shithub: choc

ref: ebc8378619e9ddca26eb7cda1f4a4f2be1e98091
dir: /src/hexen/mn_menu.c/

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// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 1993-2008 Raven Software
// Copyright(C) 2008 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------


// HEADER FILES ------------------------------------------------------------

#include <ctype.h>
#include "h2def.h"
#include "doomkeys.h"
#include "i_system.h"
#include "i_swap.h"
#include "i_video.h"
#include "p_local.h"
#include "r_local.h"
#include "s_sound.h"
#include "v_video.h"

// MACROS ------------------------------------------------------------------

#define LEFT_DIR 0
#define RIGHT_DIR 1
#define ITEM_HEIGHT 20
#define SELECTOR_XOFFSET (-28)
#define SELECTOR_YOFFSET (-1)
#define SLOTTEXTLEN	16
#define ASCII_CURSOR '['

// TYPES -------------------------------------------------------------------

typedef enum
{
    ITT_EMPTY,
    ITT_EFUNC,
    ITT_LRFUNC,
    ITT_SETMENU,
    ITT_INERT
} ItemType_t;

typedef enum
{
    MENU_MAIN,
    MENU_CLASS,
    MENU_SKILL,
    MENU_OPTIONS,
    MENU_OPTIONS2,
    MENU_FILES,
    MENU_LOAD,
    MENU_SAVE,
    MENU_NONE
} MenuType_t;

typedef struct
{
    ItemType_t type;
    char *text;
    void (*func) (int option);
    int option;
    MenuType_t menu;
} MenuItem_t;

typedef struct
{
    int x;
    int y;
    void (*drawFunc) (void);
    int itemCount;
    MenuItem_t *items;
    int oldItPos;
    MenuType_t prevMenu;
} Menu_t;

// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------

// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------

// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------

static void InitFonts(void);
static void SetMenu(MenuType_t menu);
static void SCQuitGame(int option);
static void SCClass(int option);
static void SCSkill(int option);
static void SCMouseSensi(int option);
static void SCSfxVolume(int option);
static void SCMusicVolume(int option);
static void SCScreenSize(int option);
static boolean SCNetCheck(int option);
static void SCNetCheck2(int option);
static void SCLoadGame(int option);
static void SCSaveGame(int option);
static void SCMessages(int option);
static void SCEndGame(int option);
static void SCInfo(int option);
static void DrawMainMenu(void);
static void DrawClassMenu(void);
static void DrawSkillMenu(void);
static void DrawOptionsMenu(void);
static void DrawOptions2Menu(void);
static void DrawFileSlots(Menu_t * menu);
static void DrawFilesMenu(void);
static void MN_DrawInfo(void);
static void DrawLoadMenu(void);
static void DrawSaveMenu(void);
static void DrawSlider(Menu_t * menu, int item, int width, int slot);
void MN_LoadSlotText(void);

// EXTERNAL DATA DECLARATIONS ----------------------------------------------

extern int detailLevel;
extern char *SavePath;
extern int key_speed, key_strafe;
extern boolean gamekeydown[256];        // The NUMKEYS macro is local to g_game

// PUBLIC DATA DEFINITIONS -------------------------------------------------

boolean MenuActive;
int InfoType;
int messageson = true;
boolean mn_SuicideConsole;

// PRIVATE DATA DEFINITIONS ------------------------------------------------

static int FontABaseLump;
static int FontAYellowBaseLump;
static int FontBBaseLump;
static int MauloBaseLump;
static Menu_t *CurrentMenu;
static int CurrentItPos;
static int MenuPClass;
static int MenuTime;
static boolean soundchanged;

boolean askforquit;
boolean typeofask;
static boolean FileMenuKeySteal;
static boolean slottextloaded;
static char SlotText[6][SLOTTEXTLEN + 2];
static char oldSlotText[SLOTTEXTLEN + 2];
static int SlotStatus[6];
static int slotptr;
static int currentSlot;
static int quicksave;
static int quickload;

static MenuItem_t MainItems[] = {
    {ITT_SETMENU, "NEW GAME", SCNetCheck2, 1, MENU_CLASS},
    {ITT_SETMENU, "OPTIONS", NULL, 0, MENU_OPTIONS},
    {ITT_SETMENU, "GAME FILES", NULL, 0, MENU_FILES},
    {ITT_EFUNC, "INFO", SCInfo, 0, MENU_NONE},
    {ITT_EFUNC, "QUIT GAME", SCQuitGame, 0, MENU_NONE}
};

static Menu_t MainMenu = {
    110, 56,
    DrawMainMenu,
    5, MainItems,
    0,
    MENU_NONE
};

static MenuItem_t ClassItems[] = {
    {ITT_EFUNC, "FIGHTER", SCClass, 0, MENU_NONE},
    {ITT_EFUNC, "CLERIC", SCClass, 1, MENU_NONE},
    {ITT_EFUNC, "MAGE", SCClass, 2, MENU_NONE}
};

static Menu_t ClassMenu = {
    66, 66,
    DrawClassMenu,
    3, ClassItems,
    0,
    MENU_MAIN
};

static MenuItem_t FilesItems[] = {
    {ITT_SETMENU, "LOAD GAME", SCNetCheck2, 2, MENU_LOAD},
    {ITT_SETMENU, "SAVE GAME", NULL, 0, MENU_SAVE}
};

static Menu_t FilesMenu = {
    110, 60,
    DrawFilesMenu,
    2, FilesItems,
    0,
    MENU_MAIN
};

