shithub: cstory

ref: 070e4b145564440eb93444ccacbcb4f67a6cfbda
dir: /msvc2003/CSE2.rc/

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// Microsoft Visual C++ generated resource script.
//
#include "resource1.h"

#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"

/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS

/////////////////////////////////////////////////////////////////////////////
// Japanese resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_JPN)
#ifdef _WIN32
LANGUAGE LANG_JAPANESE, SUBLANG_DEFAULT
#pragma code_page(932)
#endif //_WIN32

/////////////////////////////////////////////////////////////////////////////
//
// Version
//

VS_VERSION_INFO VERSIONINFO
 FILEVERSION 1,0,0,6
 PRODUCTVERSION 1,0,0,6
 FILEFLAGSMASK 0x17L
#ifdef _DEBUG
 FILEFLAGS 0x1L
#else
 FILEFLAGS 0x0L
#endif
 FILEOS 0x4L
 FILETYPE 0x1L
 FILESUBTYPE 0x0L
BEGIN
    BLOCK "StringFileInfo"
    BEGIN
        BLOCK "041104b0"
        BEGIN
            VALUE "FileDescription", "Doukutsu"
            VALUE "FileVersion", "1, 0, 0, 6"
            VALUE "InternalName", "Doukutsu Monogatari"
            VALUE "LegalCopyright", "I can't get MSVC2003 to understand Japanese so here's a placeholder"
            VALUE "OriginalFilename", "Doukutsu.exe"
            VALUE "ProductName", "I can't get MSVC2003 to understand Japanese so here's a placeholder"
            VALUE "ProductVersion", "1, 0, 0, 6"
        END
    END
    BLOCK "VarFileInfo"
    BEGIN
        VALUE "Translation", 0x411, 1200
    END
END


/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//

CREDIT01                BITMAP                  "..\\assets\\resources\\BITMAP\\Credit01.bmp"
CREDIT02                BITMAP                  "..\\assets\\resources\\BITMAP\\Credit02.bmp"
CREDIT03                BITMAP                  "..\\assets\\resources\\BITMAP\\Credit03.bmp"
CREDIT04                BITMAP                  "..\\assets\\resources\\BITMAP\\Credit04.bmp"
CREDIT05                BITMAP                  "..\\assets\\resources\\BITMAP\\Credit05.bmp"
CREDIT06                BITMAP                  "..\\assets\\resources\\BITMAP\\Credit06.bmp"
CREDIT07                BITMAP                  "..\\assets\\resources\\BITMAP\\Credit07.bmp"
CREDIT08                BITMAP                  "..\\assets\\resources\\BITMAP\\Credit08.bmp"
CREDIT09                BITMAP                  "..\\assets\\resources\\BITMAP\\Credit09.bmp"
CREDIT10                BITMAP                  "..\\assets\\resources\\BITMAP\\Credit10.bmp"
CREDIT11                BITMAP                  "..\\assets\\resources\\BITMAP\\Credit11.bmp"
CREDIT12                BITMAP                  "..\\assets\\resources\\BITMAP\\Credit12.bmp"
CREDIT14                BITMAP                  "..\\assets\\resources\\BITMAP\\Credit14.bmp"
CREDIT15                BITMAP                  "..\\assets\\resources\\BITMAP\\Credit15.bmp"
CREDIT16                BITMAP                  "..\\assets\\resources\\BITMAP\\Credit16.bmp"
CREDIT17                BITMAP                  "..\\assets\\resources\\BITMAP\\Credit17.bmp"
CREDIT18                BITMAP                  "..\\assets\\resources\\BITMAP\\Credit18.bmp"
PIXEL                   BITMAP                  "..\\assets\\resources\\BITMAP\\pixel.bmp"

