ref: 0df697d5ee9a8f5f5858cf8a3bc475c31d81206a
dir: /src/Sound.cpp/
// Some of the original source code for this file can be found here: // https://github.com/shbow/organya/blob/master/source/Sound.cpp /* TODO - Code style Pixel's code was *extremely* Windows-centric, to the point of using things like ZeroMemory and LPCSTR instead of standard things like memset and const char*. For now, the decompilation is accurate despite not using these since they're just macros that evaluate to the portable equivalents. */ #include "Sound.h" #include <stddef.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #define DIRECTSOUND_VERSION 0x500 #include <dsound.h> #include "WindowsWrapper.h" #include "Main.h" #include "Organya.h" #include "PixTone.h" LPDIRECTSOUND lpDS; // DirectSoundオブジェクト (DirectSound object) LPDIRECTSOUNDBUFFER lpPRIMARYBUFFER; // 一時バッファ (Temporary buffer) LPDIRECTSOUNDBUFFER lpSECONDARYBUFFER[SE_MAX]; // DirectSoundの開始 (Starting DirectSound) BOOL InitDirectSound(HWND hwnd) { int i; DSBUFFERDESC dsbd; // DirectDrawの初期化 (DirectDraw initialization) if (DirectSoundCreate(NULL, &lpDS, NULL) != DS_OK) { lpDS = NULL; #ifndef FIX_BUGS // This makes absolutely no sense here StartOrganya(lpDS, "Org\\Wave.dat"); #endif return FALSE; } lpDS->SetCooperativeLevel(hwnd, DSSCL_EXCLUSIVE); // 一次バッファの初期化 (Initializing the primary buffer) ZeroMemory(&dsbd, sizeof(dsbd)); dsbd.dwSize = sizeof(dsbd); dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER | DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME; lpDS->CreateSoundBuffer(&dsbd, &lpPRIMARYBUFFER, NULL); for (i = 0; i < SE_MAX; i++) lpSECONDARYBUFFER[i] = NULL; StartOrganya(lpDS, "Org\\Wave.dat"); return TRUE; } // DirectSoundの終了 (Exit DirectSound) void EndDirectSound(void) { int i; if (lpDS == NULL) return; EndOrganya(); for (i = 0; i < SE_MAX; i++) if (lpSECONDARYBUFFER[i] != NULL) lpSECONDARYBUFFER[i]->Release(); if (lpPRIMARYBUFFER != NULL) lpPRIMARYBUFFER->Release(); if (lpDS != NULL) lpDS->Release(); lpDS = NULL; } // Below are two completely unused functions for loading .wav files as sound effects. // Some say that sounds heard in CS Beta footage don't sound like PixTone... // There's a bit of a problem with this code: it hardcodes the offsets of various bits // of data in the WAV header - this makes the code only compatible with very specific // .wav files. You can check the prototype OrgView EXEs for examples of those. // サウンドの設定 (Sound settings) BOOL InitSoundObject(LPCSTR resname, int no) { HRSRC hrscr; DSBUFFERDESC dsbd; DWORD *lpdword; // リソースのアドレス (Resource address) if (lpDS == NULL) return TRUE; // リソースの検索 (Search for resources) if ((hrscr = FindResourceA(NULL, resname, "WAVE")) == NULL) return FALSE; // リソースのアドレスを取得 (Get resource address) lpdword = (DWORD*)LockResource(LoadResource(NULL, hrscr)); // 二次バッファの生成 (Create secondary buffer) ZeroMemory(&dsbd, sizeof(dsbd)); dsbd.dwSize = sizeof(dsbd); dsbd.dwFlags = DSBCAPS_STATIC | DSBCAPS_GLOBALFOCUS | DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY; dsbd.dwBufferBytes = *(DWORD*)((BYTE*)lpdword+0x36); // WAVEデータのサイズ (WAVE data size) dsbd.lpwfxFormat = (LPWAVEFORMATEX)(lpdword+5); if (lpDS->CreateSoundBuffer(&dsbd, &lpSECONDARYBUFFER[no], NULL) != DS_OK) return FALSE; LPVOID lpbuf1, lpbuf2; DWORD dwbuf1, dwbuf2; // 二次バッファのロック (Secondary buffer lock) lpSECONDARYBUFFER[no]->Lock(0, *(DWORD*)((BYTE*)lpdword+0x36), &lpbuf1, &dwbuf1, &lpbuf2, &dwbuf2, 0); // 音源データの設定 (Sound source data settings) CopyMemory(lpbuf1, (BYTE*)lpdword+0x3A, dwbuf1); if (dwbuf2 != 0) CopyMemory(lpbuf2, (BYTE*)lpdword+0x3A+dwbuf1, dwbuf2); // 二次バッファのロック解除 (Unlock secondary