static MenuItem_t LoadItems[] = {
    {ITT_EFUNC, NULL, SCLoadGame, 0, MENU_NONE},
    {ITT_EFUNC, NULL, SCLoadGame, 1, MENU_NONE},
    {ITT_EFUNC, NULL, SCLoadGame, 2, MENU_NONE},
    {ITT_EFUNC, NULL, SCLoadGame, 3, MENU_NONE},
    {ITT_EFUNC, NULL, SCLoadGame, 4, MENU_NONE},
    {ITT_EFUNC, NULL, SCLoadGame, 5, MENU_NONE}
};

static Menu_t LoadMenu = {
    70, 30,
    DrawLoadMenu,
    6, LoadItems,
    0,
    MENU_FILES
};

static MenuItem_t SaveItems[] = {
    {ITT_EFUNC, NULL, SCSaveGame, 0, MENU_NONE},
    {ITT_EFUNC, NULL, SCSaveGame, 1, MENU_NONE},
    {ITT_EFUNC, NULL, SCSaveGame, 2, MENU_NONE},
    {ITT_EFUNC, NULL, SCSaveGame, 3, MENU_NONE},
    {ITT_EFUNC, NULL, SCSaveGame, 4, MENU_NONE},
    {ITT_EFUNC, NULL, SCSaveGame, 5, MENU_NONE}
};

static Menu_t SaveMenu = {
    70, 30,
    DrawSaveMenu,
    6, SaveItems,
    0,
    MENU_FILES
};

static MenuItem_t SkillItems[] = {
    {ITT_EFUNC, NULL, SCSkill, sk_baby, MENU_NONE},
    {ITT_EFUNC, NULL, SCSkill, sk_easy, MENU_NONE},
    {ITT_EFUNC, NULL, SCSkill, sk_medium, MENU_NONE},
    {ITT_EFUNC, NULL, SCSkill, sk_hard, MENU_NONE},
    {ITT_EFUNC, NULL, SCSkill, sk_nightmare, MENU_NONE}
};

static Menu_t SkillMenu = {
    120, 44,
    DrawSkillMenu,
    5, SkillItems,
    2,
    MENU_CLASS
};

static MenuItem_t OptionsItems[] = {
    {ITT_EFUNC, "END GAME", SCEndGame, 0, MENU_NONE},
    {ITT_EFUNC, "MESSAGES : ", SCMessages, 0, MENU_NONE},
    {ITT_LRFUNC, "MOUSE SENSITIVITY", SCMouseSensi, 0, MENU_NONE},
    {ITT_EMPTY, NULL, NULL, 0, MENU_NONE},
    {ITT_SETMENU, "MORE...", NULL, 0, MENU_OPTIONS2}
};

static Menu_t OptionsMenu = {
    88, 30,
    DrawOptionsMenu,
    5, OptionsItems,
    0,
    MENU_MAIN
};

static MenuItem_t Options2Items[] = {
    {ITT_LRFUNC, "SCREEN SIZE", SCScreenSize, 0, MENU_NONE},
    {ITT_EMPTY, NULL, NULL, 0, MENU_NONE},
    {ITT_LRFUNC, "SFX VOLUME", SCSfxVolume, 0, MENU_NONE},
    {ITT_EMPTY, NULL, NULL, 0, MENU_NONE},
    {ITT_LRFUNC, "MUSIC VOLUME", SCMusicVolume, 0, MENU_NONE},
    {ITT_EMPTY, NULL, NULL, 0, MENU_NONE}
};

static Menu_t Options2Menu = {
    90, 20,
    DrawOptions2Menu,
    6, Options2Items,
    0,
    MENU_OPTIONS
};

static Menu_t *Menus[] = {
    &MainMenu,
    &ClassMenu,
    &SkillMenu,
    &OptionsMenu,
    &Options2Menu,
    &FilesMenu,
    &LoadMenu,
    &SaveMenu
};

static char *GammaText[] = {
    TXT_GAMMA_LEVEL_OFF,
    TXT_GAMMA_LEVEL_1,
    TXT_GAMMA_LEVEL_2,
    TXT_GAMMA_LEVEL_3,
    TXT_GAMMA_LEVEL_4
};

// CODE --------------------------------------------------------------------

//---------------------------------------------------------------------------
//
// PROC MN_Init
//
//---------------------------------------------------------------------------

void MN_Init(void)
{
    InitFonts();
    MenuActive = false;
//      messageson = true;              // Set by defaults in .CFG
    MauloBaseLump = W_GetNumForName("FBULA0");  // ("M_SKL00");
}

//---------------------------------------------------------------------------
//
// PROC InitFonts
//
//---------------------------------------------------------------------------

static void InitFonts(void)
{
    FontABaseLump = W_GetNumForName("FONTA_S") + 1;
    FontAYellowBaseLump = W_GetNumForName("FONTAY_S") + 1;
    FontBBaseLump = W_GetNumForName("FONTB_S") + 1;
}

//---------------------------------------------------------------------------
//
// PROC MN_DrTextA
//
// Draw text using font A.
//
//---------------------------------------------------------------------------

void MN_DrTextA(char *text, int x, int y)
{
    char c;
    patch_t *p;

    while ((c = *text++) != 0)
    {
        if (c < 33)
        {
            x += 5;
        }
        else
        {
            p = W_CacheLumpNum(FontABaseLump + c - 33, PU_CACHE);
            V_DrawPatch(x, y, p);
            x += SHORT(p->width) - 1;
        }
    }
}

//==========================================================================
//
// MN_DrTextAYellow
//
//==========================================================================

void MN_DrTextAYellow(char *text, int x, int y)
{
    char c;
    patch_t *p;

    while ((c = *text++) != 0)
    {
        if (c < 33)
        {
            x += 5;
        }
        else
        {
            p = W_CacheLumpNum(FontAYellowBaseLump + c - 33, PU_CACHE);
            V_DrawPatch(x, y, p);
            x += p->width - 1;
        }
    }
}

