shithub: choc

RSS feed

fd40e079 – Simon Howard <fraggle@gmail.com> authored on 2006/01/30 03:12
Add manpage

040434b0 – Simon Howard <fraggle@gmail.com> authored on 2006/01/30 03:06
Install into the games directory, not bin (Thanks to Jon Dowland)

c7dca7cb – Simon Howard <fraggle@gmail.com> authored on 2006/01/29 10:07
Shut up compiler warnings

be2a2fb2 – Simon Howard <fraggle@gmail.com> authored on 2006/01/29 10:05
Allow map things of type <= 0 - these are ignored by Vanilla Doom.

42d8c02c – Simon Howard <fraggle@gmail.com> authored on 2006/01/28 15:03
Avoid conflict with stdc time function

305ed7da – Simon Howard <fraggle@gmail.com> authored on 2006/01/27 13:23
Exit with an error when playing a demo with the wrong version, like Vanilla Doom

769dd503 – Simon Howard <fraggle@gmail.com> authored on 2006/01/27 13:21
Fix compiler warning due to missing include

6be712fd – Simon Howard <fraggle@gmail.com> authored on 2006/01/27 13:18
dehacked replacements for switch texture names

f06d0080 – Simon Howard <fraggle@gmail.com> authored on 2006/01/25 12:38
Allow overriding the animation texture/flat names via dehacked

c3319d6d – Simon Howard <fraggle@gmail.com> authored on 2006/01/23 20:46
More endianness fixes

a0d6ed0b – Simon Howard <fraggle@gmail.com> authored on 2006/01/23 16:56
Include the config header so that endianness is dealt with correctly

7e3ee003 – Simon Howard <fraggle@gmail.com> authored on 2006/01/22 20:40
Fix bug when expanding large sound effects with odd sample rates

8e611a51 – Simon Howard <fraggle@gmail.com> authored on 2006/01/22 19:47
Rearrange the order of startup code to allow replacing the IWAD filename

a9a551bd – Simon Howard <fraggle@gmail.com> authored on 2006/01/22 19:37
Make the network waiting screen not thrash the CPU so much.

92b3eeba – Simon Howard <fraggle@gmail.com> authored on 2006/01/22 19:17
Allow changing the names of level lump names via dehacked.

e03c3c5c – Simon Howard <fraggle@gmail.com> authored on 2006/01/22 19:12
Fix dehacked sky replacement

06d7bc41 – Simon Howard <fraggle@gmail.com> authored on 2006/01/22 19:07
More dehacked text substitutions for finale text names

d8cb0e2c – Simon Howard <fraggle@gmail.com> authored on 2006/01/22 18:48
Allow changing of all menu graphic lumps via dehacked

0d65dd87 – Simon Howard <fraggle@gmail.com> authored on 2006/01/22 18:38
Allow changing the status bar graphic lumps via dehacked

7af6eb93 – Simon Howard <fraggle@gmail.com> authored on 2006/01/22 18:33
Allow changing the sky texture names via dehacked patches

6043f76a – Simon Howard <fraggle@gmail.com> authored on 2006/01/22 17:29
Periodically request the time from clients to estimate their offset to

e66fffd3 – Simon Howard <fraggle@gmail.com> authored on 2006/01/22 16:22
Dehacked string replacements for menu graphic lump names

eaa855df – Simon Howard <fraggle@gmail.com> authored on 2006/01/22 16:21
Dehacked string replacements for intermission screen graphic lumps

b11657ea – Simon Howard <fraggle@gmail.com> authored on 2006/01/22 16:20
Dehacked string replacements for sound and music lump names

5bbd401a – Simon Howard <fraggle@gmail.com> authored on 2006/01/22 16:19
Dehacked string replacements for startup messages, IWAD names, demo

db86887c – Simon Howard <fraggle@gmail.com> authored on 2006/01/22 16:17
Catch calls to DEH_String before DEH_Init is called

27055f4b – Simon Howard <fraggle@gmail.com> authored on 2006/01/21 09:16
Add first game data sending code. Check the client version when connecting.

cc79c486 – Simon Howard <fraggle@gmail.com> authored on 2006/01/21 09:15
Remove SAVESTRINGSIZE (now defined in p_saveg.h)

ec41b2eb – Simon Howard <fraggle@gmail.com> authored on 2006/01/20 16:05
Bump version to 0.2.0

724ffa3a – Simon Howard <fraggle@gmail.com> authored on 2006/01/20 16:04
Import differences from stable branch.

