shithub: cstory

ref: 0b697e557c05869609f30e6e96bc00685255b1ce
dir: /external/SDL2/src/audio/winmm/SDL_winmm.h/

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/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"

#ifndef SDL_winmm_h_
#define SDL_winmm_h_

#include "../SDL_sysaudio.h"

/* Hidden "this" pointer for the audio functions */
#define _THIS   SDL_AudioDevice *this

#define NUM_BUFFERS 2           /* -- Don't lower this! */

struct SDL_PrivateAudioData
{
    HWAVEOUT hout;
    HWAVEIN hin;
    HANDLE audio_sem;
    Uint8 *mixbuf;              /* The raw allocated mixing buffer */
    WAVEHDR wavebuf[NUM_BUFFERS];       /* Wave audio fragments */
    int next_buffer;
};

#endif /* SDL_winmm_h_ */

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