buffer) lpSECONDARYBUFFER[no]->Unlock(lpbuf1, dwbuf1, lpbuf2, dwbuf2); return TRUE; } BOOL LoadSoundObject(LPCSTR file_name, int no) { char path[MAX_PATH]; DWORD i; DWORD file_size = 0; char check_box[58]; FILE *fp; HANDLE hFile; sprintf(path, "%s\\%s", gModulePath, file_name); if (lpDS == NULL) return TRUE; hFile = CreateFileA(path, GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); if (hFile == INVALID_HANDLE_VALUE) return FALSE; file_size = GetFileSize(hFile, NULL); CloseHandle(hFile); if ((fp = fopen(path, "rb")) == NULL) return FALSE; for (i = 0; i < 58; i++) fread(&check_box[i], sizeof(char), 1, fp); // Holy hell, this is inefficient #ifdef FIX_MAJOR_BUGS // The original code forgets to close 'fp' if (check_box[0] != 'R' || check_box[1] != 'I' || check_box[2] != 'F' || check_box[3] != 'F') { fclose(fp); return FALSE; } #else if (check_box[0] != 'R') return FALSE; if (check_box[1] != 'I') return FALSE; if (check_box[2] != 'F') return FALSE; if (check_box[3] != 'F') return FALSE; #endif DWORD *wp; wp = (DWORD*)malloc(file_size); // ファイルのワークスペースを作る (Create a file workspace) #ifdef FIX_MAJOR_BUGS if (wp == NULL) { fclose(fp); return FALSE; } #endif fseek(fp, 0, SEEK_SET); for (i = 0; i < file_size; i++) fread((BYTE*)wp+i, sizeof(BYTE), 1, fp); // Pixel, stahp fclose(fp); // セカンダリバッファの生成 (Create secondary buffer) DSBUFFERDESC dsbd; ZeroMemory(&dsbd, sizeof(dsbd)); dsbd.dwSize = sizeof(dsbd); dsbd.dwFlags = DSBCAPS_STATIC | DSBCAPS_GLOBALFOCUS | DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY; dsbd.dwBufferBytes = *(DWORD*)((BYTE*)wp+0x36); // WAVEデータのサイズ (WAVE data size) dsbd.lpwfxFormat = (LPWAVEFORMATEX)(wp+5); if (lpDS->CreateSoundBuffer(&dsbd, &lpSECONDARYBUFFER[no], NULL) != DS_OK) { #ifdef FIX_MAJOR_BUGS free(wp); // The updated Organya source code includes this fix #endif return FALSE; } LPVOID lpbuf1, lpbuf2; DWORD dwbuf1, dwbuf2; HRESULT hr; hr = lpSECONDARYBUFFER[no]->Lock(0, *(DWORD*)((BYTE*)wp+0x36), &lpbuf1, &dwbuf1, &lpbuf2, &dwbuf2, 0); if (hr != DS_OK) { #ifdef FIX_MAJOR_BUGS free(wp); // The updated Organya source code includes this fix #endif return FALSE; } CopyMemory(lpbuf1, (BYTE*)wp+0x3A, dwbuf1); // +3aはデータの頭 (+ 3a is the head of the data) if (dwbuf2 != 0) CopyMemory(lpbuf2, (BYTE*)wp+0x3A+dwbuf1, dwbuf2); lpSECONDARYBUFFER[no]->Unlock(lpbuf1, dwbuf1, lpbuf2, dwbuf2); free(wp); return TRUE; } void PlaySoundObject(int no, SoundMode mode) { if (lpDS == NULL) return; if (lpSECONDARYBUFFER[no] != NULL) { switch (mode) { case SOUND_MODE_STOP: // 停止 (Stop) lpSECONDARYBUFFER[no]->Stop(); break; case SOUND_MODE_PLAY: // 再生 (Playback) lpSECONDARYBUFFER[no]->Stop(); lpSECONDARYBUFFER[no]->SetCurrentPosition(0); lpSECONDARYBUFFER[no]->Play(0, 0, 0); break; case SOUND_MODE_PLAY_LOOP:// ループ再生 (Loop playback) lpSECONDARYBUFFER[no]->Play(0, 0, DSBPLAY_LOOPING); break; } } } void ChangeSoundFrequency(int no, DWORD rate) // 100がMIN9999がMAXで2195?がノーマル (100 is MIN, 9999 is MAX, and 2195 is normal) { if (lpDS == NULL) return; lpSECONDARYBUFFER[no]->SetFrequency((rate * 10) + 100); } void ChangeSoundVolume(int no, long volume) // 300がMAXで300がノーマル (300 is MAX and 300 is normal) { if (lpDS == NULL) return; lpSECONDARYBUFFER[no]->SetVolume((volume - 300) * 8); } void ChangeSoundPan(int no, long pan) // 512がMAXで256がノーマル (512 is MAX and 256 is normal) { if (lpDS == NULL) return; lpSECONDARYBUFFER[no]->SetPan((pan - 256) * 10); } // TODO - The stack frame for this function is inaccurate int MakePixToneObject(const PIXTONEPARAMETER *ptp, int ptp_num, int no) { // For some reason, this function creates an entire WAV file header, // when it only needs a WAVEFORMATEX. // From