ref: 03f797a267ac23520b6d46fa59bc5d0bf730ec69
dir: /src/MapName.cpp/
#include "MapName.h" #include <string.h> #include "CommonDefines.h" #include "Draw.h" #include "WindowsWrapper.h" MAP_NAME gMapName; RECT rc = { 0, 0, 160, 12 }; void ReadyMapName(const char *str) { int a; // Handle "Studio Pixel presents" text in the intro, using an obfuscated string unsigned char presentText[24] = { #ifdef JAPANESE // "�J����Pixel presents" 0x8A - 1, // �J 0x4A - 1, 0x94 - 1, // �� 0xAD - 1, 0x8E - 1, // �� 0xBA - 1, 'P' - 1, 'i' - 1, 'x' - 1, 'e' - 1, 'l' - 1, ' ' - 1, 'p' - 1, 'r' - 1, 'e' - 1, 's' - 1, 'e' - 1, 'n' - 1, 't' - 1, 's' - 1, #else // " Studio Pixel presents" ' ' - 1, ' ' - 1, 'S' - 1, 't' - 1, 'u' - 1, 'd' - 1, 'i' - 1, 'o' - 1, ' ' - 1, 'P' - 1, 'i' - 1, 'x' - 1, 'e' - 1, 'l' - 1, ' ' - 1, 'p' - 1, 'r' - 1, 'e' - 1, 's' - 1, 'e' - 1, 'n' - 1, 't' - 1, 's' - 1, #endif 0xFF }; // Reset map name flags gMapName.flag = 0; gMapName.wait = 0; if (!strcmp(str, "u")) { for (a = 0; a < (int)sizeof(presentText); ++a) presentText[a] = presentText[a] + 1; str = (char*)presentText; } // Copy map's name to the global map name strcpy(gMapName.name, str); // Draw the text to the surface a = (int)strlen(gMapName.name); CortBox2(&rc, 0, SURFACE_ID_ROOM_NAME); PutText2((160 - 6 * a) / 2 + 6, 1, gMapName.name, RGB(0x11, 0x00, 0x22), SURFACE_ID_ROOM_NAME); PutText2((160 - 6 * a) / 2 + 6, 0, gMapName.name, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_ROOM_NAME); } void PutMapName(BOOL bMini) { // 'unused_rect' isn't the original name. The Linux port optimised this out, so there's no name for it. RECT unused_rect = {0, 0, 160, 16}; if (bMini) { // Map system RECT rcBack; rcBack.left = 0; rcBack.right = WINDOW_WIDTH; rcBack.top = 7; rcBack.bottom = 24; CortBox(&rcBack, 0x000000); PutBitmap3(&grcGame, (WINDOW_WIDTH - 172) / 2, 10, &rc, SURFACE_ID_ROOM_NAME); } else if (gMapName.flag) { // MNA PutBitmap3(&grcGame, (WINDOW_WIDTH - 172) / 2, (WINDOW_HEIGHT - 80) / 2, &rc, SURFACE_ID_ROOM_NAME); if (++gMapName.wait > 160) gMapName.flag = 0; } } void StartMapName() { gMapName.flag = 1; gMapName.wait = 0; } void RestoreMapName() { int len = (int)strlen(gMapName.name); CortBox2(&rc, 0, SURFACE_ID_ROOM_NAME); PutText2((160 - 6 * len) / 2 + 6, 1, gMapName.name, RGB(0x11, 0x00, 0x22), SURFACE_ID_ROOM_NAME); PutText2((160 - 6 * len) / 2 + 6, 0, gMapName.name, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_ROOM_NAME); }