ref: 05b8b607fac266c423febb56ed5ab34b69e7a614
dir: /src/Draw.cpp/
#include "Draw.h" #include <stddef.h> #include <string.h> #include <string> #include "WindowsWrapper.h" #include "Backends/Misc.h" #include "Backends/Rendering.h" #include "Bitmap.h" #include "CommonDefines.h" #include "Ending.h" #include "Font.h" #include "Generic.h" #include "Main.h" #include "MapName.h" #include "Resource.h" #include "TextScr.h" typedef enum SurfaceType { SURFACE_SOURCE_NONE = 1, SURFACE_SOURCE_RESOURCE, SURFACE_SOURCE_FILE } SurfaceType; RECT grcGame = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}; RECT grcFull = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}; static int mag; static BOOL fullscreen; // TODO - Not the original variable name static RenderBackend_Surface *framebuffer; // TODO - Not the original variable name static RenderBackend_Surface *surf[SURFACE_ID_MAX]; static Font *font; // TODO - Not the original variable name // This doesn't exist in the Linux port, so none of these symbol names are accurate static struct { char name[20]; unsigned int width; unsigned int height; SurfaceType type; BOOL bSystem; // Basically a 'do not regenerate' flag } surface_metadata[SURFACE_ID_MAX]; BOOL Flip_SystemTask(void) { // TODO - Not the original variable names static unsigned long timePrev; static unsigned long timeNow; while (TRUE) { if (!SystemTask()) return FALSE; // Framerate limiter timeNow = Backend_GetTicks(); if (timeNow >= timePrev + 20) break; Backend_Delay(1); } if (timeNow >= timePrev + 100) timePrev = timeNow; // If the timer is freakishly out of sync, panic and reset it, instead of spamming frames for who-knows how long else timePrev += 20; RenderBackend_DrawScreen(); if (RestoreSurfaces()) { RestoreStripper(); RestoreMapName(); RestoreTextScript(); } return TRUE; } BOOL StartDirectDraw(const char *title, int width, int height, int lMagnification) { memset(surface_metadata, 0, sizeof(surface_metadata)); switch (lMagnification) { case 0: mag = 1; fullscreen = FALSE; break; case 1: mag = 2; fullscreen = FALSE; break; case 2: mag = 2; fullscreen = TRUE; break; } framebuffer = RenderBackend_Init(title, width, height, fullscreen); if (framebuffer == NULL) return FALSE; return TRUE; } void EndDirectDraw(void) { int i; // Release all surfaces for (i = 0; i < SURFACE_ID_MAX; ++i) { if (surf[i] != NULL) { RenderBackend_FreeSurface(surf[i]); surf[i] = NULL; } } framebuffer = NULL; RenderBackend_Deinit(); memset(surface_metadata, 0, sizeof(surface_metadata)); } void ReleaseSurface(SurfaceID s) { // Release the surface we want to release if (surf[s] != NULL) { RenderBackend_FreeSurface(surf[s]); surf[s] = NULL; } memset(&surface_metadata[s], 0, sizeof(surface_metadata[0])); } static BOOL ScaleAndUploadSurface(const unsigned char *image_buffer, size_t width, size_t height, SurfaceID surf_no) { // IF YOU WANT TO ADD HD SPRITES, THIS IS THE CODE YOU SHOULD EDIT size_t pitch; unsigned char *pixels = RenderBackend_LockSurface(surf[surf_no], &pitch, width * mag, height * mag); if (pixels == NULL) return FALSE; if (mag == 1) { // Just copy the pixels the way they are for (size_t y = 0; y < height; ++y) { const unsigned char *src_row = &image_buffer[y * width * 3]; unsigned char *dst_row = &pixels[y * pitch]; memcpy(dst_row, src_row, width * 3); } } else { // Upscale the bitmap to the game's internal resolution for (size_t y = 0; y < height; ++y) { const unsigned char *src_row = &image_buffer[y * width * 3]; unsigned char *dst_row = &pixels[y * pitch * mag]; const unsigned char *src_ptr = src_row; unsigned char *dst_ptr = dst_row; for (size_t x = 0; x < width; ++x) { for (int i = 0; i < mag; ++i) { *dst_ptr++ = src_ptr[0]; *dst_ptr++ = src_ptr[1]; *dst_ptr++ = src_ptr[2]; } src_ptr += 3; } for (int i = 1; i < mag; ++i) memcpy(dst_row + i * pitch, dst_row, width * mag * 3); } } RenderBackend_UnlockSurface(surf[surf_no], width * mag, height * mag); return TRUE; } // TODO - Inaccurate stack frame BOOL MakeSurface_Resource(const char *name, SurfaceID surf_no) { if (surf_no >= SURFACE_ID_MAX) return FALSE; if (surf[surf_no] != NULL) return FALSE; size_t size; const unsigned char *data = FindResource(name, "BITMAP", &size); if (data == NULL) return FALSE; size_t width, height; unsigned char *image_buffer = DecodeBitmap(data, size, &width, &height); if (image_buffer == NULL) return FALSE; surf[surf_no] = RenderBackend_CreateSurface(width * mag, height * mag, false); if (surf[surf_no] == NULL) { FreeBitmap(image_buffer); return FALSE; } if (!ScaleAndUploadSurface(image_buffer, width, height, surf_no)) { RenderBackend_FreeSurface(surf[surf_no]); FreeBitmap(image_buffer); return FALSE; } FreeBitmap(image_buffer); surface_metadata[surf_no].type = SURFACE_SOURCE_RESOURCE; surface_metadata[surf_no].width = width; surface_metadata[surf_no].height = height; surface_metadata[surf_no].bSystem = FALSE; strcpy(surface_metadata[surf_no].name, name); return TRUE; } // TODO - Inaccurate stack frame BOOL MakeSurface_File(const char *name, SurfaceID surf_no) { std::string path = gDataPath + '/' + name + ".pbm"; if (!IsEnableBitmap(path.c_str())) { ErrorLog(path.c_str(), 0); return FALSE; } #ifdef FIX_BUGS if (surf_no >= SURFACE_ID_MAX) #else if (surf_no > SURFACE_ID_MAX) #endif { ErrorLog("surface no", surf_no); return FALSE; } if (surf[surf_no] != NULL) { ErrorLog("existing", surf_no); return FALSE; } size_t width, height; unsigned char *image_buffer = DecodeBitmapFromFile(path.c_str(), &width, &height); if (image_buffer == NULL) { ErrorLog(path.c_str(), 1); return FALSE; } surf[surf_no] = RenderBackend_CreateSurface(width * mag, height * mag, false); if (surf[surf_no] == NULL) { FreeBitmap(image_buffer); return FALSE; } if (!ScaleAndUploadSurface(image_buffer, width, height, surf_no)) { RenderBackend_FreeSurface(surf[surf_no]); FreeBitmap(image_buffer); return FALSE; } FreeBitmap(image_buffer); surface_metadata[surf_no].type = SURFACE_SOURCE_FILE; surface_metadata[surf_no].width = width; surface_metadata[surf_no].height = height; surface_metadata[surf_no].bSystem = FALSE; strcpy(surface_metadata[surf_no].name, name); return TRUE; } // TODO - Inaccurate stack frame BOOL ReloadBitmap_Resource(const char *name, SurfaceID surf_no) { if (surf_no >= SURFACE_ID_MAX) return FALSE; size_t size; const unsigned char *data = FindResource(name, "BITMAP", &size); if (data == NULL) return FALSE; size_t width, height; unsigned char *image_buffer = DecodeBitmap(data, size, &width, &height); if (!ScaleAndUploadSurface(image_buffer, width, height, surf_no)) { FreeBitmap(image_buffer); return FALSE; } FreeBitmap(image_buffer); surface_metadata[surf_no].type = SURFACE_SOURCE_RESOURCE; strcpy(surface_metadata[surf_no].name, name); return TRUE; } // TODO - Inaccurate stack frame BOOL ReloadBitmap_File(const char *name, SurfaceID surf_no) { std::string path = gDataPath + '/' + name + ".pbm"; if (!IsEnableBitmap(path.c_str())) { ErrorLog(path.c_str(), 0); return FALSE; } #ifdef FIX_BUGS if (surf_no >= SURFACE_ID_MAX) #else if (surf_no > SURFACE_ID_MAX) #endif { ErrorLog("surface no", surf_no); return FALSE; } size_t width, height; unsigned char *image_buffer = DecodeBitmapFromFile(path.c_str(), &width, &height); if (image_buffer == NULL) { ErrorLog(path.c_str(), 1); return FALSE; } if (!ScaleAndUploadSurface(image_buffer, width, height, surf_no)) { FreeBitmap(image_buffer); return FALSE; } FreeBitmap(image_buffer); surface_metadata[surf_no].type = SURFACE_SOURCE_FILE; strcpy(surface_metadata[surf_no].name, name); return TRUE; } // TODO - Inaccurate stack frame BOOL MakeSurface_Generic(int bxsize, int bysize, SurfaceID surf_no, BOOL bSystem) { #ifdef