ref: fe4125a1a24abf5d137632122f7acfb629726a24
dir: /setup/mainmenu.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 2006 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // #include <stdlib.h> #include "config.h" #include "textscreen.h" void DoQuit(void *widget, void *dosave) { if (dosave != NULL) { printf("Saving config\n"); } exit(0); } void QuitConfirm(void *unused1, void *unused2) { txt_window_t *window; txt_label_t *label; txt_button_t *button; window = TXT_NewWindow(NULL); label = TXT_NewLabel("Save settings and\n" "quit setup?"); TXT_AddWidget(window, label); TXT_AddWidget(window, TXT_NewStrut(24, 0)); TXT_SetWidgetAlign(label, TXT_HORIZ_CENTER); button = TXT_NewButton(" Yes "); TXT_SetWidgetAlign(button, TXT_HORIZ_CENTER); TXT_AddWidget(window, button); TXT_SignalConnect(button, "pressed", DoQuit, DoQuit); button = TXT_NewButton(" No "); // Only an "abort" button in the middle. TXT_SetWindowAction(window, TXT_HORIZ_LEFT, NULL); TXT_SetWindowAction(window, TXT_HORIZ_CENTER, TXT_NewWindowAbortAction(window)); TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, NULL); TXT_SetWidgetAlign(button, TXT_HORIZ_CENTER); TXT_AddWidget(window, button); TXT_SignalConnect(button, "pressed", DoQuit, NULL); } extern void ConfigDisplay(); extern void ConfigKeyboard(); extern void ConfigMouse(); extern void ConfigSound(); extern void CompatibilitySettings(); extern void StartMultiGame(); extern void MultiplayerConfig(); void MainMenu(void) { txt_window_t *window; txt_window_action_t *quit_action; txt_button_t *button; window = TXT_NewWindow("Main Menu"); button = TXT_NewButton("Configure display"); TXT_AddWidget(window, button); TXT_SignalConnect(button, "pressed", ConfigDisplay, NULL); button = TXT_NewButton("Configure keyboard"); TXT_AddWidget(window, button); TXT_SignalConnect(button, "pressed", ConfigKeyboard, NULL); button = TXT_NewButton("Configure mouse"); TXT_AddWidget(window, button); TXT_SignalConnect(button, "pressed", ConfigMouse, NULL); button = TXT_NewButton("Configure sound"); TXT_AddWidget(window, button); TXT_SignalConnect(button, "pressed", ConfigSound, NULL); button = TXT_NewButton("Compatibility"); TXT_AddWidget(window, button); TXT_SignalConnect(button, "pressed", CompatibilitySettings, NULL); TXT_AddWidget(window, TXT_NewButton("Save parameters and launch DOOM")); TXT_AddWidget(window, TXT_NewStrut(0, 1)); button = TXT_NewButton("Start a Network game"); TXT_SignalConnect(button, "pressed", StartMultiGame, NULL); TXT_AddWidget(window, button); TXT_AddWidget(window, TXT_NewButton("Join a Network game")); button = TXT_NewButton("Multiplayer configuration"); TXT_SignalConnect(button, "pressed", MultiplayerConfig, NULL); TXT_AddWidget(window, button); quit_action = TXT_NewWindowAction(KEY_ESCAPE, "Quit"); TXT_SignalConnect(quit_action, "pressed", QuitConfirm, NULL); TXT_SetWindowAction(window, TXT_HORIZ_LEFT, quit_action); } int main(int argc, char *argv[]) { TXT_Init(); TXT_SetDesktopTitle(PACKAGE_NAME " Setup ver " PACKAGE_VERSION); MainMenu(); TXT_GUIMainLoop(); return 0; }