shithub: cstory

ref: 1d0129e6818fbd6e84b858f58d827f762dbf3000
dir: /src/MiniMap.cpp/

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#include "MiniMap.h"

#include <stdint.h>
#include <string.h>

#include "WindowsWrapper.h"

#include "CommonDefines.h"
#include "Draw.h"
#include "Escape.h"
#include "Game.h"
#include "KeyControl.h"
#include "Main.h"
#include "Map.h"
#include "MapName.h"
#include "MyChar.h"
#include "Stage.h"

char gMapping[0x80];

void WriteMiniMapLine(int line)
{
	int x;
	unsigned char a;

	RECT rcLevel[4] = {
		{240, 24, 241, 25},
		{241, 24, 242, 25},
		{242, 24, 243, 25},
		{243, 24, 244, 25},
	};

	for (x = 0; x < gMap.width; x++)
	{
		a = GetAttribute(x, line);

		// Yup. This really is an if/else chain.
		// No switch here.
		if (a == 0)
			Surface2Surface(x, line, &rcLevel[0], 9, 26);
		else if (a == 68 ||
			a == 1 ||
			a == 64 ||
			a == 128 ||
			a == 129 ||
			a == 130 ||
			a == 131 ||
			a == 81 ||
			a == 82 ||
			a == 85 ||
			a == 86 ||
			a == 2 ||
			a == 96 ||
			a == 113 ||
			a == 114 ||
			a == 117 ||
			a == 118 ||
			a == 160 ||
			a == 161 ||
			a == 162 ||
			a == 163)
			Surface2Surface(x, line, &rcLevel[1], 9, 26);
		else if (a == 67 ||
			a == 99 ||
			a == 80 ||
			a == 83 ||
			a == 84 ||
			a == 87 ||
			a == 96 ||	// This is already listed above
			a == 112 ||
			a == 115 ||
			a == 116 ||
			a == 119)
			Surface2Surface(x, line, &rcLevel[2], 9, 26);
		else
			Surface2Surface(x, line, &rcLevel[3], 9, 26);
	}
}

int MiniMapLoop()
{
	int f;

	RECT my_rect = {0, 57, 1, 58};
	int my_x = (gMC.x / 0x200 + 8) / 16;
	int my_y = (gMC.y / 0x200 + 8) / 16;

	RECT rcView;
	for (f = 0; f <= 8; f++)
	{
		GetTrg();

		if (gKey & KEY_ESCAPE)
		{
			switch (Call_Escape())
			{
				case 0:
					return 0;
				case 2:
					return 2;
			}
		}

		PutBitmap4(&grcGame, 0, 0, &grcGame, SURFACE_ID_SCREEN_GRAB);

		rcView.left = (WINDOW_WIDTH / 2) - gMap.width * f / 8 / 2;
		rcView.right = (WINDOW_WIDTH / 2) + gMap.width * f / 8 / 2;
		rcView.top = (WINDOW_HEIGHT / 2) - gMap.length * f / 8 / 2;
		rcView.bottom = (WINDOW_HEIGHT / 2) + gMap.length * f / 8 / 2;

		PutMapName(true);
		CortBox(&rcView, 0);

		PutFramePerSecound();
		if (!Flip_SystemTask())
			return 0;
	}

	RECT rcMiniMap;
	rcMiniMap.left = 0;
	rcMiniMap.right = gMap.width;
	rcMiniMap.top = 0;
	rcMiniMap.bottom = gMap.length;

	rcView.right = --rcView.left + gMap.width + 2;
	rcView.bottom = --rcView.top + gMap.length + 2;
	CortBox2(&rcMiniMap, 0, SURFACE_ID_MAP);

	int line = 0;
	uint8_t my_wait = 0;
	while (true)
	{
		GetTrg();

		if ((gKeyCancel | gKeyOk) & gKeyTrg)
			break;

		if (gKey & KEY_ESCAPE)
		{
			switch (Call_Escape())
			{
				case 0:
					return 0;
				case 2:
					return 2;
			}
		}

		PutBitmap4(&grcGame, 0, 0, &grcGame, SURFACE_ID_SCREEN_GRAB);
		CortBox(&rcView, 0);

		if (line < gMap.length)
		{
			WriteMiniMapLine(line);
			line++;
		}
		if (line < gMap.length)
		{
			WriteMiniMapLine(line);
			line++;
		}

		PutBitmap3(&grcGame, rcView.left + 1, rcView.top + 1, &rcMiniMap, SURFACE_ID_MAP);

		PutMapName(true);

		if (++my_wait / 8 % 2)
			PutBitmap3(&grcGame, my_x + rcView.left + 1, my_y + rcView.top + 1, &my_rect, SURFACE_ID_TEXT_BOX);

		PutFramePerSecound();
		if (!Flip_SystemTask())
			return 0;
	}

	for (f = 8; f >= -1; --f)
	{
		GetTrg();

		if (gKey & KEY_ESCAPE)
		{
			switch (Call_Escape())
			{
				case 0:
					return 0;
				case 2:
					return 2;
			}
		}

		PutBitmap4(&grcGame, 0, 0, &grcGame, SURFACE_ID_SCREEN_GRAB);

		rcView.left = (WINDOW_WIDTH / 2) - gMap.width * f / 8 / 2;
		rcView.right = (WINDOW_WIDTH / 2) + gMap.width * f / 8 / 2;
		rcView.top = (WINDOW_HEIGHT / 2) - gMap.length * f / 8 / 2;
		rcView.bottom = (WINDOW_HEIGHT / 2) + gMap.length * f / 8 / 2;

		PutMapName(true);
		CortBox(&rcView, 0);

		PutFramePerSecound();
		if (!Flip_SystemTask())
			return 0;
	}

	return 1;
}

BOOL IsMapping()
{
	if (gMapping[gStageNo] == FALSE)
		return FALSE;
	else
		return TRUE;
}

void StartMapping()
{
	memset(gMapping, FALSE, 0x80);
}

void SetMapping(int a)
{
	gMapping[a] = TRUE;
}