//---------------------------------------------------------------------------
//
// FUNC MN_TextAWidth
//
// Returns the pixel width of a string using font A.
//
//---------------------------------------------------------------------------

int MN_TextAWidth(char *text)
{
    char c;
    int width;
    patch_t *p;

    width = 0;
    while ((c = *text++) != 0)
    {
        if (c < 33)
        {
            width += 5;
        }
        else
        {
            p = W_CacheLumpNum(FontABaseLump + c - 33, PU_CACHE);
            width += SHORT(p->width) - 1;
        }
    }
    return (width);
}

//---------------------------------------------------------------------------
//
// PROC MN_DrTextB
//
// Draw text using font B.
//
//---------------------------------------------------------------------------

void MN_DrTextB(char *text, int x, int y)
{
    char c;
    patch_t *p;

    while ((c = *text++) != 0)
    {
        if (c < 33)
        {
            x += 8;
        }
        else
        {
            p = W_CacheLumpNum(FontBBaseLump + c - 33, PU_CACHE);
            V_DrawPatch(x, y, p);
            x += SHORT(p->width) - 1;
        }
    }
}

//---------------------------------------------------------------------------
//
// FUNC MN_TextBWidth
//
// Returns the pixel width of a string using font B.
//
//---------------------------------------------------------------------------

int MN_TextBWidth(char *text)
{
    char c;
    int width;
    patch_t *p;

    width = 0;
    while ((c = *text++) != 0)
    {
        if (c < 33)
        {
            width += 5;
        }
        else
        {
            p = W_CacheLumpNum(FontBBaseLump + c - 33, PU_CACHE);
            width += SHORT(p->width) - 1;
        }
    }
    return (width);
}

//---------------------------------------------------------------------------
//
// PROC MN_Ticker
//
//---------------------------------------------------------------------------

void MN_Ticker(void)
{
    if (MenuActive == false)
    {
        return;
    }
    MenuTime++;
}

//---------------------------------------------------------------------------
//
// PROC MN_Drawer
//
//---------------------------------------------------------------------------

char *QuitEndMsg[] = {
    "ARE YOU SURE YOU WANT TO QUIT?",
    "ARE YOU SURE YOU WANT TO END THE GAME?",
    "DO YOU WANT TO QUICKSAVE THE GAME NAMED",
    "DO YOU WANT TO QUICKLOAD THE GAME NAMED",
    "ARE YOU SURE YOU WANT TO SUICIDE?"
};

void MN_Drawer(void)
{
    int i;
    int x;
    int y;
    MenuItem_t *item;
    char *selName;

    if (MenuActive == false)
    {
        if (askforquit)
        {
            MN_DrTextA(QuitEndMsg[typeofask - 1], 160 -
                       MN_TextAWidth(QuitEndMsg[typeofask - 1]) / 2, 80);
            if (typeofask == 3)
            {
                MN_DrTextA(SlotText[quicksave - 1], 160 -
                           MN_TextAWidth(SlotText[quicksave - 1]) / 2, 90);
                MN_DrTextA("?", 160 +
                           MN_TextAWidth(SlotText[quicksave - 1]) / 2, 90);
            }
            if (typeofask == 4)
            {
                MN_DrTextA(SlotText[quickload - 1], 160 -
                           MN_TextAWidth(SlotText[quickload - 1]) / 2, 90);
                MN_DrTextA("?", 160 +
                           MN_TextAWidth(SlotText[quicksave - 1]) / 2, 90);
            }
            UpdateState |= I_FULLSCRN;
        }
        return;
    }
    else
    {
        UpdateState |= I_FULLSCRN;
        if (InfoType)
        {
            MN_DrawInfo();
            return;
        }
        if (screenblocks < 10)
        {
            BorderNeedRefresh = true;
        }
        if (CurrentMenu->drawFunc != NULL)
        {
            CurrentMenu->drawFunc();
        }
        x = CurrentMenu->x;
        y = CurrentMenu->y;
        item = CurrentMenu->items;
        for (i = 0; i < CurrentMenu->itemCount; i++)
        {
            if (item->type != ITT_EMPTY && item->text)
            {
                MN_DrTextB(item->text, x, y);
            }
            y += ITEM_HEIGHT;
            item++;
        }
        y = CurrentMenu->y + (CurrentItPos * ITEM_HEIGHT) + SELECTOR_YOFFSET;
        selName = MenuTime & 16 ? "M_SLCTR1" : "M_SLCTR2";
        V_DrawPatch(x + SELECTOR_XOFFSET, y,
                    W_CacheLumpName(selName, PU_CACHE));
    }
}

//---------------------------------------------------------------------------
//
// PROC DrawMainMenu
//
//---------------------------------------------------------------------------

static void DrawMainMenu(void)
{
    int frame;

    frame = (MenuTime / 5) % 7;
    V_DrawPatch(88, 0, W_CacheLumpName("M_HTIC", PU_CACHE));
// Old Gold skull positions: (40, 10) and (232, 10)
    V_DrawPatch(37, 80, W_CacheLumpNum(MauloBaseLump + (frame + 2) % 7,
                                       PU_CACHE));
    V_DrawPatch(278, 80, W_CacheLumpNum(MauloBaseLump + frame, PU_CACHE));
}

//==========================================================================
//
// DrawClassMenu
//
//==========================================================================

static void DrawClassMenu(void)
{
    pclass_t class;
    static char *boxLumpName[3] = {
        "m_fbox",
        "m_cbox",
        "m_mbox"
    };
    static char *walkLumpName[3] = {
        "m_fwalk1",
        "m_cwalk1",
        "m_mwalk1"
    };

