ref: 1b9c2d36629a7df8671f273c33bd68f33ddfe6e6
dir: /src/Triangle.cpp/
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK. // // The original code belongs to Daisuke "Pixel" Amaya. // // Modifications and custom code are under the MIT licence. // See LICENCE.txt for details. #include "Triangle.h" #include <math.h> int gSin[0x100]; short gTan[0x21]; void InitTriangleTable(void) { int i; // Sine for (i = 0; i < 0x100; ++i) gSin[i] = (int)(sin(i * 6.2831998 / 256.0) * 512.0); float a, b; // Tangent for (i = 0; i < 0x21; ++i) { a = (float)(i * 6.2831855f / 256.0f); b = (float)sin(a) / (float)cos(a); gTan[i] = (short)(b * 8192.0f); } } int GetSin(unsigned char deg) { return gSin[deg]; } int GetCos(unsigned char deg) { deg += 0x40; return gSin[deg]; } unsigned char GetArktan(int x, int y) { short k; unsigned char a; x *= -1; y *= -1; a = 0; if (x > 0) { if (y > 0) { if (x > y) { k = (y * 0x2000) / x; while (k > gTan[a]) ++a; } else { k = (x * 0x2000) / y; while (k > gTan[a]) ++a; a = 0x40 - a; } } else { if (x > -y) { k = (-y * 0x2000) / x; while (k > gTan[a]) ++a; a = 0x100 - a; } else { k = (x * 0x2000) / -y; while (k > gTan[a]) ++a; a = 0x100 - 0x40 + a; } } } else { if (y > 0) { if (-x > y) { k = (y * 0x2000) / -x; while (k > gTan[a]) ++a; a = 0x80 - a; } else { k = (-x * 0x2000) / y; while (k > gTan[a]) ++a; a = 0x40 + a; } } else { if (-x > -y) { k = (-y * 0x2000) / -x; while (k > gTan[a]) ++a; a = 0x80 + a; } else { k = (-x * 0x2000) / -y; while (k > gTan[a]) ++a; a = 0x100 - 0x40 - a; } } } return a; }