ref: 01297eab42a30f3c5eae8969d058f7cf06d7ffe6
dir: /src/MapName.cpp/
#include "MapName.h" #include <stdint.h> #include <string.h> #include "CommonDefines.h" #include "Draw.h" #include "WindowsWrapper.h" MAP_NAME gMapName; RECT rc = { 0, 0, 160, 12 }; void ReadyMapName(const char *str) { int a; //Handle "Studio Pixel presents" text in the intro unsigned char presentText[24] = { #ifdef JAPANESE // "�J����Pixel presents" 0x8A-1, // �J 0x4A-1, 0x94-1, // �� 0xAD-1, 0x8E-1, // �� 0xBA-1, 'P'-1, 'i'-1, 'x'-1, 'e'-1, 'l'-1, ' '-1, 'p'-1, 'r'-1, 'e'-1, 's'-1, 'e'-1, 'n'-1, 't'-1, 's'-1, #else // " Studio Pixel presents" ' '-1, ' '-1, 'S'-1, 't'-1, 'u'-1, 'd'-1, 'i'-1, 'o'-1, ' '-1, 'P'-1, 'i'-1, 'x'-1, 'e'-1, 'l'-1, ' '-1, 'p'-1, 'r'-1, 'e'-1, 's'-1, 'e'-1, 'n'-1, 't'-1, 's'-1, #endif 0xFF }; //Reset map name flags gMapName.flag = 0; gMapName.wait = 0; if (!strcmp(str, "u")) { for (a = 0; a < (int)sizeof(presentText); ++a) presentText[a] = presentText[a] + 1; str = (char*)presentText; } //Copy map's name to the MapName strcpy(gMapName.name, str); //Draw the text to the surface a = (int)strlen(gMapName.name); CortBox2(&rc, 0, SURFACE_ID_ROOM_NAME); PutText2((160 - 6 * a) / 2 + 6, 1, gMapName.name, RGB(0x11, 0x00, 0x22), SURFACE_ID_ROOM_NAME); PutText2((160 - 6 * a) / 2 + 6, 0, gMapName.name, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_ROOM_NAME); } void PutMapName(BOOL bMini) { // 'unused_rect' isn't the original name. The Linux port optimised this out, so there's no name for it. RECT unused_rect = {0, 0, 160, 16}; if (bMini) { //Map system RECT rcBack; rcBack.left = 0; rcBack.right = WINDOW_WIDTH; rcBack.top = 7; rcBack.bottom = 24; CortBox(&rcBack, 0x000000); PutBitmap3(&grcGame, (WINDOW_WIDTH - 172) / 2, 10, &rc, SURFACE_ID_ROOM_NAME); } else if (gMapName.flag) { //MNA PutBitmap3(&grcGame, (WINDOW_WIDTH - 172) / 2, (WINDOW_HEIGHT - 80) / 2, &rc, SURFACE_ID_ROOM_NAME); if (++gMapName.wait > 160) gMapName.flag = 0; } } void StartMapName() { gMapName.flag = 1; gMapName.wait = 0; } void RestoreMapName() { int len = (int)strlen(gMapName.name); CortBox2(&rc, 0, SURFACE_ID_ROOM_NAME); PutText2((160 - 6 * len) / 2 + 6, 1, gMapName.name, RGB(0x11, 0x00, 0x22), SURFACE_ID_ROOM_NAME); PutText2((160 - 6 * len) / 2 + 6, 0, gMapName.name, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_ROOM_NAME); }