ref: 1b9c2d36629a7df8671f273c33bd68f33ddfe6e6
dir: /src/Caret.cpp/
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK. // // The original code belongs to Daisuke "Pixel" Amaya. // // Modifications and custom code are under the MIT licence. // See LICENCE.txt for details. #include "Caret.h" #include <string.h> #include "WindowsWrapper.h" #include "CommonDefines.h" #include "Draw.h" #include "Game.h" #include "Triangle.h" #define CARET_MAX 0x40 struct CARET { int cond; int code; int direct; int x; int y; int xm; int ym; int act_no; int act_wait; int ani_no; int ani_wait; int view_left; int view_top; RECT rect; }; struct CARET_TABLE { int view_left; int view_top; }; CARET gCrt[CARET_MAX]; // Sprite offsets CARET_TABLE gCaretTable[] = { {0, 0}, // CARET_NULL { 4 * 0x200, 4 * 0x200}, // CARET_BUBBLE { 8 * 0x200, 8 * 0x200}, // CARET_PROJECTILE_DISSIPATION { 8 * 0x200, 8 * 0x200}, // CARET_SHOOT { 8 * 0x200, 8 * 0x200}, // CARET_SNAKE_AFTERIMAGE { 4 * 0x200, 4 * 0x200}, // CARET_ZZZ { 8 * 0x200, 8 * 0x200}, // CARET_SNAKE_AFTERIMAGE_DUPLICATE { 4 * 0x200, 4 * 0x200}, // CARET_EXHAUST { 8 * 0x200, 8 * 0x200}, // CARET_DROWNED_QUOTE { 8 * 0x200, 8 * 0x200}, // CARET_QUESTION_MARK {28 * 0x200, 8 * 0x200}, // CARET_LEVEL_UP { 4 * 0x200, 4 * 0x200}, // CARET_HURT_PARTICLES {16 * 0x200, 16 * 0x200}, // CARET_EXPLOSION { 4 * 0x200, 4 * 0x200}, // CARET_TINY_PARTICLES {20 * 0x200, 20 * 0x200}, // CARET_UNKNOWN { 4 * 0x200, 4 * 0x200}, // CARET_PROJECTILE_DISSIPATION_TINY {20 * 0x200, 4 * 0x200}, // CARET_EMPTY {52 * 0x200, 4 * 0x200} // CARET_PUSH_JUMP_KEY }; void InitCaret(void) { memset(gCrt, 0, sizeof(gCrt)); } // Null void ActCaret00(CARET *crt) { (void)crt; } // Bubble void ActCaret01(CARET *crt) { RECT rcLeft[4] = { { 0, 64, 8, 72}, { 8, 64, 16, 72}, {16, 64, 24, 72}, {24, 64, 32, 72}, }; RECT rcRight[4] = { {64, 24, 72, 32}, {72, 24, 80, 32}, {80, 24, 88, 32}, {88, 24, 96, 32}, }; if (crt->act_no == 0) { crt->act_no = 1; crt->xm = Random(-0x400, 0x400); crt->ym = Random(-0x400, 0); } crt->ym += 0x40; crt->x += crt->xm; crt->y += crt->ym; if (++crt->ani_wait > 5) { crt->ani_wait = 0; if (++crt->ani_no > 3) { crt->cond = 0; #ifdef FIX_MAJOR_BUGS return; // The code below will use 'ani_no' to access 'rcLeft' and 'rcRight', even though it's now too high #endif } } if (crt->direct == DIR_LEFT) crt->rect = rcLeft[crt->ani_no]; else crt->rect = rcRight[crt->ani_no]; } // Projectile dissipation void ActCaret02(CARET *crt) { RECT rect_left[4] = { { 0, 32, 16, 48}, {16, 32, 32, 48}, {32, 32, 48, 48}, {48, 32, 64, 48}, }; RECT rect_right[4] = { {176, 0, 192, 16}, {192, 0, 208, 16}, {208, 0, 224, 16}, {224, 0, 240, 16}, }; RECT rect_up[3] = { { 0, 32, 16, 48}, {32, 32, 48, 48}, {16, 32, 32, 48}, }; switch (crt->direct) { case DIR_LEFT: crt->ym -= 0x10; crt->y += crt->ym; if (++crt->ani_wait > 5) { crt->ani_wait = 0; ++crt->ani_no; } if (crt->ani_no > 3) { crt->cond = 0; #ifdef FIX_MAJOR_BUGS return; // The code below will use 'ani_no' to access 'rect_left', even though it's now too high #endif } crt->rect = rect_left[crt->ani_no]; break; case DIR_RIGHT: if (++crt->ani_wait > 2) { crt->ani_wait = 0; ++crt->ani_no; } if (crt->ani_no > 3) { crt->cond = 0; #ifdef FIX_MAJOR_BUGS return; // The code below will use 'ani_no' to access 'rect_right', even though it's now too high #endif } crt->rect = rect_right[crt->ani_no]; break; case DIR_UP: crt->rect = rect_up[++crt->ani_wait / 2 % 3]; if (crt->ani_wait > 24) crt->cond = 0; break; } } // Shoot void ActCaret03(CARET *crt) { RECT rect[4] = { { 0, 48, 16, 64}, {16, 48, 32, 64}, {32, 48, 48, 64}, {48, 48, 64, 64}, }; if (++crt->ani_wait > 2) { crt->ani_wait = 0; if (++crt->ani_no > 3) { crt->cond = 0; #ifdef FIX_MAJOR_BUGS return; // The code below will use 'ani_no' to access 'rect', even though it's now too high #endif } } crt->rect = rect[crt->ani_no]; } // Snake after-image? This doesn't seem to be used. void ActCaret04(CARET *crt) { RECT rect[9] = { // Left {64, 32, 80, 48}, {80, 32, 96, 48}, {96, 32, 112, 48}, // Up {64, 48, 80, 64}, {80, 48, 96, 64}, {96, 48, 112, 64}, // Right {64, 64, 80, 80}, {80, 64, 96, 80}, {96, 64, 112, 80}, }; if (++crt->ani_wait > 1) { crt->ani_wait = 0; if (++crt->ani_no > 2) { crt->cond = 0; #ifdef FIX_MAJOR_BUGS return; // The code below will use 'ani_no' to access 'rect', even though it's now too high #endif } } crt->rect = rect[(crt->direct * 3) + crt->ani_no]; } // 'Zzz' - snoring void ActCaret05(CARET *crt) { RECT rect[7] = { {32, 64, 40, 72}, {32, 72, 40, 80}, {40, 64, 48, 72}, {40, 72, 48, 80}, {40, 64, 48, 72}, {40, 72, 48, 80}, {40, 64, 48, 72}, }; if (++crt->ani_wait > 4) { crt->ani_wait = 0; ++crt->ani_no; } if (crt->ani_no > 6) { crt->cond = 0; #ifdef FIX_MAJOR_BUGS return; // The code below will use 'ani_no' to access 'rect', even though it's now too high #endif } crt->x += 0x80; crt->y -= 0x80; crt->rect = rect[crt->ani_no]; } // No ActCaret06... // Exhaust (used by the Booster and hoverbike) void ActCaret07(CARET *crt) { RECT rcLeft[7] = { { 56, 0, 64, 8}, { 64, 0, 72, 8}, { 72, 0, 80, 8}, { 80, 0, 88, 8}, { 88, 0, 96, 8}, { 96, 0, 104, 8}, {104, 0, 112, 8}, }; if (++crt->ani_wait > 1) { crt->ani_wait = 0; if (++crt->ani_no > 6) { crt->cond = 0; #ifdef FIX_MAJOR_BUGS return; // The code below will use 'ani_no' to access 'rcLeft', even though it's now too high #endif } } crt->rect = rcLeft[crt->ani_no]; switch (crt->direct) { case DIR_LEFT: crt->x -= 2 * 0x200; break; case DIR_UP: crt->y -= 2 * 