shithub: cstory

ref: 01297eab42a30f3c5eae8969d058f7cf06d7ffe6
dir: /src/Map.cpp/

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#include "Map.h"

#include <stddef.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>

#include "WindowsWrapper.h"

#include "CommonDefines.h"
#include "Draw.h"
#include "File.h"
#include "NpChar.h"
#include "Tags.h"

#define PXM_BUFFER_SIZE 0x4B000

MAP_DATA gMap;

static const char *code_pxma = "PXM";

BOOL InitMapData2()
{
	gMap.data = (uint8_t*)malloc(PXM_BUFFER_SIZE);
	return TRUE;
}

BOOL LoadMapData2(const char *path_map)
{
	unsigned char dum;

	//Get path
	char path[PATH_LENGTH];
	sprintf(path, "%s/%s", gDataPath, path_map);

	//Open file
	FILE *fp = fopen(path, "rb");
	if (fp == NULL)
		return FALSE;

	//Make sure file begins with "PXM"
	char check[3];
	fread(check, 1, 3, fp);

	if (memcmp(check, code_pxma, 3))
	{
		fclose(fp);
		return FALSE;
	}
	else
	{
		fread(&dum, 1, 1, fp);
		//Get width and height
#ifdef NONPORTABLE
		// This fails on big-endian hardware, and platforms
		// where short is not two bytes long.
		fread(&gMap.width, 2, 1, fp);
		fread(&gMap.length, 2, 1, fp);
#else
		gMap.width = File_ReadLE16(fp);
		gMap.length = File_ReadLE16(fp);
#endif

		if (gMap.data == NULL)
		{
			fclose(fp);
			return FALSE;
		}
		else
		{
			//Read tiledata
			fread(gMap.data, 1, gMap.length * gMap.width, fp);
			fclose(fp);
			return TRUE;
		}
	}

	return FALSE;
}

BOOL LoadAttributeData(const char *path_atrb)
{
	//Open file
	char path[260];
	sprintf(path, "%s/%s", gDataPath, path_atrb);

	FILE *fp = fopen(path, "rb");
	if (fp == NULL)
		return FALSE;

	//Read data
	fread(gMap.atrb, 1, 0x100, fp);
	fclose(fp);
	return TRUE;
}

void EndMapData()
{
	free(gMap.data);
}

void ReleasePartsImage()
{
	ReleaseSurface(SURFACE_ID_LEVEL_TILESET);
}

void GetMapData(uint8_t **data, int16_t *mw, int16_t *ml)
{
	if (data)
		*data = gMap.data;
	if (mw)
		*mw = gMap.width;
	if (ml)
		*ml = gMap.length;
}

unsigned char GetAttribute(int x, int y)
{
	if (x < 0 || y < 0 || x >= gMap.width || y >= gMap.length)
		return 0;

	const size_t a = *(gMap.data + x + gMap.width * y);
	return gMap.atrb[a];
}

void DeleteMapParts(int x, int y)
{
	*(gMap.data + x + gMap.width * y) = 0;
}

void ShiftMapParts(int x, int y)
{
	*(gMap.data + x + gMap.width * y) -= 1;
}

BOOL ChangeMapParts(int x, int y, uint8_t no)
{
	if (*(gMap.data + x + gMap.width * y) == no)
		return FALSE;

	*(gMap.data + x + gMap.width * y) = no;

	for (int i = 0; i < 3; i++)
		SetNpChar(4, x * 0x200 * 0x10, y * 0x200 * 0x10, 0, 0, 0, 0, 0);

	return TRUE;
}

void PutStage_Back(int fx, int fy)
{
	int num_y;
	int put_x;
	int put_y;
	int i;
	int j;
	int offset;
	int atrb;
	RECT rect;
	int num_x;

	//Get range to draw
	num_x = ((WINDOW_WIDTH + 0xF) / 0x10) + 1;
	num_y = ((WINDOW_HEIGHT + 0xF) / 0x10) + 1;
	put_x = (fx / 0x200 + 8) / 0x10;
	put_y = (fy / 0x200 + 8) / 0x10;

	for (j = put_y; j < put_y + num_y; j++)
	{
		for (i = put_x; i < put_x + num_x; i++)
		{
			//Get attribute
			offset = i + j * gMap.width;
			atrb = GetAttribute(i, j);

			if (atrb >= 0x20)
				continue;

