ref: 1b9c2d36629a7df8671f273c33bd68f33ddfe6e6
dir: /src/Config.cpp/
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK. // // The original code belongs to Daisuke "Pixel" Amaya. // // Modifications and custom code are under the MIT licence. // See LICENCE.txt for details. #include <stddef.h> #include <stdio.h> #include <string.h> #include "WindowsWrapper.h" #include "Config.h" #include "Main.h" const char* const gConfigName = "Config.dat"; const char* const gProof = "DOUKUTSU20041206"; BOOL LoadConfigData(CONFIGDATA *conf) { // Clear old configuration data memset(conf, 0, sizeof(CONFIGDATA)); // Get path char path[MAX_PATH]; sprintf(path, "%s\\%s", gModulePath, gConfigName); // Open file FILE *fp = fopen(path, "rb"); if (fp == NULL) return FALSE; // Read data size_t fread_result = fread(conf, sizeof(CONFIGDATA), 1, fp); // Not the original name // Close file fclose(fp); // Check if version is not correct, and return if it failed if (fread_result != 1 || strcmp(conf->proof, gProof)) { memset(conf, 0, sizeof(CONFIGDATA)); return FALSE; } return TRUE; } void DefaultConfigData(CONFIGDATA *conf) { // Clear old configuration data memset(conf, 0, sizeof(CONFIGDATA)); // Fun fact: The Linux port added this line: // conf->display_mode = 1; // Reset joystick settings (as these can't simply be set to 0) conf->bJoystick = TRUE; conf->joystick_button[0] = 2; conf->joystick_button[1] = 1; conf->joystick_button[2] = 5; conf->joystick_button[3] = 6; conf->joystick_button[4] = 3; conf->joystick_button[5] = 4; conf->joystick_button[6] = 6; conf->joystick_button[7] = 3; }