what I can tell, there's no struct like this in the Windows // headers, so Pixel must have defined it manually, just like this: typedef struct WavHeader { FOURCC riff_id; DWORD riff_size; FOURCC wave_id; FOURCC fmt_id; DWORD fmt_size; PCMWAVEFORMAT format; FOURCC data_id; DWORD data_size; } WavHeader; int sample_count; int i, j; DSBUFFERDESC dsbd; WavHeader wav_header; const PIXTONEPARAMETER *ptp_pointer; unsigned char *pcm_buffer; unsigned char *mixed_pcm_buffer; if (lpDS == NULL) return 0; const char *riff = "RIFF"; const char *fmt = "fmt "; const char *wave = "WAVE"; const char *data = "data"; wav_header.format.wBitsPerSample = 8; wav_header.format.wf.nSamplesPerSec = 22050; wav_header.format.wf.nChannels = 1; wav_header.format.wf.wFormatTag = WAVE_FORMAT_PCM; wav_header.fmt_size = sizeof(wav_header.format); memcpy(&wav_header.riff_id, riff, sizeof(FOURCC)); memcpy(&wav_header.fmt_id, fmt, sizeof(FOURCC)); memcpy(&wav_header.wave_id, wave, sizeof(FOURCC)); memcpy(&wav_header.data_id, data, sizeof(FOURCC)); wav_header.format.wf.nBlockAlign = (wav_header.format.wBitsPerSample / 8) * wav_header.format.wf.nChannels; wav_header.format.wf.nAvgBytesPerSec = (wav_header.format.wBitsPerSample / 8) * wav_header.format.wf.nChannels * wav_header.format.wf.nSamplesPerSec; wav_header.data_size = wav_header.format.wf.nBlockAlign * ptp->size; // Note that this uses ptp->size, not sample_count. If this header were ever used, it would be incorrect. wav_header.riff_size = sizeof(wav_header) - 8 + wav_header.data_size; ptp_pointer = ptp; sample_count = 0; for (i = 0; i < ptp_num; i++) { if (ptp_pointer->size > sample_count) sample_count = ptp_pointer->size; ++ptp_pointer; } ZeroMemory(&dsbd, sizeof(dsbd)); dsbd.dwSize = sizeof(dsbd); dsbd.dwFlags = DSBCAPS_STATIC | DSBCAPS_GLOBALFOCUS | DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY; dsbd.dwBufferBytes = sample_count; dsbd.lpwfxFormat = (LPWAVEFORMATEX)&wav_header.format; if (lpDS->CreateSoundBuffer(&dsbd, &lpSECONDARYBUFFER[no], 0) != DS_OK) return -1; pcm_buffer = mixed_pcm_buffer = NULL; pcm_buffer = (unsigned char*)malloc(sample_count); mixed_pcm_buffer = (unsigned char*)malloc(sample_count); if (pcm_buffer == NULL || mixed_pcm_buffer == NULL) { if (pcm_buffer != NULL) free(pcm_buffer); if (mixed_pcm_buffer != NULL) free(mixed_pcm_buffer); return -1; } memset(pcm_buffer, 0x80, sample_count); memset(mixed_pcm_buffer, 0x80, sample_count); ptp_pointer = ptp; for (i = 0; i < ptp_num; i++) { if (!MakePixelWaveData(ptp_pointer, pcm_buffer)) { if (pcm_buffer != NULL) // This is always true free(pcm_buffer); if (mixed_pcm_buffer != NULL) // This is always true free(mixed_pcm_buffer); return -1; } for (j = 0; j < ptp_pointer->size; j++) { if (pcm_buffer[j] + mixed_pcm_buffer[j] - 0x100 < -0x7F) mixed_pcm_buffer[j] = 0; else if (pcm_buffer[j] + mixed_pcm_buffer[j] - 0x100 > 0x7F) mixed_pcm_buffer[j] = 0xFF; else mixed_pcm_buffer[j] = mixed_pcm_buffer[j] + pcm_buffer[j] - 0x80; } ++ptp_pointer; } // This is self-assignment, so redundant. Maybe this used to be something to prevent audio popping ? mixed_pcm_buffer[0] = mixed_pcm_buffer[0]; mixed_pcm_buffer[sample_count - 1] = mixed_pcm_buffer[sample_count - 1]; LPVOID lpbuf1, lpbuf2; DWORD dwbuf1, dwbuf2; lpSECONDARYBUFFER[no]->Lock(0, sample_count, &lpbuf1, &dwbuf1, &lpbuf2, &dwbuf2, 0); CopyMemory(lpbuf1, mixed_pcm_buffer, dwbuf1); if (dwbuf2 != 0) CopyMemory(lpbuf2, mixed_pcm_buffer + dwbuf1, dwbuf2); lpSECONDARYBUFFER[no]->Unlock(lpbuf1, dwbuf1, lpbuf2, dwbuf2); if (pcm_buffer != NULL) free(pcm_buffer); if (mixed_pcm_buffer != NULL) free(mixed_pcm_buffer); return sample_count; }