ref: f8640f01d83dd649136fd648cfc3e272c4e729f5
dir: /src/hexen/r_local.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // Copyright(C) 2008 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //----------------------------------------------------------------------------- #ifndef __R_LOCAL__ #define __R_LOCAL__ #include "i_video.h" #define ANGLETOSKYSHIFT 22 // sky map is 256*128*4 maps #define BASEYCENTER 100 #define MAXWIDTH 1120 #define MAXHEIGHT 832 #define PI 3.141592657 #define CENTERY (SCREENHEIGHT/2) #define MINZ (FRACUNIT*4) #define FIELDOFVIEW 2048 // fineangles in the SCREENWIDTH wide window // // lighting constants // #define LIGHTLEVELS 16 #define LIGHTSEGSHIFT 4 #define MAXLIGHTSCALE 48 #define LIGHTSCALESHIFT 12 #define MAXLIGHTZ 128 #define LIGHTZSHIFT 20 #define NUMCOLORMAPS 32 // number of diminishing #define INVERSECOLORMAP 32 /* ============================================================================== INTERNAL MAP TYPES ============================================================================== */ //================ used by play and refresh typedef struct { fixed_t x, y; } vertex_t; struct line_s; typedef struct { fixed_t floorheight, ceilingheight; short floorpic, ceilingpic; short lightlevel; short special, tag; int soundtraversed; // 0 = untraversed, 1,2 = sndlines -1 mobj_t *soundtarget; // thing that made a sound (or null) seqtype_t seqType; // stone, metal, heavy, etc... int blockbox[4]; // mapblock bounding box for height changes degenmobj_t soundorg; // for any sounds played by the sector int validcount; // if == validcount, already checked mobj_t *thinglist; // list of mobjs in sector void *specialdata; // thinker_t for reversable actions int linecount; struct line_s **lines; // [linecount] size } sector_t; typedef struct { fixed_t textureoffset; // add this to the calculated texture col fixed_t rowoffset; // add this to the calculated texture top short toptexture, bottomtexture, midtexture; sector_t *sector; } side_t; typedef enum { ST_HORIZONTAL, ST_VERTICAL, ST_POSITIVE, ST_NEGATIVE } slopetype_t; /* typedef struct line_s { vertex_t *v1, *v2; fixed_t dx,dy; // v2 - v1 for side checking short flags; short special, tag; short sidenum[2]; // sidenum[1] will be -1 if one sided fixed_t bbox[4]; slopetype_t slopetype; // to aid move clipping sector_t *frontsector, *backsector; int validcount; // if == validcount, already checked void *specialdata; // thinker_t for reversable actions } line_t; */ typedef struct line_s { vertex_t *v1; vertex_t *v2; fixed_t dx; fixed_t dy; short flags; byte special; byte arg1; byte arg2; byte arg3; byte arg4; byte arg5; short sidenum[2]; fixed_t bbox[4]; slopetype_t slopetype; sector_t *frontsector; sector_t *backsector; int validcount; void *specialdata; } line_t; typedef struct { vertex_t *v1, *v2; fixed_t offset; angle_t angle; side_t *sidedef; line_t *linedef; sector_t *frontsector; sector_t *backsector; // NULL for one sided lines } seg_t; // ===== Polyobj data ===== typedef struct { int numsegs; seg_t **segs; degenmobj_t startSpot; vertex_t *originalPts; // used as the base for the rotations vertex_t *prevPts; // use to restore the old point values angle_t angle; int tag; // reference tag assigned in HereticEd int bbox[4]; int validcount; boolean crush; // should the polyobj attempt to crush mobjs? int seqType; fixed_t size; // polyobj size (area of POLY_AREAUNIT == size of FRACUNIT) void *specialdata; // pointer a thinker, if the poly is moving } polyobj_t; typedef struct polyblock_s { polyobj_t *polyobj; struct polyblock_s *prev; struct polyblock_s *next; } polyblock_t; typedef struct subsector_s { sector_t *sector; short numlines; short firstline; polyobj_t *poly; } subsector_t; typedef struct { fixed_t x, y, dx, dy; // partition line fixed_t bbox[2][4]; // bounding box for each child unsigned short children[2]; // if NF_SUBSECTOR its a subsector } node_t; /* ============================================================================== OTHER TYPES ============================================================================== */ typedef byte lighttable_t; // this could be wider for >8 bit display #define MAXVISPLANES 160 #define