ref: 00478c4f3b107798724cfaa380efd44d877ff7f6
dir: /src/Main.cpp/
#include "Main.h" #include <stddef.h> #include <stdio.h> #include <string.h> #include <shlwapi.h> #include "WindowsWrapper.h" #include "CommonDefines.h" #include "Config.h" #include "Dialog.h" #include "Draw.h" #include "Game.h" #include "Generic.h" #include "Input.h" #include "KeyControl.h" #include "MyChar.h" #include "Organya.h" #include "Profile.h" #include "Sound.h" #include "Triangle.h" LRESULT __stdcall WindowProcedure(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam); char gModulePath[MAX_PATH]; char gDataPath[MAX_PATH]; int gJoystickButtonTable[8]; HWND ghWnd; BOOL bFullscreen; BOOL gbUseJoystick = FALSE; static BOOL bFps = FALSE; static BOOL bActive = TRUE; static HANDLE hObject; static HANDLE hMutex; static HINSTANCE ghInstance; static int windowWidth; static int windowHeight; static const char *mutex_name = "Doukutsu"; #ifdef JAPANESE static const char *lpWindowName = "\x93\xB4\x8C\x41\x95\xA8\x8C\xEA"; // '洞窟物語' (Cave Story) in Shift-JIS #else static const char *lpWindowName = "Cave Story ~ Doukutsu Monogatari"; #endif void SetWindowName(HWND hWnd) { char window_name[0x100]; sprintf(window_name, "%s", lpWindowName); SetWindowTextA(hWnd, window_name); } // Framerate stuff void PutFramePerSecound(void) { if (bFps) { const unsigned long fps = GetFramePerSecound(); PutNumber4(WINDOW_WIDTH - 40, 8, fps, FALSE); } } unsigned long GetFramePerSecound(void) { unsigned long current_tick; static BOOL need_new_base_tick = TRUE; static unsigned long frames_this_second; static unsigned long current_frame; static unsigned long base_tick; if (need_new_base_tick) { base_tick = GetTickCount(); need_new_base_tick = FALSE; } current_tick = GetTickCount(); ++current_frame; if (base_tick + 1000 <= current_tick) { base_tick += 1000; frames_this_second = current_frame; current_frame = 0; } return frames_this_second; } int __stdcall WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) { (void)hPrevInstance; (void)lpCmdLine; (void)nShowCmd; int i; hObject = OpenMutexA(MUTEX_ALL_ACCESS, 0, mutex_name); if (hObject != NULL) { CloseHandle(hObject); return 0; } hMutex = CreateMutexA(NULL, FALSE, mutex_name); ghInstance = hInstance; // Get executable's path GetModuleFileNameA(NULL, gModulePath, MAX_PATH); PathRemoveFileSpecA(gModulePath); // Get path of the data folder strcpy(gDataPath, gModulePath); strcat(gDataPath, "\\data"); CONFIG conf; if (!LoadConfigData(&conf)) DefaultConfigData(&conf); // Apply keybinds // Swap X and Z buttons switch (conf.attack_button_mode) { case 0: gKeyJump = KEY_Z; gKeyShot = KEY_X; break; case 1: gKeyJump = KEY_X; gKeyShot = KEY_Z; break; } // Swap Okay and Cancel buttons switch (conf.ok_button_mode) { case 0: gKeyOk = gKeyJump; gKeyCancel = gKeyShot; break; case 1: gKeyOk = gKeyShot; gKeyCancel = gKeyJump; break; } // Swap left and right weapon switch keys if (CheckFileExists("s_reverse")) { gKeyArms = KEY_ARMSREV; gKeyArmsRev = KEY_ARMS; } // Alternate movement keys switch (conf.move_button_mode) { case 0: gKeyLeft = KEY_LEFT; gKeyUp = KEY_UP; gKeyRight = KEY_RIGHT; gKeyDown = KEY_DOWN; break; case 1: gKeyLeft = KEY_ALT_LEFT; gKeyUp = KEY_ALT_UP; gKeyRight = KEY_ALT_RIGHT; gKeyDown = KEY_ALT_DOWN; break; } // Set gamepad inputs for (i = 0; i < 8; i++) { switch (conf.joystick_button[i]) { case 1: gJoystickButtonTable[i] = gKeyJump; break; case 2: gJoystickButtonTable[i] = gKeyShot; break; case 3: gJoystickButtonTable[i] = gKeyArms; break; case 6: gJoystickButtonTable[i] = gKeyArmsRev; break; case 4: gJoystickButtonTable[i] = gKeyItem; break; case 5: gJoystickButtonTable[i] = gKeyMap; break; } } RECT unused_rect = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}; WNDCLASSEXA wndclassex; memset(&wndclassex, 0, sizeof(WNDCLASSEXA)); wndclassex.cbSize = sizeof(WNDCLASSEXA); wndclassex.lpfnWndProc = WindowProcedure; wndclassex.hInstance = hInstance; wndclassex.hbrBackground = (HBRUSH)GetStockObject(DKGRAY_BRUSH); // This is what gives the window's undrawn regions its grey colour wndclassex.lpszClassName = lpWindowName; wndclassex.hCursor = LoadCursorA(hInstance, "CURSOR_NORMAL"); wndclassex.hIcon = LoadIconA(hInstance, "0"); wndclassex.hIconSm = LoadIconA(hInstance, "ICON_MINI"); HWND hWnd; HMENU hMenu; int nWidth; int nHeight; int x; int y; switch (conf.display_mode) { case 1: case 2: wndclassex.lpszMenuName = "MENU_MAIN"; if (RegisterClassExA(&wndclassex) == 0) { ReleaseMutex(hMutex); return 0; } // Set window dimensions if (conf.display_mode == 1) { windowWidth = WINDOW_WIDTH; windowHeight = WINDOW_HEIGHT; } else { windowWidth = WINDOW_WIDTH * 2; windowHeight = WINDOW_HEIGHT * 2; } nWidth = windowWidth + 2 * GetSystemMetrics(SM_CXFIXEDFRAME) + 2; nHeight = (2 * GetSystemMetrics(SM_CYFIXEDFRAME) + GetSystemMetrics(SM_CYCAPTION)) + GetSystemMetrics(SM_CYMENU) + windowHeight + 2; x = (GetSystemMetrics(SM_CXSCREEN) - nWidth) / 2; y = (GetSystemMetrics(SM_CYSCREEN) - nHeight) / 2; SetWindowPadding(GetSystemMetrics(SM_CXFIXEDFRAME) + 1, GetSystemMetrics(SM_CYFIXEDFRAME) + GetSystemMetrics(SM_CYCAPTION) + GetSystemMetrics(SM_CYMENU) + 1); hWnd = CreateWindowExA(WS_EX_LEFT | WS_EX_LTRREADING | WS_EX_RIGHTSCROLLBAR, lpWindowName, lpWindowName, WS_MINIMIZEBOX | WS_SYSMENU | WS_BORDER | WS_DLGFRAME | WS_VISIBLE, x, y, nWidth, nHeight, NULL, NULL, hInstance, NULL); ghWnd = hWnd; if (hWnd == NULL) { ReleaseMutex(hMutex); return 0; } hMenu = GetMenu(hWnd); if (conf.display_mode == 1) StartDirectDraw(hWnd, 0, 0); else StartDirectDraw(hWnd, 1, 0); break; case 0: case 3: case 4: if (RegisterClassExA(&wndclassex) == 0) { ReleaseMutex(hMutex); return 0; } // Set window dimensions windowWidth = WINDOW_WIDTH * 2; windowHeight = WINDOW_HEIGHT * 2; SetWindowPadding(0, 0); hWnd = CreateWindowExA(WS_EX_LEFT | WS_EX_LTRREADING | WS_EX_RIGHTSCROLLBAR, lpWindowName, lpWindowName, WS_SYSMENU | WS_VISIBLE | WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), NULL, NULL, hInstance, NULL); ghWnd = hWnd; if (hWnd == NULL) { ReleaseMutex(hMutex); return 0; } // Set colour depth int depth; switch (conf.display_mode) { case 0: depth = 16; break; case 3: depth = 24; break; case 4: depth = 32; break; } StartDirectDraw(ghWnd, 2, depth); bFullscreen = TRUE; ShowCursor(FALSE); break; } // Set rects RECT rcLoading = {0, 0, 64, 8}; RECT rcFull = {0, 0, 0, 0}; rcFull.right = WINDOW_WIDTH; rcFull.bottom = WINDOW_HEIGHT; // Load the "LOADING" text BOOL b = MakeSurface_File("Loading", SURFACE_ID_LOADING); // Draw loading screen CortBox(&rcFull, 0x000000); PutBitmap3(&rcFull, (WINDOW_WIDTH - 64) / 2, (WINDOW_HEIGHT - 8) / 2, &rcLoading, SURFACE_ID_LOADING); // Draw to screen if (!Flip_SystemTask(ghWnd)) { ReleaseMutex(hMutex); return 1; } else { // Initialize sound InitDirectSound(hWnd); // Initialize joystick if (conf.bJoystick && InitDirectInput(hInstance, hWnd)) { ResetJoystickStatus(); gbUseJoystick = TRUE; } // Initialize stuff InitTextObject(conf.font_name); InitTriangleTable(); // Run game code Game(hWnd); // End stuff EndTextObject(); EndDirectSound(); EndDirectDraw(hWnd); ReleaseMutex(hMutex); } return 1; } void InactiveWindow(void) { if (bActive) { bActive = FALSE; StopOrganyaMusic(); SleepNoise(); } PlaySoundObject(7, 0); } void ActiveWindow(void) { if (!bActive) { bActive = TRUE; StopOrganyaMusic(); PlayOrganyaMusic(); ResetNoise(); } PlaySoundObject(7, -1); } // Turns out you could drag-and-drop a save file onto the // window to load it, but this behavior is dummied-out. BOOL DragAndDropHandler(HWND hWnd, WPARAM wParam) { char path[MAX_PATH]; HDROP hDrop = (HDROP)wParam; if (DragQueryFileA(hDrop, 0xFFFFFFFF, NULL, 0) != 0) { DragQueryFileA(hDrop, 0, path, sizeof(path)); LoadProfile(path); } DragFinish(hDrop); return TRUE; } LRESULT __stdcall WindowProcedure(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam) { BOOL window_focus; HMENU hMenu; switch (Msg) { case WM_CREATE: hMenu = GetMenu(hWnd); #ifdef DEBUG_SAVE if (!CheckFileExists("save")) // Chances are a line like this used to exist #endif DeleteMenu(hMenu, 40005, MF_BYCOMMAND); DrawMenuBar(hWnd); hMenu = GetMenu(hWnd); if (!CheckFileExists("mute")) DeleteMenu(hMenu, 40007, MF_BYCOMMAND); DrawMenuBar(hWnd); if (CheckFileExists("fps")) bFps = TRUE; if (!bFullscreen) LoadWindowRect(hWnd, "window.rect", FALSE); SetWindowName(hWnd); #ifdef DEBUG_SAVE DragAcceptFiles(hWnd, TRUE); #endif break; case WM_SYSCOMMAND: switch (wParam) { case SC_MONITORPOWER: break; case SC_KEYMENU: break; case SC_SCREENSAVE: break; default: DefWindowProcA(hWnd, Msg, wParam, lParam); break; } break; case WM_IME_NOTIFY: if (wParam == IMN_SETOPENSTATUS) { HIMC hImc = ImmGetContext(hWnd); ImmSetOpenStatus(hImc, 0); ImmReleaseContext(hWnd, hImc); } break; case WM_KEYDOWN: switch (wParam) { case VK_ESCAPE: gKey |= KEY_ESCAPE; break; case 'W': gKey |= KEY_MAP; break; case VK_LEFT: gKey |= KEY_LEFT; break; case VK_RIGHT: gKey |= KEY_RIGHT; break; case VK_UP: gKey |= KEY_UP; break; case VK_DOWN: gKey |= KEY_DOWN; break; case 'X': gKey |= KEY_X; break; case 'Z': gKey |= KEY_Z; break; case 'S': gKey |= KEY_ARMS; break; case 'A': gKey |= KEY_ARMSREV; break; case VK_SHIFT: gKey |= KEY_SHIFT; break; case VK_F1: gKey |= KEY_F1; break; case VK_F2: gKey |= KEY_F2; break; case 'Q': gKey |= KEY_ITEM; break; case VK_OEM_COMMA: gKey |= KEY_ALT_LEFT; break; case VK_OEM_PERIOD: gKey |= KEY_ALT_DOWN; break; case VK_OEM_2: gKey |= KEY_ALT_RIGHT; break; case 'L': gKey |= KEY_L; break; case VK_OEM_PLUS: gKey |= KEY_PLUS; break; case VK_F5: gbUseJoystick = FALSE; break; } break; case WM_KEYUP: switch (wParam) { case VK_ESCAPE: gKey &= ~KEY_ESCAPE; break; case 'W': gKey &= ~KEY_MAP; break; case VK_LEFT: gKey &= ~KEY_LEFT; break; case VK_RIGHT: gKey &= ~KEY_RIGHT; break; case VK_UP: gKey &= ~KEY_UP; break; case VK_DOWN: gKey &= ~KEY_DOWN; break; case 'X': gKey &= ~KEY_X; break; case 'Z': gKey &= ~KEY_Z; break; case 'S': gKey &= ~KEY_ARMS; break; case 'A': gKey &= ~KEY_ARMSREV; break; case VK_SHIFT: gKey &= ~KEY_SHIFT; break; case VK_F1: gKey &= ~KEY_F1; break; case VK_F2: gKey &= ~KEY_F2; break; case 'Q': gKey &= ~KEY_ITEM; break; case VK_OEM_COMMA: gKey &= ~KEY_ALT_LEFT; break; case VK_OEM_PERIOD: gKey &= ~KEY_ALT_DOWN; break; case VK_OEM_2: gKey &= ~KEY_ALT_RIGHT; break; case 'L': gKey &= ~KEY_L; break; case VK_OEM_PLUS: gKey &= ~KEY_PLUS; break; } break; case WM_COMMAND: switch (LOWORD(wParam)) { case 40001: if (DialogBoxParamA(ghInstance, "DLG_YESNO", hWnd, QuitDialog, (LPARAM)"Quit?") == 1) PostMessageA(hWnd, WM_CLOSE, 0, 0); break; case 40002: DialogBoxParamA(ghInstance, "DLG_ABOUT", hWnd, VersionDialog, 0); break; case 40004: if (!OpenVolumeConfiguration(hWnd)) MessageBoxA(hWnd, "\x83\x7B\x83\x8A\x83\x85\x81\x5B\x83\x80\x90\xDD\x92\xE8\x82\xF0\x8B\x4E\x93\xAE\x82\xC5\x82\xAB\x82\xDC\x82\xB9\x82\xF1\x82\xC5\x82\xB5\x82\xBD", lpWindowName, 0); // 'ボリューム設定を起動できませんでした' (Could not launch volume configuration) in Shift-JIS break; case 40005: DialogBoxParamA(ghInstance, "DLG_SAVE", hWnd, DebugSaveDialog, 0); break; case 40007: DialogBoxParamA(ghInstance, "DLG_MUTE", hWnd, DebugMuteDialog, 0); break; } break; case WM_DROPFILES: DragAndDropHandler(hWnd, wParam); break; case WM_ACTIVATE: switch (LOWORD(wParam)) { case WA_INACTIVE: window_focus = FALSE; break; case WA_ACTIVE: case WA_CLICKACTIVE: if (HIWORD(wParam) != 0) window_focus = FALSE; else window_focus = TRUE; break; } if (window_focus) ActiveWindow(); else InactiveWindow(); break; case WM_CLOSE: StopOrganyaMusic(); PostQuitMessage(0); break; default: return DefWindowProcA(hWnd, Msg, wParam, lParam); } return 1; } void JoystickProc(void); BOOL SystemTask(void) { MSG Msg; while (PeekMessageA(&Msg, NULL, 0, 0, PM_NOREMOVE) || !bActive) { if (!GetMessageA(&Msg, NULL, 0, 0)) return FALSE; TranslateMessage(&Msg); DispatchMessageA(&Msg); } // Run joystick code if (gbUseJoystick) JoystickProc(); return TRUE; } void JoystickProc(void) { int i; JOYSTICK_STATUS status; if (!GetJoystickStatus(&status)) return; gKey &= (KEY_ESCAPE | KEY_F2 | KEY_F1); // Set movement buttons if (status.bLeft) gKey |= gKeyLeft; else gKey &= ~gKeyLeft; if (status.bRight) gKey |= gKeyRight; else gKey &= ~gKeyRight; if (status.bUp) gKey |= gKeyUp; else gKey &= ~gKeyUp; if (status.bDown) gKey |= gKeyDown; else gKey &= ~gKeyDown; // Clear held buttons for (i = 0; i < 8; i++) gKey &= ~gJoystickButtonTable[i]; // Set held buttons for (i = 0; i < 8; i++) { if (status.bButton[i]) gKey |= gJoystickButtonTable[i]; } }