FIX_BUGS if (surf_no >= SURFACE_ID_MAX) #else if (surf_no > SURFACE_ID_MAX) // OOPS (should be '>=') #endif return FALSE; if (surf[surf_no] != NULL) return FALSE; surf[surf_no] = RenderBackend_CreateSurface(bxsize * mag, bysize * mag, true); if (surf[surf_no] == NULL) return FALSE; surface_metadata[surf_no].type = SURFACE_SOURCE_NONE; surface_metadata[surf_no].width = bxsize; surface_metadata[surf_no].height = bysize; if (bSystem) surface_metadata[surf_no].bSystem = TRUE; else surface_metadata[surf_no].bSystem = FALSE; strcpy(surface_metadata[surf_no].name, "generic"); return TRUE; } void BackupSurface(SurfaceID surf_no, const RECT *rect) { static RenderBackend_Rect rcSet; // TODO - Not the original variable name rcSet.left = rect->left * mag; rcSet.top = rect->top * mag; rcSet.right = rect->right * mag; rcSet.bottom = rect->bottom * mag; // Do not draw invalid RECTs if (rcSet.right <= rcSet.left || rcSet.bottom <= rcSet.top) return; RenderBackend_Blit(framebuffer, &rcSet, surf[surf_no], rcSet.left, rcSet.top, FALSE); } void PutBitmap3(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no) // Transparency { static RenderBackend_Rect rcWork; rcWork.left = rect->left; rcWork.top = rect->top; rcWork.right = rect->right; rcWork.bottom = rect->bottom; if (x + rect->right - rect->left > rcView->right) rcWork.right -= (x + rect->right - rect->left) - rcView->right; if (x < rcView->left) { rcWork.left += rcView->left - x; x = rcView->left; } if (y + rect->bottom - rect->top > rcView->bottom) rcWork.bottom -= (y + rect->bottom - rect->top) - rcView->bottom; if (y < rcView->top) { rcWork.top += rcView->top - y; y = rcView->top; } rcWork.left *= mag; rcWork.top *= mag; rcWork.right *= mag; rcWork.bottom *= mag; // Do not draw invalid RECTs if (rcWork.right <= rcWork.left || rcWork.bottom <= rcWork.top) return; RenderBackend_Blit(surf[surf_no], &rcWork, framebuffer, x * mag, y * mag, TRUE); } void PutBitmap4(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no) // No Transparency { static RenderBackend_Rect rcWork; rcWork.left = rect->left; rcWork.top = rect->top; rcWork.right = rect->right; rcWork.bottom = rect->bottom; if (x + rect->right - rect->left > rcView->right) rcWork.right -= (x + rect->right - rect->left) - rcView->right; if (x < rcView->left) { rcWork.left += rcView->left - x; x = rcView->left; } if (y + rect->bottom - rect->top > rcView->bottom) rcWork.bottom -= (y + rect->bottom - rect->top) - rcView->bottom; if (y < rcView->top) { rcWork.top += rcView->top - y; y = rcView->top; } rcWork.left *= mag; rcWork.top *= mag; rcWork.right *= mag; rcWork.bottom *= mag; // Do not draw invalid RECTs if (rcWork.right <= rcWork.left || rcWork.bottom <= rcWork.top) return; RenderBackend_Blit(surf[surf_no], &rcWork, framebuffer, x * mag, y * mag, FALSE); } void Surface2Surface(int x, int y, const RECT *rect, SurfaceID to, SurfaceID from) { static RenderBackend_Rect rcWork; rcWork.left = rect->left * mag; rcWork.top = rect->top * mag; rcWork.right = rect->right * mag; rcWork.bottom = rect->bottom * mag; // Do not draw invalid RECTs if (rcWork.right <= rcWork.left || rcWork.bottom <= rcWork.top) return; RenderBackend_Blit(surf[from], &rcWork, surf[to], x * mag, y * mag, TRUE); } unsigned long GetCortBoxColor(unsigned long col) { // Comes in 00BBGGRR, goes out 00BBGGRR return col; } void CortBox(const RECT *rect, unsigned long col) { static RenderBackend_Rect rcSet; // TODO - Not the original variable name rcSet.left = rect->left * mag; rcSet.top = rect->top * mag; rcSet.right = rect->right * mag; rcSet.bottom = rect->bottom * mag; const unsigned char red = col & 0xFF; const unsigned char green = (col >> 8) & 0xFF; const unsigned char blue = (col >> 16) & 0xFF; // Do not draw invalid RECTs if (rcSet.right <= rcSet.left || rcSet.bottom <= rcSet.top) return; RenderBackend_ColourFill(framebuffer, &rcSet, red, green, blue); } void CortBox2(const RECT *rect, unsigned long col, SurfaceID surf_no) { static RenderBackend_Rect rcSet; // TODO - Not the original variable name rcSet.left = rect->left * mag; rcSet.top = rect->top * mag; rcSet.right = rect->right * mag; rcSet.bottom = rect->bottom * mag; surface_metadata[surf_no].type = SURFACE_SOURCE_NONE; const unsigned char red = col & 0xFF; const unsigned char green = (col >> 8) & 0xFF; const unsigned char blue = (col >> 16) & 0xFF; // Do not draw invalid RECTs if (rcSet.right <= rcSet.left || rcSet.bottom <= rcSet.top) return; RenderBackend_ColourFill(surf[surf_no], &rcSet, red, green, blue); } // Dummied-out log function // According to the Mac port, its name really is just "out". BOOL out(int unknown) { char unknown2[0x100]; int unknown3; int unknown4; int unknown5; (void)unknown; (void)unknown2; (void)unknown3; (void)unknown4; (void)unknown5; return TRUE; } // TODO - Probably not the original variable name (this is an educated guess) int RestoreSurfaces(void) { int s; RECT rect; int surfaces_regenerated = 0; if (framebuffer == NULL) return surfaces_regenerated; if (RenderBackend_IsSurfaceLost(framebuffer)) { ++surfaces_regenerated; RenderBackend_RestoreSurface(framebuffer); out('f'); // 'f' for 'frontbuffer' (or, in this branch's case, 'framebuffer') } for (s = 0; s < SURFACE_ID_MAX; ++s) { if (surf[s] != NULL) { if (RenderBackend_IsSurfaceLost(surf[s])) { ++surfaces_regenerated; RenderBackend_RestoreSurface(surf[s]); out('0' + s); // The number of the surface lost if (!surface_metadata[s].bSystem) { switch (surface_metadata[s].type) { case SURFACE_SOURCE_NONE: rect.left = 0; rect.top = 0; rect.right = surface_metadata[s].width; rect.bottom = surface_metadata[s].height; CortBox2(&rect, 0, (SurfaceID)s); break; case SURFACE_SOURCE_RESOURCE: ReloadBitmap_Resource(surface_metadata[s].name, (SurfaceID)s); break; case SURFACE_SOURCE_FILE: ReloadBitmap_File(surface_metadata[s].name, (SurfaceID)s); break; } } } } } return surfaces_regenerated; } // TODO - Inaccurate stack frame void InitTextObject(const char *name) { (void)name; // Unused in this branch std::string path = gDataPath + "/Font/font"; // Get font size size_t width, height; // Let me tell you why these font sizes are unfortunate... // 6x12 is a good font size - fonts use high-quality bitmaps at that // size, and it works with Cave Story's internal assumption that // characters are spaced 6 pixels apart. // The sad part is the 10x20 size: you might be wondering why Pixel // didn't use 12x24 instead. Well, that's because fonts don't use // bitmaps at that size - instead you get ugly low-res vector // renders. So, Pixel had to use 10x20 instead. But there's a // problem: this means the characters are spaced 5 pixels apart // instead. This normally isn't a problem because the game usually // hardcodes it, but this isn't the case when either <SAT is used, a // texture is regenerated, or when the game prints the name of the // map. This causes the font to render with incorrect spacing. // There's really not much of a solution to this, especially when // you consider that the English translation was specifically built // around the broken spacing. switch (mag) { #ifdef JAPANESE case 1: height = 12; width = 6 * 2; break; case 2: height = 20; width = 10 * 2; break; #else case 1: height = 10; width = 9; break; case 2: height = 18; width = 17; break; #endif } font = LoadFont(path.c_str(), width, height); } void PutText(int x, int y, const char *text, unsigned long color) { DrawText(font, framebuffer, x * mag, y * mag, color, text); } void PutText2(int x, int y, const char *text, unsigned long color, SurfaceID surf_no) { DrawText(font, surf[surf_no], x * mag, y * mag, color, text); } void EndTextObject(void) { UnloadFont(font); }