    MN_DrTextB("CHOOSE CLASS:", 34, 24);
    class = (pclass_t) CurrentMenu->items[CurrentItPos].option;
    V_DrawPatch(174, 8, W_CacheLumpName(boxLumpName[class], PU_CACHE));
    V_DrawPatch(174 + 24, 8 + 12,
                W_CacheLumpNum(W_GetNumForName(walkLumpName[class])
                               + ((MenuTime >> 3) & 3), PU_CACHE));
}

//---------------------------------------------------------------------------
//
// PROC DrawSkillMenu
//
//---------------------------------------------------------------------------

static void DrawSkillMenu(void)
{
    MN_DrTextB("CHOOSE SKILL LEVEL:", 74, 16);
}

//---------------------------------------------------------------------------
//
// PROC DrawFilesMenu
//
//---------------------------------------------------------------------------

static void DrawFilesMenu(void)
{
// clear out the quicksave/quickload stuff
    quicksave = 0;
    quickload = 0;
    P_ClearMessage(&players[consoleplayer]);
}

//---------------------------------------------------------------------------
//
// PROC DrawLoadMenu
//
//---------------------------------------------------------------------------

static void DrawLoadMenu(void)
{
    MN_DrTextB("LOAD GAME", 160 - MN_TextBWidth("LOAD GAME") / 2, 10);
    if (!slottextloaded)
    {
        MN_LoadSlotText();
    }
    DrawFileSlots(&LoadMenu);
}

//---------------------------------------------------------------------------
//
// PROC DrawSaveMenu
//
//---------------------------------------------------------------------------

static void DrawSaveMenu(void)
{
    MN_DrTextB("SAVE GAME", 160 - MN_TextBWidth("SAVE GAME") / 2, 10);
    if (!slottextloaded)
    {
        MN_LoadSlotText();
    }
    DrawFileSlots(&SaveMenu);
}

//===========================================================================
//
// MN_LoadSlotText
//
// For each slot, looks for save games and reads the description field.
//
//===========================================================================

void MN_LoadSlotText(void)
{
    int slot;
    FILE *fp;
    char name[100];
    char versionText[HXS_VERSION_TEXT_LENGTH];
    char description[HXS_DESCRIPTION_LENGTH];
    boolean found;

    for (slot = 0; slot < 6; slot++)
    {
        found = false;
        sprintf(name, "%shex%d.hxs", SavePath, slot);
        fp = fopen(name, "rb");
        if (fp)
        {
            fread(description, HXS_DESCRIPTION_LENGTH, 1, fp);
            fread(versionText, HXS_VERSION_TEXT_LENGTH, 1, fp);
            fclose(fp);
            if (!strcmp(versionText, HXS_VERSION_TEXT))
            {
                found = true;
            }
        }
        if (found)
        {
            memcpy(SlotText[slot], description, SLOTTEXTLEN);
            SlotStatus[slot] = 1;
        }
        else
        {
            memset(SlotText[slot], 0, SLOTTEXTLEN);
            SlotStatus[slot] = 0;
        }
    }
    slottextloaded = true;
}

//---------------------------------------------------------------------------
//
// PROC DrawFileSlots
//
//---------------------------------------------------------------------------

static void DrawFileSlots(Menu_t * menu)
{
    int i;
    int x;
    int y;

    x = menu->x;
    y = menu->y;
    for (i = 0; i < 6; i++)
    {
        V_DrawPatch(x, y, W_CacheLumpName("M_FSLOT", PU_CACHE));
        if (SlotStatus[i])
        {
            MN_DrTextA(SlotText[i], x + 5, y + 5);
        }
        y += ITEM_HEIGHT;
    }
}

//---------------------------------------------------------------------------
//
// PROC DrawOptionsMenu
//
//---------------------------------------------------------------------------

static void DrawOptionsMenu(void)
{
    if (messageson)
    {
        MN_DrTextB("ON", 196, 50);
    }
    else
    {
        MN_DrTextB("OFF", 196, 50);
    }
    DrawSlider(&OptionsMenu, 3, 10, mouseSensitivity);
}

//---------------------------------------------------------------------------
//
// PROC DrawOptions2Menu
//
//---------------------------------------------------------------------------

static void DrawOptions2Menu(void)
{
    DrawSlider(&Options2Menu, 1, 9, screenblocks - 3);
    DrawSlider(&Options2Menu, 3, 16, snd_MaxVolume);
    DrawSlider(&Options2Menu, 5, 16, snd_MusicVolume);
}

//---------------------------------------------------------------------------
//
// PROC SCQuitGame
//
//---------------------------------------------------------------------------

static void SCQuitGame(int option)
{
    MenuActive = false;
    askforquit = true;
    typeofask = 1;              //quit game
    if (!netgame && !demoplayback)
    {
        paused = true;
    }
}

//---------------------------------------------------------------------------
//
// PROC SCEndGame
//
//---------------------------------------------------------------------------

static void SCEndGame(int option)
{
    if (demoplayback)
    {
        return;
    }
    if (SCNetCheck(3))
    {
        MenuActive = false;
        askforquit = true;
        typeofask = 2;          //endgame
        if (!netgame && !demoplayback)
        {
            paused = true;
        }
    }
}

//---------------------------------------------------------------------------
//
// PROC SCMessages
//
//---------------------------------------------------------------------------

static void SCMessages(int option)
{
    messageson ^= 1;
    if (messageson)
    {
        P_SetMessage(&players[consoleplayer], "MESSAGES ON", true);
    }
    else
    {
        P_SetMessage(&players[consoleplayer], "MESSAGES OFF", true);
    }
    S_StartSound(NULL, SFX_CHAT);
}