MAXOPENINGS SCREENWIDTH*64 typedef struct { fixed_t height; int picnum; int lightlevel; int special; int minx, maxx; byte pad1; // leave pads for [minx-1]/[maxx+1] byte top[SCREENWIDTH]; byte pad2; byte pad3; byte bottom[SCREENWIDTH]; byte pad4; } visplane_t; typedef struct drawseg_s { seg_t *curline; int x1, x2; fixed_t scale1, scale2, scalestep; int silhouette; // 0=none, 1=bottom, 2=top, 3=both fixed_t bsilheight; // don't clip sprites above this fixed_t tsilheight; // don't clip sprites below this // pointers to lists for sprite clipping short *sprtopclip; // adjusted so [x1] is first value short *sprbottomclip; // adjusted so [x1] is first value short *maskedtexturecol; // adjusted so [x1] is first value } drawseg_t; #define SIL_NONE 0 #define SIL_BOTTOM 1 #define SIL_TOP 2 #define SIL_BOTH 3 #define MAXDRAWSEGS 256 // A vissprite_t is a thing that will be drawn during a refresh typedef struct vissprite_s { struct vissprite_s *prev, *next; int x1, x2; fixed_t gx, gy; // for line side calculation fixed_t gz, gzt; // global bottom / top for silhouette clipping fixed_t startfrac; // horizontal position of x1 fixed_t scale; fixed_t xiscale; // negative if flipped fixed_t texturemid; int patch; lighttable_t *colormap; int mobjflags; // for color translation and shadow draw boolean psprite; // true if psprite int class; // player class (used in translation) fixed_t floorclip; } vissprite_t; extern visplane_t *floorplane, *ceilingplane; // Sprites are patches with a special naming convention so they can be // recognized by R_InitSprites. The sprite and frame specified by a // thing_t is range checked at run time. // a sprite is a patch_t that is assumed to represent a three dimensional // object and may have multiple rotations pre drawn. Horizontal flipping // is used to save space. Some sprites will only have one picture used // for all views. typedef struct { boolean rotate; // if false use 0 for any position short lump[8]; // lump to use for view angles 0-7 byte flip[8]; // flip (1 = flip) to use for view angles 0-7 } spriteframe_t; typedef struct { int numframes; spriteframe_t *spriteframes; } spritedef_t; extern spritedef_t *sprites; extern int numsprites; //============================================================================= extern int numvertexes; extern vertex_t *vertexes; extern int numsegs; extern seg_t *segs; extern int numsectors; extern sector_t *sectors; extern int numsubsectors; extern subsector_t *subsectors; extern int numnodes; extern node_t *nodes; extern int numlines; extern line_t *lines; extern int numsides; extern side_t *sides; extern fixed_t viewx, viewy, viewz; extern angle_t viewangle; extern player_t *viewplayer; extern angle_t clipangle; extern int viewangletox[FINEANGLES / 2]; extern angle_t xtoviewangle[SCREENWIDTH + 1]; extern fixed_t rw_distance; extern angle_t rw_normalangle; // // R_main.c // extern int screenblocks; extern int viewwidth, viewheight, viewwindowx, viewwindowy; extern int centerx, centery; extern int flyheight; extern fixed_t centerxfrac; extern fixed_t centeryfrac; extern fixed_t projection; extern int validcount; extern int sscount, linecount, loopcount; extern lighttable_t *scalelight[LIGHTLEVELS][MAXLIGHTSCALE]; extern lighttable_t *scalelightfixed[MAXLIGHTSCALE]; extern lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ]; extern int extralight; extern lighttable_t *fixedcolormap; extern fixed_t viewcos, viewsin; extern int detailshift; // 0 = high, 1 = low extern void (*colfunc) (void); extern void (*basecolfunc) (void); extern void (*tlcolfunc) (void); extern void (*spanfunc) (void); int R_PointOnSide(fixed_t x, fixed_t y, node_t * node); int R_PointOnSegSide(fixed_t x, fixed_t y, seg_t * line); angle_t R_PointToAngle(fixed_t x, fixed_t y); angle_t R_PointToAngle2(fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2); fixed_t R_PointToDist(fixed_t x, fixed_t y); fixed_t R_ScaleFromGlobalAngle(angle_t visangle); subsector_t *R_PointInSubsector(fixed_t x, fixed_t y); //void R_AddPointToBox (int x, int y, fixed_t *box); // // R_bsp.c // extern seg_t *curline; extern side_t *sidedef; extern line_t *linedef; extern sector_t *frontsector, *backsector; extern