0x200; break; case DIR_RIGHT: crt->x += 2 * 0x200; break; case DIR_DOWN: crt->y += 2 * 0x200; break; } } // Drowned Quote void ActCaret08(CARET *crt) { RECT rcLeft = {16, 80, 32, 96}; RECT rcRight = {32, 80, 48, 96}; if (crt->direct == DIR_LEFT) crt->rect = rcLeft; else crt->rect = rcRight; } // The '?' that appears when you press the down key void ActCaret09(CARET *crt) { RECT rcLeft = {0, 80, 16, 96}; RECT rcRight = {48, 64, 64, 80}; if (++crt->ani_wait < 5) crt->y -= 0x800; if (crt->ani_wait == 32) crt->cond = 0; if (crt->direct == DIR_LEFT) crt->rect = rcLeft; else crt->rect = rcRight; } // 'Level Up!' void ActCaret10(CARET *crt) { RECT rcLeft[2] = { {0, 0, 56, 16}, {0, 16, 56, 32}, }; RECT rcRight[2] = { {0, 96, 56, 112}, {0, 112, 56, 128}, }; ++crt->ani_wait; if (crt->direct == DIR_LEFT) { if (crt->ani_wait < 20) crt->y -= 2 * 0x200; if (crt->ani_wait == 80) crt->cond = 0; } else { if (crt->ani_wait < 20) crt->y -= 1 * 0x200; if (crt->ani_wait == 80) crt->cond = 0; } if (crt->direct == DIR_LEFT) crt->rect = rcLeft[crt->ani_wait / 2 % 2]; else crt->rect = rcRight[crt->ani_wait / 2 % 2]; } // Red hurt particles (used by bosses and invisible hidden pickups) void ActCaret11(CARET *crt) { unsigned char deg; if (crt->act_no == 0) { crt->act_no = 1; deg = Random(0, 0xFF); crt->xm = GetCos(deg) * 2; crt->ym = GetSin(deg) * 2; } crt->x += crt->xm; crt->y += crt->ym; RECT rcRight[7] = { { 56, 8, 64, 16}, { 64, 8, 72, 16}, { 72, 8, 80, 16}, { 80, 8, 88, 16}, { 88, 8, 96, 16}, { 96, 8, 104, 16}, {104, 8, 112, 16}, }; if (++crt->ani_wait > 2) { crt->ani_wait = 0; if (++crt->ani_no > 6) { crt->cond = 0; #ifdef FIX_MAJOR_BUGS return; // The code below will use 'ani_no' to access 'rcRight', even though it's now too high #endif } } crt->rect = rcRight[crt->ani_no]; } // Missile Launcher explosion flash void ActCaret12(CARET *crt) { RECT rcLeft[2] = { {112, 0, 144, 32}, {144, 0, 176, 32}, }; if (++crt->ani_wait > 2) { crt->ani_wait = 0; if (++crt->ani_no > 1) { crt->cond = 0; #ifdef FIX_MAJOR_BUGS return; // The code below will use 'ani_no' to access 'rcLeft', even though it's now too high #endif } } crt->rect = rcLeft[crt->ani_no]; } // Particles used when Quote jumps into the ceiling, and also used by the Demon Crown and Ballos's puppy void ActCaret13(CARET *crt) { RECT rcLeft[2] = { {56, 24, 64, 32}, {0, 0, 0, 0}, }; if (crt->act_no == 0) { crt->act_no = 1; switch (crt->direct) { case DIR_LEFT: crt->xm = Random(-0x600, 0x600); crt->ym = Random(-0x200, 0x200); break; case DIR_UP: crt->ym = -0x200 * Random(1, 3); break; } } switch (crt->direct) { case DIR_LEFT: crt->xm = (crt->xm * 4) / 5; crt->ym = (crt->ym * 4) / 5; break; } crt->x += crt->xm; crt->y += crt->ym; if (++crt->ani_wait > 20) crt->cond = 0; crt->rect = rcLeft[crt->ani_wait / 2 % 2]; if (crt->direct == DIR_OTHER) crt->x -= 4 * 0x200; } // Broken (unknown and unused) void ActCaret14(CARET *crt) { // These rects are invalid. // However, notably, there are 5 unused 40x40 sprites at the bottom of Caret.pbm. // Perhaps those were originally at these coordinates. RECT rect[5] = { {0, 96, 40, 136}, {40, 96, 80, 136}, {80, 96, 120, 136}, {120, 96, 160, 136}, {160, 96, 200, 136}, }; if (++crt->ani_wait > 1) { crt->ani_wait = 0; if (++crt->ani_no > 4) { crt->cond = 0; #ifdef FIX_MAJOR_BUGS return; // The code below will use 'ani_no' to access 'rect', even though it's now too high #endif } } crt->rect = rect[crt->ani_no]; } // Tiny version of the projectile dissipation effect void ActCaret15(CARET *crt) { RECT rcLeft[4] = { { 0, 72, 8, 80}, { 8, 72, 16, 80}, {16, 72, 24, 80}, {24, 72, 32, 80}, }; if (++crt->ani_wait > 2) { crt->ani_wait = 0; if (++crt->ani_no > 3) { crt->cond = 0; #ifdef FIX_MAJOR_BUGS return; // The code below will use 'ani_no' to access 'rcLeft', even though it's now too high #endif } } crt->rect = rcLeft[crt->ani_no]; } // 'Empty!' void ActCaret16(CARET *crt) { RECT rcLeft[2] = { {104, 96, 144, 104}, {104, 104, 144, 112}, }; if (++crt->ani_wait < 10) crt->y -= 2 * 0x200; if (crt->ani_wait == 40) crt->cond = 0; crt->rect = rcLeft[crt->ani_wait / 2 % 2]; } // 'PUSH JUMP KEY!' (unused) void ActCaret17(CARET *crt) { RECT rcLeft[2] = { {0, 144, 144, 152}, {0, 0, 0, 0}, }; if (++crt->ani_wait >= 40) crt->ani_wait = 0; if (crt->ani_wait < 30) crt->rect = rcLeft[0]; else crt->rect = rcLeft[1]; } typedef void (*CARETFUNCTION)(CARET*); CARETFUNCTION gpCaretFuncTbl[] = { ActCaret00, ActCaret01, ActCaret02, ActCaret03, ActCaret04, ActCaret05, ActCaret04, // Interestingly, this slot is a duplicate ActCaret07, ActCaret08, ActCaret09, ActCaret10, ActCaret11, ActCaret12, ActCaret13, ActCaret14, ActCaret15, ActCaret16, ActCaret17 }; void ActCaret(void) { int i; int code; for (i = 0; i < CARET_MAX; ++i) { if (gCrt[i].cond & 0x80) { code = gCrt[i].code; gpCaretFuncTbl[code](&gCrt[i]); } } } void PutCaret(int fx, int fy) { int i; for (i = 0; i < CARET_MAX; ++i) { if (gCrt[i].cond & 0x80) { PutBitmap3( &grcGame, ((gCrt[i].x - gCrt[i].view_left) / 0x200) - (fx / 0x200), ((gCrt[i].y - gCrt[i].view_top) / 0x200) - (fy / 0x200), &gCrt[i].rect, SURFACE_ID_CARET); } } } void SetCaret(int x, int y, int code, int dir) { int c; for (c = 0; c < CARET_MAX; ++c) if (gCrt[c].cond == 0) break; if (c == CARET_MAX) return; memset(&gCrt[c], 0, sizeof(CARET)); gCrt[c].cond = 0x80; gCrt[c].code = code; gCrt[c].x = x; gCrt[c].y = y; gCrt[c].view_left = gCaretTable[code].view_left; gCrt[c].view_top = gCaretTable[code].view_top; gCrt[c].direct = dir; }