ref: ead40dfce12f1c4fefa4f736c7ff380e1e4bbdd8
dir: /src/strife/d_items.h/
// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // Items: key cards, artifacts, weapon, ammunition. // #ifndef __D_ITEMS__ #define __D_ITEMS__ #include "doomdef.h" // Weapon info: sprite frames, ammunition use. typedef struct { ammotype_t ammo; int upstate; int downstate; int readystate; int atkstate; int flashstate; boolean availabledemo; // villsa [STRIFE] } weaponinfo_t; extern weaponinfo_t weaponinfo[NUMWEAPONS]; #endif