			//Draw tile
			rect.left = 16 * (gMap.data[offset] % 0x10);
			rect.top = 16 * (gMap.data[offset] / 0x10);
			rect.right = rect.left + 16;
			rect.bottom = rect.top + 16;

			PutBitmap3(&grcGame, 0x10 * i - 8 - fx / 0x200, 0x10 * j - 8 - fy / 0x200, &rect, SURFACE_ID_LEVEL_TILESET);
		}
	}
}

void PutStage_Front(int fx, int fy)
{
	RECT rcSnack = {256, 48, 272, 64};
	int num_y;
	int put_x;
	int put_y;
	int j;
	int i;
	int offset;
	int atrb;
	RECT rect;
	int num_x;

	//Get range to draw
	num_x = ((WINDOW_WIDTH + 0xF) >> 4) + 1;
	num_y = ((WINDOW_HEIGHT + 0xF) >> 4) + 1;
	put_x = (fx / 0x200 + 8) / 16;
	put_y = (fy / 0x200 + 8) / 16;

	for (j = put_y; j < put_y + num_y; j++)
	{
		for (i = put_x; i < put_x + num_x; i++)
		{
			//Get attribute
			offset = i + j * gMap.width;
			atrb = GetAttribute(i, j);

			if (atrb < 0x40 || atrb >= 0x80)
				continue;

			//Draw tile
			rect.left = 16 * (gMap.data[offset] % 0x10);
			rect.top = 16 * (gMap.data[offset] / 0x10);
			rect.right = rect.left + 16;
			rect.bottom = rect.top + 16;

			PutBitmap3(&grcGame, 16 * i - 8 - fx / 0x200, 16 * j - 8 - fy / 0x200, &rect, SURFACE_ID_LEVEL_TILESET);

			if (atrb == 0x43)
				PutBitmap3(&grcGame, 16 * i - 8 - fx / 0x200, 16 * j - 8 - fy / 0x200, &rcSnack, SURFACE_ID_NPC_SYM);
		}
	}
}

void PutMapDataVector(int fx, int fy)
{
	int num_y;
	int put_x;
	int put_y;
	int i;
	int j;
	int offset;
	int atrb;
	RECT rect;
	int num_x;

	//Animate the wind
	static unsigned char count = 0;
	count += 2;

	//Get range to draw
	num_x = ((WINDOW_WIDTH + 0xF) >> 4) + 1;
	num_y = ((WINDOW_HEIGHT + 0xF) >> 4) + 1;
	put_x = (fx / 0x200 + 8) / 16;
	put_y = (fy / 0x200 + 8) / 16;

	for (j = put_y; j < put_y + num_y; j++)
	{
		for (i = put_x; i < put_x + num_x; i++)
		{
			//Get attribute
			offset = i + j * gMap.width;
			atrb = GetAttribute(i, j);

			if (atrb != 0x80
				&& atrb != 0x81
				&& atrb != 0x82
				&& atrb != 0x83
				&& atrb != 0xA0
				&& atrb != 0xA1
				&& atrb != 0xA2
				&& atrb != 0xA3)
				continue;

			switch (atrb)
			{
				case 128:
				case 160:
					rect.left = 224 + (count % 0x10);
					rect.right = rect.left + 16;
					rect.top = 48;
					rect.bottom = rect.top + 16;
					break;
				case 129:
				case 161:
					rect.left = 224;
					rect.right = rect.left + 16;
					rect.top = 48 + (count % 0x10);
					rect.bottom = rect.top + 16;
					break;
				case 130:
				case 162:
					rect.left = 240 - (count % 0x10);
					rect.right = rect.left + 16;
					rect.top = 48;
					rect.bottom = rect.top + 16;
					break;
				case 131:
				case 163:
					rect.left = 224;
					rect.right = rect.left + 16;
					rect.top = 64 - (count % 0x10);
					rect.bottom = rect.top + 16;
					break;
			}

			PutBitmap3(&grcGame, 16 * i - 8 - fx / 0x200, 16 * j - 8 - fy / 0x200, &rect, SURFACE_ID_CARET);
		}
	}
}