ref: 1b9c2d36629a7df8671f273c33bd68f33ddfe6e6
dir: /src/Input.cpp/
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK. // // The original code belongs to Daisuke "Pixel" Amaya. // // Modifications and custom code are under the MIT licence. // See LICENCE.txt for details. #include "Input.h" #include <stddef.h> #include <stdio.h> #if defined(_MSC_VER) && _MSC_VER >= 1500 // Newer versions of Visual Studio don't support anything earlier than DirectInput8 #define DIRECTINPUT_VERSION 0x800 #else #define DIRECTINPUT_VERSION 0x500 #endif #include <dinput.h> #include "WindowsWrapper.h" typedef struct DirectInputPair { LPDIRECTINPUTA lpDI; LPDIRECTINPUTDEVICE2A device; } DirectInputPair; // The original names for these variables are unknown static LPDIRECTINPUTA lpDI = NULL; static LPDIRECTINPUTDEVICE2A joystick = NULL; static int joystick_neutral_x = 0; static int joystick_neutral_y = 0; void ReleaseDirectInput(void) { if (joystick != NULL) { joystick->Release(); joystick = NULL; } if (lpDI != NULL) { lpDI->Release(); lpDI = NULL; } } // The original name for this function's variables are unknown BOOL ActivateDirectInput(BOOL aquire) { if (aquire == TRUE) { if (joystick != NULL) joystick->Acquire(); } else { if (joystick != NULL) joystick->Unacquire(); } return TRUE; } // It looks like Pixel declared his functions early, so he could forward-reference BOOL FindAndOpenDirectInputDevice(HWND hWnd); BOOL CALLBACK EnumDevices_Callback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef); BOOL InitDirectInput(HINSTANCE hinst, HWND hWnd) { #if defined(_MSC_VER) && _MSC_VER >= 1500 if (DirectInput8Create(hinst, DIRECTINPUT_VERSION, IID_IDirectInput8A, (LPVOID*)&lpDI, NULL) != DI_OK) #else if (DirectInputCreateA(hinst, DIRECTINPUT_VERSION, &lpDI, NULL) != DI_OK) #endif return FALSE; if (!FindAndOpenDirectInputDevice(hWnd)) return FALSE; return TRUE; } // The original name for this function and its variables are unknown. // This function finds and hooks the first available DirectInput device. BOOL FindAndOpenDirectInputDevice(HWND hWnd) { DirectInputPair directinput_objects; directinput_objects.device = NULL; directinput_objects.lpDI = lpDI; directinput_objects.lpDI->AddRef(); #if defined(_MSC_VER) && _MSC_VER >= 1500 lpDI->EnumDevices(DI8DEVTYPE_JOYSTICK, EnumDevices_Callback, &directinput_objects, DIEDFL_ATTACHEDONLY); #else lpDI->EnumDevices(DIDEVTYPE_JOYSTICK, EnumDevices_Callback, &directinput_objects, DIEDFL_ATTACHEDONLY); #endif if (directinput_objects.lpDI != NULL) { directinput_objects.lpDI->Release(); directinput_objects.lpDI = NULL; } if (directinput_objects.device == NULL) return FALSE; joystick = directinput_objects.device; if (joystick->SetDataFormat(&c_dfDIJoystick) != DI_OK) // c_dfDIJoystick might be incorrect return FALSE; if (joystick->SetCooperativeLevel(hWnd, DISCL_EXCLUSIVE | DISCL_BACKGROUND) != DI_OK) return FALSE; joystick->Acquire(); return TRUE; } // The original names for this function and its variables are unknown BOOL CALLBACK EnumDevices_Callback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef) { static int already_ran; static DirectInputPair *directinput_objects; if (!(already_ran & 1)) { already_ran |= 1; directinput_objects = (DirectInputPair*)pvRef; } static LPDIRECTINPUTDEVICEA device; if (directinput_objects->lpDI->CreateDevice(lpddi->guidInstance, &device, NULL) != DI_OK) { directinput_objects->device = NULL; return DIENUM_CONTINUE; } static LPDIRECTINPUTDEVICE2A _joystick; HRESULT res = device->QueryInterface(IID_IDirectInputDevice2A, (LPVOID*)&_joystick); if (FAILED(res)) { joystick = NULL; return DIENUM_CONTINUE; } if (device != NULL) { device->Release(); device = NULL; } directinput_objects->device = _joystick; // This is interesting: there are at least two places in the game // where it seems like there's meant to be a debug print just like // this one: these are the 'out' function in 'Draw.cpp', and the // 'LoadGenericData' function in 'GenericLoad.cpp'. // Perhaps Pixel kept them wrapped in '#ifdef DEBUG' blocks, and // simply forgot to do the same here. char str[0x100]; #ifdef FIX_MAJOR_BUGS sprintf(str, "DeviceGUID = %08lX-%04X-%04X-%02X%02X-%02X%02X%02X%02X%02X%02X\n", lpddi->guidInstance.Data1, lpddi->guidInstance.Data2, lpddi->guidInstance.Data3, lpddi->guidInstance.Data4[0], lpddi->guidInstance.Data4[1], lpddi->guidInstance.Data4[2], lpddi->guidInstance.Data4[3], lpddi->guidInstance.Data4[4], lpddi->guidInstance.Data4[5], lpddi->guidInstance.Data4[6], lpddi->guidInstance.Data4[7]); #else sprintf(str, "DeviceGUID = %x\n", lpddi->guidInstance); // Tries to print a struct as an int #endif OutputDebugStringA(str); return DIENUM_STOP; } BOOL GetJoystickStatus(DIRECTINPUTSTATUS *status) { DIJOYSTATE joystate; if (joystick == NULL) return FALSE; if (joystick->Poll() != DI_OK) return FALSE; HRESULT res = joystick->GetDeviceState(sizeof(DIJOYSTATE), &joystate); if (res != DI_OK) { if (res == DIERR_INPUTLOST) ActivateDirectInput(FALSE); else return FALSE; } for (int i = 0; i < 32; ++i) { if (joystate.rgbButtons[i] & 0x80) status->bButton[i] = TRUE; else status->bButton[i] = FALSE; } status->bDown = FALSE; status->bRight = FALSE; status->bUp = FALSE; status->bLeft = FALSE; if (joystate.lX < joystick_neutral_x - 10000) status->bLeft = TRUE; else if (joystate.lX > joystick_neutral_x + 10000) status->bRight = TRUE; if (joystate.lY < joystick_neutral_y - 10000) status->bUp = TRUE; else if (joystate.lY > joystick_neutral_y + 10000) status->bDown = TRUE; return TRUE; } BOOL ResetJoystickStatus(void) { DIJOYSTATE joystate; if (joystick == NULL) return FALSE; if (joystick->Poll() != DI_OK) return FALSE; HRESULT res = joystick->GetDeviceState(sizeof(DIJOYSTATE), &joystate); if (res != DI_OK) { if (res == DIERR_INPUTLOST) ActivateDirectInput(FALSE); else return FALSE; } joystick_neutral_x = joystate.lX; joystick_neutral_y = joystate.lY; return TRUE; }