ref: 0f7afa74017abb467aa8091fbd9b6a355c08a39e
dir: /external/SDL2/src/events/SDL_quit.c/
/* Simple DirectMedia Layer Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "../SDL_internal.h" #include "SDL_hints.h" #include "SDL_assert.h" /* General quit handling code for SDL */ #ifdef HAVE_SIGNAL_H #include <signal.h> #endif #include "SDL_events.h" #include "SDL_events_c.h" static SDL_bool disable_signals = SDL_FALSE; static SDL_bool send_quit_pending = SDL_FALSE; #ifdef HAVE_SIGNAL_H static void SDL_HandleSIG(int sig) { /* Reset the signal handler */ signal(sig, SDL_HandleSIG); /* Send a quit event next time the event loop pumps. */ /* We can't send it in signal handler; malloc() might be interrupted! */ send_quit_pending = SDL_TRUE; } #endif /* HAVE_SIGNAL_H */ /* Public functions */ static int SDL_QuitInit_Internal(void) { #ifdef HAVE_SIGACTION struct sigaction action; sigaction(SIGINT, NULL, &action); #ifdef HAVE_SA_SIGACTION if ( action.sa_handler == SIG_DFL && (void (*)(int))action.sa_sigaction == SIG_DFL ) { #else if ( action.sa_handler == SIG_DFL ) { #endif action.sa_handler = SDL_HandleSIG; sigaction(SIGINT, &action, NULL); } sigaction(SIGTERM, NULL, &action); #ifdef HAVE_SA_SIGACTION if ( action.sa_handler == SIG_DFL && (void (*)(int))action.sa_sigaction == SIG_DFL ) { #else if ( action.sa_handler == SIG_DFL ) { #endif action.sa_handler = SDL_HandleSIG; sigaction(SIGTERM, &action, NULL); } #elif HAVE_SIGNAL_H void (*ohandler) (int); /* Both SIGINT and SIGTERM are translated into quit interrupts */ ohandler = signal(SIGINT, SDL_HandleSIG); if (ohandler != SIG_DFL) signal(SIGINT, ohandler); ohandler = signal(SIGTERM, SDL_HandleSIG); if (ohandler != SIG_DFL) signal(SIGTERM, ohandler); #endif /* HAVE_SIGNAL_H */ /* That's it! */ return 0; } int SDL_QuitInit(void) { if (!SDL_GetHintBoolean(SDL_HINT_NO_SIGNAL_HANDLERS, SDL_FALSE)) { return SDL_QuitInit_Internal(); } return 0; } static void SDL_QuitQuit_Internal(void) { #ifdef HAVE_SIGACTION struct sigaction action; sigaction(SIGINT, NULL, &action); if ( action.sa_handler == SDL_HandleSIG ) { action.sa_handler = SIG_DFL; sigaction(SIGINT, &action, NULL); } sigaction(SIGTERM, NULL, &action); if ( action.sa_handler == SDL_HandleSIG ) { action.sa_handler = SIG_DFL; sigaction(SIGTERM, &action, NULL); } #elif HAVE_SIGNAL_H void (*ohandler) (int); ohandler = signal(SIGINT, SIG_DFL); if (ohandler != SDL_HandleSIG) signal(SIGINT, ohandler); ohandler = signal(SIGTERM, SIG_DFL); if (ohandler != SDL_HandleSIG) signal(SIGTERM, ohandler); #endif /* HAVE_SIGNAL_H */ } void SDL_QuitQuit(void) { if (!disable_signals) { SDL_QuitQuit_Internal(); } } /* This function returns 1 if it's okay to close the application window */ int SDL_SendQuit(void) { send_quit_pending = SDL_FALSE; return SDL_SendAppEvent(SDL_QUIT); } void SDL_SendPendingQuit(void) { if (send_quit_pending) { SDL_SendQuit(); SDL_assert(!send_quit_pending); } } /* vi: set ts=4 sw=4 expandtab: */