ref: ead40dfce12f1c4fefa4f736c7ff380e1e4bbdd8
dir: /src/strife/doomdef.h/
// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // Internally used data structures for virtually everything, // lots of other stuff. // #ifndef __DOOMDEF__ #define __DOOMDEF__ #include <stdio.h> #include <string.h> #include "doomtype.h" #include "i_timer.h" #include "d_mode.h" // // Global parameters/defines. // // DOOM version // // haleyjd 09/28/10: Replaced with Strife version #define STRIFE_VERSION 101 // Version code for cph's longtics hack ("v1.91") #define DOOM_191_VERSION 111 // Maximum players for Strife: #define MAXPLAYERS 8 // If rangecheck is undefined, // most parameter validation debugging code will not be compiled #define RANGECHECK // The current state of the game: whether we are // playing, gazing at the intermission screen, // the game final animation, or a demo. typedef enum { GS_LEVEL, GS_UNKNOWN, GS_FINALE, GS_DEMOSCREEN, } gamestate_t; typedef enum { ga_nothing, ga_loadlevel, ga_newgame, ga_loadgame, ga_savegame, ga_playdemo, ga_completed, ga_victory, ga_worlddone, ga_screenshot } gameaction_t; // // Difficulty/skill settings/filters. // // Skill flags. #define MTF_EASY 1 #define MTF_NORMAL 2 #define MTF_HARD 4 // villsa [STRIFE] standing monsters #define MTF_STAND 8 // villsa [STRIFE] don't spawn in single player #define MTF_NOTSINGLE 16 // Deaf monsters/do not react to sound. #define MTF_AMBUSH 32 // villsa [STRIFE] friendly to players #define MTF_FRIEND 64 // villsa [STRIFE] TODO - identify #define MTF_UNKNOWN1 128 // villsa [STRIFE] thing is translucent - STRIFE-TODO: But how much? #define MTF_TRANSLUCENT 256 // villsa [STRIFE] thing is more - or less? - translucent - STRIFE-TODO #define MTF_MVIS 512 // villsa [STRIFE] TODO - identify #define MTF_UNKNOWN2 1024 // // Key cards. // // villsa [STRIFE] typedef enum { key_BaseKey, // 0 key_GovsKey, // 1 key_Passcard, // 2 key_IDCard, // 3 key_PrisonKey, // 4 key_SeveredHand, // 5 key_Power1Key, // 6 key_Power2Key, // 7 key_Power3Key, // 8 key_GoldKey, // 9 key_IDBadge, // 10 key_SilverKey, // 11 key_OracleKey, // 12 key_MilitaryID, // 13 key_OrderKey, // 14 key_WarehouseKey, // 15 key_BrassKey, // 16 key_RedCrystalKey, // 17 key_BlueCrystalKey, // 18 key_ChapelKey, // 19 key_CatacombKey, // 20 key_SecurityKey, // 21 key_CoreKey, // 22 key_MaulerKey, // 23 key_FactoryKey, // 24 key_MineKey, // 25 key_NewKey5, // 26 NUMCARDS // 27 } card_t; // The defined weapons, // including a marker indicating // user has not changed weapon. // villsa [STRIFE] typedef enum { wp_fist, wp_elecbow, wp_rifle, wp_missile, wp_hegrenade, wp_flame, wp_mauler, wp_sigil, wp_poisonbow, wp_wpgrenade, wp_torpedo, NUMWEAPONS, // No pending weapon change. wp_nochange } weapontype_t; // Ammunition types defined. typedef enum { am_bullets, am_elecbolts, am_poisonbolts, am_cell, am_missiles, am_hegrenades, am_wpgrenades, NUMAMMO, am_noammo // unlimited ammo } ammotype_t; // Power up artifacts. // villsa [STRIFE] typedef enum { pw_strength, pw_invisibility, pw_ironfeet, pw_allmap, pw_communicator, pw_targeter, NUMPOWERS } powertype_t; // villsa [STRIFE] // quest numbers typedef enum { // Hex Watcom Name player_t offset tk_quest1, // 0x00000001 questflags & 1 0x4D tk_quest2, // 0x00000002 questflags & 2 tk_quest3, // 0x00000004 questflags & 4 tk_quest4, // 0x00000008 questflags & 8 tk_quest5, // 0x00000010 questflags & 10h tk_quest6, // 0x00000020 questflags & 20h tk_quest7, // 0x00000040 questflags & 40h tk_quest8, // 0x00000080 questflags & 80h tk_quest9, // 0x00000100 BYTE1(questflags) & 1 0x4E tk_quest10, // 0x00000200 BYTE1(questflags) & 