ref: 02133ba1afbdf4af9b8c509faae6b3429762528c
dir: /src/NpcAct340.cpp/
#include "WindowsWrapper.h" #include "NpcAct.h" #include "CommonDefines.h" #include "MyChar.h" #include "NpChar.h" #include "Game.h" #include "Sound.h" #include "Back.h" #include "Triangle.h" //Quote and Curly on Balrog's back void ActNpc355(NPCHAR *npc) { RECT rc[4]; rc[0] = {80, 16, 96, 32}; rc[1] = {80, 96, 96, 112}; rc[2] = {128, 16, 144, 32}; rc[3] = {208, 96, 224, 112}; if (npc->act_no == 0) { switch (npc->direct) { case 0: npc->surf = 16; npc->ani_no = 0; npc->x = npc->pNpc->x - 0x1C00; npc->y = npc->pNpc->y + 0x1400; break; case 1: npc->surf = 23; npc->ani_no = 1; npc->x = npc->pNpc->x + 0x1C00; npc->y = npc->pNpc->y + 0x1400; break; case 2: npc->surf = 16; npc->ani_no = 2; npc->x = npc->pNpc->x - 0xE00; npc->y = npc->pNpc->y - 0x2600; break; case 3: npc->surf = 23; npc->ani_no = 3; npc->x = npc->pNpc->x + 0x800; npc->y = npc->pNpc->y - 0x2600; break; } } npc->rect = rc[npc->ani_no]; } //Water droplet generator void ActNpc359(NPCHAR *npc) { if (gMC.x < npc->x + (((WINDOW_WIDTH / 2) + 160) * 0x200) && gMC.x > npc->x - (((WINDOW_WIDTH / 2) + 160) * 0x200) && gMC.y < npc->y + (((WINDOW_HEIGHT / 2) + 200) * 0x200) && gMC.y > npc->y - (((WINDOW_HEIGHT / 2) + 40) * 0x200) && Random(0, 100) == 2) SetNpChar(73, npc->x + (Random(-6, 6) * 0x200), npc->y - 0xE00, 0, 0, 0, 0, 0); }