int rw_x; extern int rw_stopx; extern boolean segtextured; extern boolean markfloor; // false if the back side is the same plane extern boolean markceiling; extern boolean skymap; extern drawseg_t drawsegs[MAXDRAWSEGS], *ds_p; extern lighttable_t **hscalelight, **vscalelight, **dscalelight; typedef void (*drawfunc_t) (int start, int stop); void R_ClearClipSegs(void); void R_ClearDrawSegs(void); void R_InitSkyMap(void); void R_RenderBSPNode(int bspnum); // // R_segs.c // extern int rw_angle1; // angle to line origin extern int TransTextureStart; extern int TransTextureEnd; void R_RenderMaskedSegRange(drawseg_t * ds, int x1, int x2); // // R_plane.c // typedef void (*planefunction_t) (int top, int bottom); extern planefunction_t floorfunc, ceilingfunc; extern int skyflatnum; extern short openings[MAXOPENINGS], *lastopening; extern short floorclip[SCREENWIDTH]; extern short ceilingclip[SCREENWIDTH]; extern fixed_t yslope[SCREENHEIGHT]; extern fixed_t distscale[SCREENWIDTH]; void R_InitPlanes(void); void R_ClearPlanes(void); void R_MapPlane(int y, int x1, int x2); void R_MakeSpans(int x, int t1, int b1, int t2, int b2); void R_DrawPlanes(void); visplane_t *R_FindPlane(fixed_t height, int picnum, int lightlevel, int special); visplane_t *R_CheckPlane(visplane_t * pl, int start, int stop); // // R_debug.m // extern int drawbsp; void RD_OpenMapWindow(void); void RD_ClearMapWindow(void); void RD_DisplayLine(int x1, int y1, int x2, int y2, float gray); void RD_DrawNodeLine(node_t * node); void RD_DrawLineCheck(seg_t * line); void RD_DrawLine(seg_t * line); void RD_DrawBBox(fixed_t * bbox); // // R_data.c // extern fixed_t *textureheight; // needed for texture pegging extern fixed_t *spritewidth; // needed for pre rendering (fracs) extern fixed_t *spriteoffset; extern fixed_t *spritetopoffset; extern lighttable_t *colormaps; extern int viewwidth, scaledviewwidth, viewheight; extern int firstflat; extern int numflats; extern int *flattranslation; // for global animation extern int *texturetranslation; // for global animation extern int firstspritelump, lastspritelump, numspritelumps; extern boolean LevelUseFullBright; byte *R_GetColumn(int tex, int col); void R_InitData(void); void R_PrecacheLevel(void); // // R_things.c // #define MAXVISSPRITES 192 extern vissprite_t vissprites[MAXVISSPRITES], *vissprite_p; extern vissprite_t vsprsortedhead; // constant arrays used for psprite clipping and initializing clipping extern short negonearray[SCREENWIDTH]; extern short screenheightarray[SCREENWIDTH]; // vars for R_DrawMaskedColumn extern short *mfloorclip; extern short *mceilingclip; extern fixed_t spryscale; extern fixed_t sprtopscreen; extern fixed_t sprbotscreen; extern fixed_t pspritescale, pspriteiscale; void R_DrawMaskedColumn(column_t * column, signed int baseclip); void R_SortVisSprites(void); void R_AddSprites(sector_t * sec); void R_AddPSprites(void); void R_DrawSprites(void); void R_InitSprites(char **namelist); void R_ClearSprites(void); void R_DrawMasked(void); void R_ClipVisSprite(vissprite_t * vis, int xl, int xh); //============================================================================= // // R_draw.c // //============================================================================= extern lighttable_t *dc_colormap; extern int dc_x; extern int dc_yl; extern int dc_yh; extern fixed_t dc_iscale; extern fixed_t dc_texturemid; extern byte *dc_source; // first pixel in a column void R_DrawColumn(void); void R_DrawColumnLow(void); void R_DrawTLColumn(void); void R_DrawTLColumnLow(void); void R_DrawTranslatedColumn(void); void R_DrawTranslatedTLColumn(void); void R_DrawTranslatedColumnLow(void); void R_DrawAltTLColumn(void); //void R_DrawTranslatedAltTLColumn(void); extern int ds_y; extern int ds_x1; extern int ds_x2; extern lighttable_t *ds_colormap; extern fixed_t ds_xfrac; extern fixed_t ds_yfrac; extern fixed_t ds_xstep; extern fixed_t ds_ystep; extern byte *ds_source; // start of a 64*64 tile image extern byte *translationtables; extern byte *dc_translation; void R_DrawSpan(void); void R_DrawSpanLow(void); void R_InitBuffer(int width, int height); void R_InitTranslationTables(void); #endif // __R_LOCAL__