shithub: cstory

ref: 1df1248e2ed1da19d45c20b0d2f7c4a85bb44850
dir: /src/MapName.h/

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#pragma once

#include "WindowsWrapper.h"

typedef struct MAP_NAME
{
	BOOL flag;
	int wait;
	char name[0x20];
} MAP_NAME;

extern MAP_NAME gMapName;

void ReadyMapName(const char *str);
void PutMapName(BOOL bMini);
void StartMapName(void);
void RestoreMapName(void);