/////////////////////////////////////////////////////////////////////////////
//
// ORG
//

ACCESS                  ORG                     "..\\assets\\resources\\ORG\\Access.org"
ANZEN                   ORG                     "..\\assets\\resources\\ORG\\Anzen.org"
BALCONY                 ORG                     "..\\assets\\resources\\ORG\\Balcony.org"
BALLOS                  ORG                     "..\\assets\\resources\\ORG\\Ballos.org"
BDOWN                   ORG                     "..\\assets\\resources\\ORG\\BreakDown.org"
CEMETERY                ORG                     "..\\assets\\resources\\ORG\\Cemetery.org"
CURLY                   ORG                     "..\\assets\\resources\\ORG\\Curly.org"
DR                      ORG                     "..\\assets\\resources\\ORG\\Dr.org"
ENDING                  ORG                     "..\\assets\\resources\\ORG\\Ending.org"
ESCAPE                  ORG                     "..\\assets\\resources\\ORG\\Escape.org"
FANFALE1                ORG                     "..\\assets\\resources\\ORG\\Fanfale1.org"
FANFALE2                ORG                     "..\\assets\\resources\\ORG\\Fanfale2.org"
FANFALE3                ORG                     "..\\assets\\resources\\ORG\\Fanfale3.org"
FIREEYE                 ORG                     "..\\assets\\resources\\ORG\\FireEye.org"
GAMEOVER                ORG                     "..\\assets\\resources\\ORG\\Gameover.org"
GINSUKE                 ORG                     "..\\assets\\resources\\ORG\\Ginsuke.org"
GRAND                   ORG                     "..\\assets\\resources\\ORG\\Grand.org"
GRAVITY                 ORG                     "..\\assets\\resources\\ORG\\Gravity.org"
HELL                    ORG                     "..\\assets\\resources\\ORG\\Hell.org"
IRONH                   ORG                     "..\\assets\\resources\\ORG\\ironH.org"
JENKA                   ORG                     "..\\assets\\resources\\ORG\\Jenka.org"
JENKA2                  ORG                     "..\\assets\\resources\\ORG\\Jenka2.org"
KODOU                   ORG                     "..\\assets\\resources\\ORG\\Kodou.org"
LASTBTL                 ORG                     "..\\assets\\resources\\ORG\\LastBtl.org"
LASTBT3                 ORG                     "..\\assets\\resources\\ORG\\LastBtl3.org"
LASTCAVE                ORG                     "..\\assets\\resources\\ORG\\LastCave.org"
MARINE                  ORG                     "..\\assets\\resources\\ORG\\Marine.org"
MAZE                    ORG                     "..\\assets\\resources\\ORG\\Maze.org"
MDOWN2                  ORG                     "..\\assets\\resources\\ORG\\MDown2.org"
OSIDE                   ORG                     "..\\assets\\resources\\ORG\\Oside.org"
MURA                    ORG                     "..\\assets\\resources\\ORG\\Mura.org"
PLANT                   ORG                     "..\\assets\\resources\\ORG\\Plant.org"
QUIET                   ORG                     "..\\assets\\resources\\ORG\\quiet.org"
REQUIEM                 ORG                     "..\\assets\\resources\\ORG\\Requiem.org"
TOROKO                  ORG                     "..\\assets\\resources\\ORG\\Toroko.org"
VIVI                    ORG                     "..\\assets\\resources\\ORG\\Vivi.org"
WANPAK2                 ORG                     "..\\assets\\resources\\ORG\\Wanpak2.org"
WANPAKU                 ORG                     "..\\assets\\resources\\ORG\\Wanpaku.org"
WEED                    ORG                     "..\\assets\\resources\\ORG\\Weed.org"
WHITE                   ORG                     "..\\assets\\resources\\ORG\\White.org"
XXXX                    ORG                     "..\\assets\\resources\\ORG\\XXXX.org"
ZONBIE                  ORG                     "..\\assets\\resources\\ORG\\Zonbie.org"

/////////////////////////////////////////////////////////////////////////////
//
// WAVE
//

WAVE100                 WAVE                    "..\\assets\\resources\\WAVE\\Wave.dat"
#endif    // Japanese resources
/////////////////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32

#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//

1 TEXTINCLUDE 
BEGIN
    "resource1.h\0"
END

2 TEXTINCLUDE 
BEGIN
    "#include ""afxres.h""\r\n"
    "\0"
END

3 TEXTINCLUDE 
BEGIN
    "\r\n"
    "\0"
END

#endif    // APSTUDIO_INVOKED

#endif    // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////



#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//


/////////////////////////////////////////////////////////////////////////////
#endif    // not APSTUDIO_INVOKED