ref: fd40e07993f83ecb222246d3137949b067c30fce
parent: 040434b0ca09f25e270eca6433e648264888a1bf
author: Simon Howard <fraggle@gmail.com>
date: Mon Jan 30 03:12:49 EST 2006
Add manpage Subversion-branch: /trunk/chocolate-doom Subversion-revision: 360
--- /dev/null
+++ b/man/Makefile
@@ -1,0 +1,8 @@
+
+chocolate-doom.6: chocolate-doom-options.in head foot Makefile doom-options.in
+ cp head $@
+ echo .SH DOOM OPTIONS >> $@
+ awk -F"\t" '{print ".TP\n\\fB"$$1"\\fR"; $$1=""; print }' < doom-options.in >>$@
+ echo .SH CHOCOLATE\\-DOOM OPTIONS >> $@
+ awk -F"\t" '{print ".TP\n\\fB"$$1"\\fR"; $$1=""; print }' < chocolate-doom-options.in >>$@
+ m4 -DAUTHORS="`cat ../AUTHORS`" foot >> $@
--- /dev/null
+++ b/man/chocolate-doom-options.in
@@ -1,0 +1,14 @@
+-1 Sets screenmultiply to 1
+-2 Sets screenmultiply to 2, doubling up the screen by 2x.
+-extraconfig <file> Specifies a configuration file to use for Chocolate Doom-specific settings. The default is 'chocolate-doom.cfg'
+-fullscreen Runs the game fullscreen.
+-nofullscreen Runs the game in a window
+-window runs the game in a window
+-gameversion <ver> Emulates a specific release of Doom 1.9. Valid values are "1.9", "ultimate" and "final".
+-grabmouse Grabs the mouse during play
+-nograbmouse Does not grab the mouse during play
+-iwad <file> Specifies an IWAD file to use. If unspecified, chocolate doom will look for doom2.wad, doom.wad, tnt.wad, plutonia.wad, in /usr/share/games/doom, and the current directory.
+-longtics When recording demos, records in the the modified "Doom v1.91" format to avoid losing turning resolution.
+-merge <file> Loads a PWAD but simulates merging it into the main IWAD
+-novert Turns on novert
+-nonovert Turns off novert
--- /dev/null
+++ b/man/doom-options.in
@@ -1,0 +1,30 @@
+-deathmatch start a deathmatch game
+-altdeath start a deathmatch game (alternative mode)
+-timer x exit a deathmatch level after x minutes
+-avg austin virtual gaming (same as -timer 20)
+-cdrom use C:\DOOMDATA for configuration data
+-config x use x as the configuration file
+-devparm developer mode: F1 saves a PCX screenshot in the current working directory
+-dup put two network commands in each network packet
+-episode e start playing on episode e (from 1-4)
+-extratic send two packets per tic for network redundancy
+-fast monsters move faster
+-file f... add the PWADs f...
+-loadgame s load the save in slot s
+-maxdemo x set the maximum byte size of the recorded demo
+-nodes define the number of players in a network game
+# <not implemented yet> -nodraw no drawing of the screen is performed
+-nomonsters disable all monsters
+-respawn monsters respawn after being killed
+-nomusic disable music
+-nosfx disable sound effects
+-nosound equivalent to -nomusic -nosfx
+-playdemo x play demo from file x.lmp
+-record record a demo to file x.lmp
+-recordfrom x y start recording y.lmp from save slot x
+-skill x set the game skill (0-5; 5 being hardest)
+-statcopy x register a stats driver at memory location x
+-timedemo x play x.lmp at double speed and display the redraw count
+-warp [x y|zz] start the game at level ExMy or MAPyy
+-wart x y load PWAD ExMy.WAD and warp to level ExMy
+-turbo x multiple player speed by x%. If unspecified, x defaults to 200. Values are rounded up to 10 and down to 400.
--- /dev/null
+++ b/man/foot
@@ -1,0 +1,7 @@
+.\" this section from foot
+.SH AUTHOR
+chocolate\-doom is written and maintained by
+AUTHORS.
+The manpage was written by Jon Dowland <jon@alcopop.org>.
+.SH COPYRIGHT
+Copyright \(co 2006 Simon Howard.
--- /dev/null
+++ b/man/head
@@ -1,0 +1,18 @@
+.\" this section from head
+.TH chocolate\-doom 6
+.SH NAME
+chocolate\-doom \- historically compatible doom engine
+.SH SYNOPSIS
+.B chocolate\-doom
+[\fIDOOM OPTIONS\fR]
+[\fICHOCOLATE\-DOOM OPTIONS\fR]
+.SH DESCRIPTION
+.PP
+chocolate\-doom is a modern doom engine designed to behave
+as similar to the original doom game as is possible.
+.br
+Command-line arguments are divided up into \fBDOOM
+OPTIONS\fR, a subset of the original doom's command line
+arguments, and \fBCHOCOLATE\-DOOM OPTIONS\fR which are
+specific to this engine.
+.\" this section generated from vanilla-doom-options.in