//===========================================================================
//
// SCNetCheck
//
//===========================================================================

static boolean SCNetCheck(int option)
{
    if (!netgame)
    {
        return true;
    }
    switch (option)
    {
        case 1:                // new game
            P_SetMessage(&players[consoleplayer],
                         "YOU CAN'T START A NEW GAME IN NETPLAY!", true);
            break;
        case 2:                // load game
            P_SetMessage(&players[consoleplayer],
                         "YOU CAN'T LOAD A GAME IN NETPLAY!", true);
            break;
        case 3:                // end game
            P_SetMessage(&players[consoleplayer],
                         "YOU CAN'T END A GAME IN NETPLAY!", true);
            break;
    }
    MenuActive = false;
    S_StartSound(NULL, SFX_CHAT);
    return false;
}

//===========================================================================
//
// SCNetCheck2
//
//===========================================================================

static void SCNetCheck2(int option)
{
    SCNetCheck(option);
    return;
}

//---------------------------------------------------------------------------
//
// PROC SCLoadGame
//
//---------------------------------------------------------------------------

static void SCLoadGame(int option)
{
    if (!SlotStatus[option])
    {                           // Don't try to load from an empty slot
        return;
    }
    G_LoadGame(option);
    MN_DeactivateMenu();
    BorderNeedRefresh = true;
    if (quickload == -1)
    {
        quickload = option + 1;
        P_ClearMessage(&players[consoleplayer]);
    }
}

//---------------------------------------------------------------------------
//
// PROC SCSaveGame
//
//---------------------------------------------------------------------------

static void SCSaveGame(int option)
{
    char *ptr;

    if (!FileMenuKeySteal)
    {
        FileMenuKeySteal = true;
        strcpy(oldSlotText, SlotText[option]);
        ptr = SlotText[option];
        while (*ptr)
        {
            ptr++;
        }
        *ptr = '[';
        *(ptr + 1) = 0;
        SlotStatus[option]++;
        currentSlot = option;
        slotptr = ptr - SlotText[option];
        return;
    }
    else
    {
        G_SaveGame(option, SlotText[option]);
        FileMenuKeySteal = false;
        MN_DeactivateMenu();
    }
    BorderNeedRefresh = true;
    if (quicksave == -1)
    {
        quicksave = option + 1;
        P_ClearMessage(&players[consoleplayer]);
    }
}

//==========================================================================
//
// SCClass
//
//==========================================================================

static void SCClass(int option)
{
    if (netgame)
    {
        P_SetMessage(&players[consoleplayer],
                     "YOU CAN'T START A NEW GAME FROM WITHIN A NETGAME!",
                     true);
        return;
    }
    MenuPClass = option;
    switch (MenuPClass)
    {
        case PCLASS_FIGHTER:
            SkillMenu.x = 120;
            SkillItems[0].text = "SQUIRE";
            SkillItems[1].text = "KNIGHT";
            SkillItems[2].text = "WARRIOR";
            SkillItems[3].text = "BERSERKER";
            SkillItems[4].text = "TITAN";
            break;
        case PCLASS_CLERIC:
            SkillMenu.x = 116;
            SkillItems[0].text = "ALTAR BOY";
            SkillItems[1].text = "ACOLYTE";
            SkillItems[2].text = "PRIEST";
            SkillItems[3].text = "CARDINAL";
            SkillItems[4].text = "POPE";
            break;
        case PCLASS_MAGE:
            SkillMenu.x = 112;
            SkillItems[0].text = "APPRENTICE";
            SkillItems[1].text = "ENCHANTER";
            SkillItems[2].text = "SORCERER";
            SkillItems[3].text = "WARLOCK";
            SkillItems[4].text = "ARCHIMAGE";
            break;
    }
    SetMenu(MENU_SKILL);
}

//---------------------------------------------------------------------------
//
// PROC SCSkill
//
//---------------------------------------------------------------------------

static void SCSkill(int option)
{
    extern int SB_state;

    PlayerClass[consoleplayer] = MenuPClass;
    G_DeferredNewGame(option);
    SB_SetClassData();
    SB_state = -1;
    MN_DeactivateMenu();
}

//---------------------------------------------------------------------------
//
// PROC SCMouseSensi
//
//---------------------------------------------------------------------------

static void SCMouseSensi(int option)
{
    if (option == RIGHT_DIR)
    {
        if (mouseSensitivity < 9)
        {
            mouseSensitivity++;
        }
    }
    else if (mouseSensitivity)
    {
        mouseSensitivity--;
    }
}

//---------------------------------------------------------------------------
//
// PROC SCSfxVolume
//
//---------------------------------------------------------------------------

static void SCSfxVolume(int option)
{
    if (option == RIGHT_DIR)
    {
        if (snd_MaxVolume < 15)
        {
            snd_MaxVolume++;
        }
    }
    else if (snd_MaxVolume)
    {
        snd_MaxVolume--;
    }
    soundchanged = true;        // we'll set it when we leave the menu
}

//---------------------------------------------------------------------------
//
// PROC SCMusicVolume
//
//---------------------------------------------------------------------------

static void SCMusicVolume(int option)
{
    if (option == RIGHT_DIR)
    {
        if (snd_MusicVolume < 15)
        {
            snd_MusicVolume++;
        }
    }
    else if (snd_MusicVolume)
    {
        snd_MusicVolume--;
    }
    S_SetMusicVolume();
}

//---------------------------------------------------------------------------
//
// PROC SCScreenSize
//
//---------------------------------------------------------------------------

static void SCScreenSize(int option)
{
    if (option == RIGHT_DIR)
    {
        if (screenblocks < 11)
        {
            screenblocks++;
        }
    }
    else if (screenblocks > 3)
    {
        screenblocks--;
    }
    R_SetViewSize(screenblocks, detailLevel);
}