717673ef – Simon Howard <fraggle@gmail.com> authored on 2006/01/19 13:46
Move savegame header read/write code into p_saveg.c

505de502 – Simon Howard <fraggle@gmail.com> authored on 2006/01/18 19:17
Remove now-redundant note about structure packing.

fa843fc9 – Simon Howard <fraggle@gmail.com> authored on 2006/01/18 19:09
Add functions to r/w structures to the savegame buffer, rather than

f3a3dd9a – Simon Howard <fraggle@gmail.com> authored on 2006/01/16 18:35
Write icon data as hex numbers, rather than decimal

764d7ecb – Simon Howard <fraggle@gmail.com> authored on 2006/01/16 16:40
Vanilla savegame load/save

5b378612 – Simon Howard <fraggle@gmail.com> authored on 2006/01/13 21:06
Include the game version in the settings structure.

30d42171 – Simon Howard <fraggle@gmail.com> authored on 2006/01/13 19:27
Set the window caption and title

975c2521 – Simon Howard <fraggle@gmail.com> authored on 2006/01/13 19:13
Detect if disconnected from the server while waiting for the game start.

e3e4b061 – Simon Howard <fraggle@gmail.com> authored on 2006/01/13 19:10
Change the format of color commands. Reorganise the waiting dialog.

d78780cf – Simon Howard <fraggle@gmail.com> authored on 2006/01/13 18:56
Add text-mode I/O functions.

8a6bdf64 – Simon Howard <fraggle@gmail.com> authored on 2006/01/13 18:52
Fix game start packet parsing logic.

01a40380 – Simon Howard <fraggle@gmail.com> authored on 2006/01/13 13:23
Textscreen getchar() function; remove SDL code from I_Endoom.

cc2a1743 – Simon Howard <fraggle@gmail.com> authored on 2006/01/12 21:22
Update prototypes to match header. Make sure we include the header in the

baef2038 – Simon Howard <fraggle@gmail.com> authored on 2006/01/12 21:20
Signed integer read functions. Use these when reading ticcmd diffs.

c1e37f19 – Simon Howard <fraggle@gmail.com> authored on 2006/01/12 21:19
Only accept sane player values when starting a new game.

01e9eff0 – Simon Howard <fraggle@gmail.com> authored on 2006/01/11 21:18
Only start new games when in the waiting-for-start state.

af6bdd73 – Simon Howard <fraggle@gmail.com> authored on 2006/01/11 21:11
Game start packets

2cfa7c37 – Simon Howard <fraggle@gmail.com> authored on 2006/01/11 20:34
Combine mouse motion for tics into single events.

b3c40063 – Simon Howard <fraggle@gmail.com> authored on 2006/01/11 19:21
Interpret the dehacked "max health" setting properly.

cc29e0fd – Simon Howard <fraggle@gmail.com> authored on 2006/01/10 20:37
ticcmd diffs: allow compare and patching ticcmds, and reading/writing

75337e4e – Simon Howard <fraggle@gmail.com> authored on 2006/01/10 17:14
Shut up compiler warnings

ae7adeed – Simon Howard <fraggle@gmail.com> authored on 2006/01/10 14:59
Reliable packet transport mechanism

fc969e49 – Simon Howard <fraggle@gmail.com> authored on 2006/01/08 21:03
Send clients their player number, and indicate on the waiting screen

65c8df25 – Simon Howard <fraggle@gmail.com> authored on 2006/01/08 20:50
Deduce a sane player name by examining environment variables. Add

2d20dee9 – Simon Howard <fraggle@gmail.com> authored on 2006/01/08 13:22
Strip carriage returns from the end of lines when reading configuration