // Revision 1.4 2005/10/03 13:21:11 fraggle // Weapons mapping code // // Revision 1.3 2005/10/03 11:08:16 fraggle // Replace end of section functions with NULLs as they arent currently being // used for anything. // // Revision 1.2 2005/10/03 11:02:08 fraggle // Add a weaponinfo_t mapping // // Revision 1.1 2005/10/02 23:49:01 fraggle // The beginnings of dehacked support // // //----------------------------------------------------------------------------- // // Parses "Weapon" sections in dehacked files // //----------------------------------------------------------------------------- #include <stdlib.h> #include <string.h> #include "doomdef.h" #include "doomtype.h" #include "d_items.h" #include "deh_defs.h" #include "deh_main.h" #include "deh_mapping.h" DEH_BEGIN_MAPPING(weapon_mapping, weaponinfo_t) DEH_MAPPING("Ammo type", ammo) DEH_MAPPING("Deselect frame", upstate) DEH_MAPPING("Select frame", downstate) DEH_MAPPING("Bobbing frame", readystate) DEH_MAPPING("Shooting frame", atkstate) DEH_MAPPING("Firing frame", flashstate) DEH_END_MAPPING static void *DEH_WeaponStart(deh_context_t *context, char *line) { int weapon_number = 0; sscanf(line, "Weapon %i", &weapon_number); if (weapon_number < 0 || weapon_number >= NUMWEAPONS) return NULL; return &weaponinfo[weapon_number]; } static void DEH_WeaponParseLine(deh_context_t *context, char *line, void *tag) { char *variable_name, *value; weaponinfo_t *weapon; int ivalue; if (tag == NULL) return; weapon = (weaponinfo_t *) tag; if (!DEH_ParseAssignment(line, &variable_name, &value)) { // Failed to parse return; } ivalue = atoi(value); DEH_SetMapping(&weapon_mapping, weapon, variable_name, ivalue); } deh_section_t deh_section_weapon = { "Weapon", NULL, DEH_WeaponStart, DEH_WeaponParseLine, NULL, };