//---------------------------------------------------------------------------
//
// PROC SCInfo
//
//---------------------------------------------------------------------------

static void SCInfo(int option)
{
    InfoType = 1;
    S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
    if (!netgame && !demoplayback)
    {
        paused = true;
    }
}

//---------------------------------------------------------------------------
//
// FUNC MN_Responder
//
//---------------------------------------------------------------------------

boolean MN_Responder(event_t * event)
{
    int key;
    int charTyped;
    int i;
    MenuItem_t *item;
    extern boolean automapactive;
    static boolean shiftdown;
    extern void H2_StartTitle(void);
    extern void G_CheckDemoStatus(void);
    char *textBuffer;

    // "close" button pressed on window?
    if (event->type == ev_quit)
    {
        SCQuitGame(0);
        S_StartSound(NULL, SFX_CHAT);
        return true;
    }

    if (event->data1 == KEY_RSHIFT)
    {
        shiftdown = (event->type == ev_keydown);
    }
    if (event->type != ev_keydown)
    {
        return (false);
    }
    key = event->data1;
    charTyped = event->data2;

    if (InfoType)
    {
        if (gamemode == shareware)
        {
            InfoType = (InfoType + 1) % 5;
        }
        else
        {
            InfoType = (InfoType + 1) % 4;
        }
        if (key == KEY_ESCAPE)
        {
            InfoType = 0;
        }
        if (!InfoType)
        {
            if (!netgame && !demoplayback)
            {
                paused = false;
            }
            MN_DeactivateMenu();
            SB_state = -1;      //refresh the statbar
            BorderNeedRefresh = true;
        }
        S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
        return (true);          //make the info screen eat the keypress
    }

    if (ravpic && key == KEY_F1)
    {
        G_ScreenShot();
        return (true);
    }

    if (askforquit)
    {
        switch (charTyped)
        {
            case 'y':
                if (askforquit)
                {
                    switch (typeofask)
                    {
                        case 1:
                            G_CheckDemoStatus();
                            I_Quit();
                            break;
                        case 2:
                            P_ClearMessage(&players[consoleplayer]);
                            typeofask = 0;
                            askforquit = false;
                            paused = false;
                            I_SetPalette(W_CacheLumpName
                                         ("PLAYPAL", PU_CACHE));
                            H2_StartTitle();    // go to intro/demo mode.
                            break;
                        case 3:
                            P_SetMessage(&players[consoleplayer],
                                         "QUICKSAVING....", false);
                            FileMenuKeySteal = true;
                            SCSaveGame(quicksave - 1);
                            askforquit = false;
                            typeofask = 0;
                            BorderNeedRefresh = true;
                            return true;
                        case 4:
                            P_SetMessage(&players[consoleplayer],
                                         "QUICKLOADING....", false);
                            SCLoadGame(quickload - 1);
                            askforquit = false;
                            typeofask = 0;
                            BorderNeedRefresh = true;
                            return true;
                        case 5:
                            askforquit = false;
                            typeofask = 0;
                            BorderNeedRefresh = true;
                            mn_SuicideConsole = true;
                            return true;
                            break;
                        default:
                            return true;        // eat the 'y' keypress
                    }
                }
                return false;
            case 'n':
            case KEY_ESCAPE:
                if (askforquit)
                {
                    players[consoleplayer].messageTics = 0;
                    askforquit = false;
                    typeofask = 0;
                    paused = false;
                    UpdateState |= I_FULLSCRN;
                    BorderNeedRefresh = true;
                    return true;
                }
                return false;
        }
        return false;           // don't let the keys filter thru
    }
    if (MenuActive == false && !chatmodeon)
    {
        switch (key)
        {
            case KEY_MINUS:
                if (automapactive)
                {               // Don't screen size in automap
                    return (false);
                }
                SCScreenSize(LEFT_DIR);
                S_StartSound(NULL, SFX_PICKUP_KEY);
                BorderNeedRefresh = true;
                UpdateState |= I_FULLSCRN;
                return (true);
            case KEY_EQUALS:
                if (automapactive)
                {               // Don't screen size in automap
                    return (false);
                }
                SCScreenSize(RIGHT_DIR);
                S_StartSound(NULL, SFX_PICKUP_KEY);
                BorderNeedRefresh = true;
                UpdateState |= I_FULLSCRN;
                return (true);
            case KEY_F1:       // help screen
                SCInfo(0);      // start up info screens
                MenuActive = true;
                return (true);
            case KEY_F2:       // save game
                if (gamestate == GS_LEVEL && !demoplayback)
                {
                    MenuActive = true;
                    FileMenuKeySteal = false;
                    MenuTime = 0;
                    CurrentMenu = &SaveMenu;
                    CurrentItPos = CurrentMenu->oldItPos;
                    if (!netgame && !demoplayback)
