shithub: choc

ref: eebddb1fff7d6b87ef7938881b2e5c9fdb702dad
dir: /src/i_joystick.h/

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// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// Copyright(C) 2007 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
//      System-specific joystick interface.
//
//-----------------------------------------------------------------------------


#ifndef __I_JOYSTICK__
#define __I_JOYSTICK__

// If this bit is set in a configuration file axis value, the axis is
// not actually a joystick axis, but instead is a "button axis". This
// means that instead of reading an SDL joystick axis, we read the
// state of two buttons to get the axis value. This is needed for eg.
// the PS3 SIXAXIS controller, where the D-pad buttons register as
// buttons, not as two axes.
#define BUTTON_AXIS 0x10000

// Query whether a given axis value describes a button axis.
#define IS_BUTTON_AXIS(axis) ((axis) >= 0 && ((axis) & BUTTON_AXIS) != 0)

// Get the individual buttons from a button axis value.
#define BUTTON_AXIS_NEG(axis)  ((axis) & 0xff)
#define BUTTON_AXIS_POS(axis)  (((axis) >> 8) & 0xff)

// Create a button axis value from two button values.
#define CREATE_BUTTON_AXIS(neg, pos) (BUTTON_AXIS | (neg) | ((pos) << 8))

// If this bit is set in an axis value, the axis is not actually a
// joystick axis, but is a "hat" axis. This means that we read (one of)
// the hats on the joystick.
#define HAT_AXIS    0x20000

#define IS_HAT_AXIS(axis) ((axis) >= 0 && ((axis) & HAT_AXIS) != 0)

// Get the hat number from a hat axis value.
#define HAT_AXIS_HAT(axis)         ((axis) & 0xff)
// Which axis of the hat? (horizonal or vertical)
#define HAT_AXIS_DIRECTION(axis)   (((axis) >> 8) & 0xff)

#define CREATE_HAT_AXIS(hat, direction) \
    (HAT_AXIS | (hat) | ((direction) << 8))

#define HAT_AXIS_HORIZONTAL 1
#define HAT_AXIS_VERTICAL   2

void I_InitJoystick(void);
void I_ShutdownJoystick(void);
void I_UpdateJoystick(void);

void I_BindJoystickVariables(void);

#endif /* #ifndef __I_JOYSTICK__ */