2 tk_quest11, // 0x00000400 BYTE1(questflags) & 4 tk_quest12, // 0x00000800 BYTE1(questflags) & 8 tk_quest13, // 0x00001000 BYTE1(questflags) & 10h tk_quest14, // 0x00002000 BYTE1(questflags) & 20h tk_quest15, // 0x00004000 BYTE1(questflags) & 40h tk_quest16, // 0x00008000 BYTE1(questflags) & 80h tk_quest17, // 0x00010000 BYTE2(questflags) & 1 0x4F tk_quest18, // 0x00020000 BYTE2(questflags) & 2 tk_quest19, // 0x00040000 BYTE2(questflags) & 4 tk_quest20, // 0x00080000 BYTE2(questflags) & 8 tk_quest21, // 0x00100000 BYTE2(questflags) & 10h tk_quest22, // 0x00200000 BYTE2(questflags) & 20h tk_quest23, // 0x00400000 BYTE2(questflags) & 40h tk_quest24, // 0x00800000 BYTE2(questflags) & 80h tk_quest25, // 0x01000000 BYTE3(questflags) & 1 0x50 tk_quest26, // 0x02000000 BYTE3(questflags) & 2 tk_quest27, // 0x04000000 BYTE3(questflags) & 4 tk_quest28, // 0x08000000 BYTE3(questflags) & 8 tk_quest29, // 0x10000000 BYTE3(questflags) & 10h tk_quest30, // 0x20000000 BYTE3(questflags) & 20h tk_quest31, // 0x40000000 BYTE3(questflags) & 40h tk_quest32, // most likely unused tk_numquests } questtype_t; // haleyjd 09/12/10: [STRIFE] // flag values for each quest. enum { // Name Flag from bitnum Purpose, if known QF_QUEST1 = (1 << tk_quest1), // Obtained Beldin's ring QF_QUEST2 = (1 << tk_quest2), // Stole the Chalice QF_QUEST3 = (1 << tk_quest3), // Permission to visit Irale (visited Macil) QF_QUEST4 = (1 << tk_quest4), // Accepted Gov. Mourel's "messy" chore QF_QUEST5 = (1 << tk_quest5), // Accepted Gov. Mourel's "bloody" chore QF_QUEST6 = (1 << tk_quest6), // Destroyed the Power Coupling QF_QUEST7 = (1 << tk_quest7), // Killed Blue Acolytes ("Scanning Team") QF_QUEST8 = (1 << tk_quest8), // Unused; formerly, picked up Broken Coupling QF_QUEST9 = (1 << tk_quest9), // Obtained Derwin's ear QF_QUEST10 = (1 << tk_quest10), // Obtained Prison Pass QF_QUEST11 = (1 << tk_quest11), // Obtained Prison Key QF_QUEST12 = (1 << tk_quest12), // Obtained Judge Wolenick's hand QF_QUEST13 = (1 << tk_quest13), // Freed the Prisoners QF_QUEST14 = (1 << tk_quest14), // Destroyed the Power Crystal QF_QUEST15 = (1 << tk_quest15), // Obtained Guard Uniform QF_QUEST16 = (1 << tk_quest16), // Destroyed the Gate Mechanism QF_QUEST17 = (1 << tk_quest17), // Heard Macil's story about the Sigil (MAP10) QF_QUEST18 = (1 << tk_quest18), // Obtained Oracle Pass QF_QUEST19 = (1 << tk_quest19), QF_QUEST20 = (1 << tk_quest20), QF_QUEST21 = (1 << tk_quest21), // Killed Bishop QF_QUEST22 = (1 << tk_quest22), // Killed Oracle with QUEST21 set QF_QUEST23 = (1 << tk_quest23), // Killed Oracle (always given) QF_QUEST24 = (1 << tk_quest24), // Killed Macil QF_QUEST25 = (1 << tk_quest25), // Destroyed the Converter QF_QUEST26 = (1 << tk_quest26), // Killed Loremaster QF_QUEST27 = (1 << tk_quest27), // Destroyed the Computer (checked for good ending) QF_QUEST28 = (1 << tk_quest28), // Obtained Catacomb Key (checked by line type 228) QF_QUEST29 = (1 << tk_quest29), // Destroyed the Mines Transmitter QF_QUEST30 = (1 << tk_quest30), QF_QUEST31 = (1 << tk_quest31), QF_QUEST32 = (1U << tk_quest32), // Unused; BUG: Broken Coupling accidentally sets it. QF_ALLQUESTS = (QF_QUEST31 + (QF_QUEST31 - 1)) // does not include bit 32! }; // // Power up durations, // how many seconds till expiration, // assuming TICRATE is 35 ticks/second. // typedef enum { INVISTICS = (55*TICRATE), // villsa [STRIFE] changed from 60 to 55 IRONTICS = (80*TICRATE), // villsa [STRIFE] changed from 60 to 80 PMUPTICS = (80*TICRATE), // villsa [STRIFE] TARGTICS = (160*TICRATE),// villsa [STRIFE] } powerduration_t; #endif // __DOOMDEF__