                    {
                        paused = true;
                    }
                    S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
                    slottextloaded = false;     //reload the slot text, when needed
                }
                return true;
            case KEY_F3:       // load game
                if (SCNetCheck(2))
                {
                    MenuActive = true;
                    FileMenuKeySteal = false;
                    MenuTime = 0;
                    CurrentMenu = &LoadMenu;
                    CurrentItPos = CurrentMenu->oldItPos;
                    if (!netgame && !demoplayback)
                    {
                        paused = true;
                    }
                    S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
                    slottextloaded = false;     //reload the slot text, when needed
                }
                return true;
            case KEY_F4:       // volume
                MenuActive = true;
                FileMenuKeySteal = false;
                MenuTime = 0;
                CurrentMenu = &Options2Menu;
                CurrentItPos = CurrentMenu->oldItPos;
                if (!netgame && !demoplayback)
                {
                    paused = true;
                }
                S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
                slottextloaded = false; //reload the slot text, when needed
                return true;
            case KEY_F5:
                MenuActive = false;
                askforquit = true;
                typeofask = 5;  // suicide
                return true;
            case KEY_F6:       // quicksave
                if (gamestate == GS_LEVEL && !demoplayback)
                {
                    if (!quicksave || quicksave == -1)
                    {
                        MenuActive = true;
                        FileMenuKeySteal = false;
                        MenuTime = 0;
                        CurrentMenu = &SaveMenu;
                        CurrentItPos = CurrentMenu->oldItPos;
                        if (!netgame && !demoplayback)
                        {
                            paused = true;
                        }
                        S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
                        slottextloaded = false; //reload the slot text
                        quicksave = -1;
                        P_SetMessage(&players[consoleplayer],
                                     "CHOOSE A QUICKSAVE SLOT", true);
                    }
                    else
                    {
                        askforquit = true;
                        typeofask = 3;
                        if (!netgame && !demoplayback)
                        {
                            paused = true;
                        }
                        S_StartSound(NULL, SFX_CHAT);
                    }
                }
                return true;
            case KEY_F7:       // endgame
                if (SCNetCheck(3))
                {
                    if (gamestate == GS_LEVEL && !demoplayback)
                    {
                        S_StartSound(NULL, SFX_CHAT);
                        SCEndGame(0);
                    }
                }
                return true;
            case KEY_F8:       // toggle messages
                SCMessages(0);
                return true;
            case KEY_F9:       // quickload
                if (SCNetCheck(2))
                {
                    if (!quickload || quickload == -1)
                    {
                        MenuActive = true;
                        FileMenuKeySteal = false;
                        MenuTime = 0;
                        CurrentMenu = &LoadMenu;
                        CurrentItPos = CurrentMenu->oldItPos;
                        if (!netgame && !demoplayback)
                        {
                            paused = true;
                        }
                        S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
                        slottextloaded = false; // reload the slot text
                        quickload = -1;
                        P_SetMessage(&players[consoleplayer],
                                     "CHOOSE A QUICKLOAD SLOT", true);
                    }
                    else
                    {
                        askforquit = true;
                        if (!netgame && !demoplayback)
                        {
                            paused = true;
                        }
                        typeofask = 4;
                        S_StartSound(NULL, SFX_CHAT);
                    }
                }
                return true;
            case KEY_F10:      // quit
                if (gamestate == GS_LEVEL || gamestate == GS_FINALE)
                {
                    SCQuitGame(0);
                    S_StartSound(NULL, SFX_CHAT);
                }
                return true;
            case KEY_F11:      // F11 - gamma mode correction
                usegamma++;
                if (usegamma > 4)
                {
                    usegamma = 0;
                }
                SB_PaletteFlash(true);  // force change
                P_SetMessage(&players[consoleplayer], GammaText[usegamma],
                             false);
                return true;
            case KEY_F12:      // F12 - reload current map (devmaps mode)
                if (netgame)
                {
                    return false;
                }
                if (gamekeydown[key_speed])
                {               // Monsters ON
                    nomonsters = false;
                }
                if (gamekeydown[key_strafe])
                {               // Monsters OFF
                    nomonsters = true;
                }
                G_DeferedInitNew(gameskill, gameepisode, gamemap);
                P_SetMessage(&players[consoleplayer], TXT_CHEATWARP, false);
                return true;
        }

