ref: feae49cdcda458fe18ae2df5aa783c4e9091e1f1
dir: /setup/multiplayer.c/
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 2006 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
#include <stdio.h>
#include <stdlib.h>
#include "textscreen.h"
#define NUM_WADS 10
static char *skills[] =
{
"I'm too young to die!",
"Hey, not too rough.",
"Hurt me plenty.",
"Ultra-violence",
"NIGHTMARE!",
};
static char *gamemodes[] =
{
"Co-operative",
"Deathmatch",
"Deathmatch 2.0",
};
char *wads[NUM_WADS] = {};
int skill = 0;
int nomonsters = 0;
int deathmatch = 0;
int fast = 0;
int respawn = 0;
int udpport = 4815;
static void StartGame(void)
{
printf("Now we start the game.\n");
exit(0);
}
static txt_window_action_t *StartGameAction(void)
{
txt_window_action_t *action;
action = TXT_NewWindowAction(KEY_F10, "Start");
TXT_SignalConnect(action, "pressed", StartGame, NULL);
return action;
}
static void OpenWadsWindow(void)
{
txt_window_t *window;
int i;
window = TXT_NewWindow("Add WADs");
for (i=0; i<NUM_WADS; ++i)
{
TXT_AddWidget(window, TXT_NewInputBox(&wads[i], 40));
}
}
static txt_window_action_t *WadWindowAction(void)
{
txt_window_action_t *action;
action = TXT_NewWindowAction('w', "Add WADs");
TXT_SignalConnect(action, "pressed", OpenWadsWindow, NULL);
return action;
}
void StartMultiGame(void)
{
txt_window_t *window;
txt_table_t *table;
window = TXT_NewWindow("Start multiplayer game");
TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction());
TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, StartGameAction());
table = TXT_NewTable(2);
TXT_AddWidget(table, TXT_NewStrut(12, 0));
TXT_AddWidget(table, TXT_NewStrut(12, 0));
TXT_AddWidget(table, TXT_NewLabel("Skill"));
TXT_AddWidget(table, TXT_NewDropdownList(&skill, skills, 5));
TXT_AddWidget(table, TXT_NewLabel("Game type"));
TXT_AddWidget(table, TXT_NewDropdownList(&deathmatch, gamemodes, 3));
TXT_AddWidget(table, TXT_NewLabel("UDP port"));
TXT_AddWidget(table, TXT_NewIntInputBox(&udpport, 5));
TXT_AddWidget(window, table);
TXT_AddWidget(window, TXT_NewSeparator("Level warp"));
table = TXT_NewTable(2);
TXT_AddWidget(table, TXT_NewStrut(12, 0));
TXT_AddWidget(table, TXT_NewStrut(12, 0));
TXT_AddWidget(table, TXT_NewLabel("Doom 1"));
TXT_AddWidget(table, TXT_NewButton("E1M1"));
TXT_AddWidget(table, TXT_NewLabel("Doom 2"));
TXT_AddWidget(table, TXT_NewButton("MAP01"));
TXT_AddWidget(window, table);
TXT_AddWidget(window, TXT_NewSeparator("Monsters"));
TXT_AddWidget(window, TXT_NewInvertedCheckBox("Monsters", &nomonsters));
TXT_AddWidget(window, TXT_NewCheckBox("Fast monsters", &fast));
TXT_AddWidget(window, TXT_NewCheckBox("Respawning monsters", &respawn));
}