    }

    if (MenuActive == false)
    {
        if (key == KEY_ESCAPE || gamestate == GS_DEMOSCREEN || demoplayback)
        {
            MN_ActivateMenu();
            return (true);
        }
        return (false);
    }
    if (!FileMenuKeySteal)
    {
        item = &CurrentMenu->items[CurrentItPos];
        switch (key)
        {
            case KEY_DOWNARROW:
                do
                {
                    if (CurrentItPos + 1 > CurrentMenu->itemCount - 1)
                    {
                        CurrentItPos = 0;
                    }
                    else
                    {
                        CurrentItPos++;
                    }
                }
                while (CurrentMenu->items[CurrentItPos].type == ITT_EMPTY);
                S_StartSound(NULL, SFX_FIGHTER_HAMMER_HITWALL);
                return (true);
                break;
            case KEY_UPARROW:
                do
                {
                    if (CurrentItPos == 0)
                    {
                        CurrentItPos = CurrentMenu->itemCount - 1;
                    }
                    else
                    {
                        CurrentItPos--;
                    }
                }
                while (CurrentMenu->items[CurrentItPos].type == ITT_EMPTY);
                S_StartSound(NULL, SFX_FIGHTER_HAMMER_HITWALL);
                return (true);
                break;
            case KEY_LEFTARROW:
                if (item->type == ITT_LRFUNC && item->func != NULL)
                {
                    item->func(LEFT_DIR);
                    S_StartSound(NULL, SFX_PICKUP_KEY);
                }
                return (true);
                break;
            case KEY_RIGHTARROW:
                if (item->type == ITT_LRFUNC && item->func != NULL)
                {
                    item->func(RIGHT_DIR);
                    S_StartSound(NULL, SFX_PICKUP_KEY);
                }
                return (true);
                break;
            case KEY_ENTER:
                if (item->type == ITT_SETMENU)
                {
                    if (item->func != NULL)
                    {
                        item->func(item->option);
                    }
                    SetMenu(item->menu);
                }
                else if (item->func != NULL)
                {
                    CurrentMenu->oldItPos = CurrentItPos;
                    if (item->type == ITT_LRFUNC)
                    {
                        item->func(RIGHT_DIR);
                    }
                    else if (item->type == ITT_EFUNC)
                    {
                        item->func(item->option);
                    }
                }
                S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
                return (true);
                break;
            case KEY_ESCAPE:
                MN_DeactivateMenu();
                return (true);
            case KEY_BACKSPACE:
                S_StartSound(NULL, SFX_PICKUP_KEY);
                if (CurrentMenu->prevMenu == MENU_NONE)
                {
                    MN_DeactivateMenu();
                }
                else
                {
                    SetMenu(CurrentMenu->prevMenu);
                }
                return (true);
            default:
                for (i = 0; i < CurrentMenu->itemCount; i++)
                {
                    if (CurrentMenu->items[i].text)
                    {
                        if (toupper(charTyped)
                            == toupper(CurrentMenu->items[i].text[0]))
                        {
                            CurrentItPos = i;
                            return (true);
                        }
                    }
                }
                break;
        }
        return (false);
    }
    else
    {                           // Editing file names
        textBuffer = &SlotText[currentSlot][slotptr];
        if (key == KEY_BACKSPACE)
        {
            if (slotptr)
            {
                *textBuffer-- = 0;
                *textBuffer = ASCII_CURSOR;
                slotptr--;
            }
            return (true);
        }
        if (key == KEY_ESCAPE)
        {
            memset(SlotText[currentSlot], 0, SLOTTEXTLEN + 2);
            strcpy(SlotText[currentSlot], oldSlotText);
            SlotStatus[currentSlot]--;
            MN_DeactivateMenu();
            return (true);
        }
        if (key == KEY_ENTER)
        {
            SlotText[currentSlot][slotptr] = 0; // clear the cursor
            item = &CurrentMenu->items[CurrentItPos];
            CurrentMenu->oldItPos = CurrentItPos;
            if (item->type == ITT_EFUNC)
            {
                item->func(item->option);
                if (item->menu != MENU_NONE)
                {
                    SetMenu(item->menu);
                }
            }
            return (true);
        }
        if (slotptr < SLOTTEXTLEN && key != KEY_BACKSPACE)
        {
            if (isalpha(charTyped))
            {
                *textBuffer++ = toupper(charTyped);
                *textBuffer = ASCII_CURSOR;
                slotptr++;
                return (true);
            }
            if (isdigit(charTyped) || charTyped == ' '
             || charTyped == ',' || charTyped == '.' || charTyped == '-'
             || charTyped == '!')
            {
                *textBuffer++ = charTyped;
                *textBuffer = ASCII_CURSOR;
                slotptr++;
                return (true);
            }
        }
        return (true);
    }
    return (false);
}

//---------------------------------------------------------------------------
//
// PROC MN_ActivateMenu
//
//---------------------------------------------------------------------------

void MN_ActivateMenu(void)
{
    if (MenuActive)
    {
        return;
    }
    if (paused)
    {
        S_ResumeSound();
    }
    MenuActive = true;
    FileMenuKeySteal = false;
    MenuTime = 0;
    CurrentMenu = &MainMenu;
    CurrentItPos = CurrentMenu->oldItPos;
    if (!netgame && !demoplayback)
    {
        paused = true;
    }
    S_StartSound(NULL, SFX_PLATFORM_STOP);
    slottextloaded = false;     //reload the slot text, when needed
}

//---------------------------------------------------------------------------
//
// PROC MN_DeactivateMenu
//
//---------------------------------------------------------------------------

void MN_DeactivateMenu(void)
{
    CurrentMenu->oldItPos = CurrentItPos;
    MenuActive = false;
    if (!netgame)
    {
        paused = false;
    }
    S_StartSound(NULL, SFX_PLATFORM_STOP);
    P_ClearMessage(&players[consoleplayer]);
}

//---------------------------------------------------------------------------
//
// PROC MN_DrawInfo
//
//---------------------------------------------------------------------------

void MN_DrawInfo(void)
{
    I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE));
    memcpy(I_VideoBuffer,
           (byte *) W_CacheLumpNum(W_GetNumForName("TITLE") + InfoType,
                                   PU_CACHE), SCREENWIDTH * SCREENHEIGHT);
//      V_DrawPatch(0, 0, W_CacheLumpNum(W_GetNumForName("TITLE")+InfoType,
//              PU_CACHE));
}


//---------------------------------------------------------------------------
//
// PROC SetMenu
//
//---------------------------------------------------------------------------

static void SetMenu(MenuType_t menu)
{
    CurrentMenu->oldItPos = CurrentItPos;
    CurrentMenu = Menus[menu];
    CurrentItPos = CurrentMenu->oldItPos;
}

//---------------------------------------------------------------------------
//
// PROC DrawSlider
//
//---------------------------------------------------------------------------

static void DrawSlider(Menu_t * menu, int item, int width, int slot)
{
    int x;
    int y;
    int x2;
    int count;

    x = menu->x + 24;
    y = menu->y + 2 + (item * ITEM_HEIGHT);
    V_DrawPatch(x - 32, y, W_CacheLumpName("M_SLDLT", PU_CACHE));
    for (x2 = x, count = width; count--; x2 += 8)
    {
        V_DrawPatch(x2, y, W_CacheLumpName(count & 1 ? "M_SLDMD1"
                                           : "M_SLDMD2", PU_CACHE));
    }
    V_DrawPatch(x2, y, W_CacheLumpName("M_SLDRT", PU_CACHE));
    V_DrawPatch(x + 4 + slot * 8, y + 7,
                W_CacheLumpName("M_SLDKB", PU_CACHE));
}