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<div class="title">GLFWvidmode Struct Reference<div class="ingroups"><a class="el" href="group__monitor.html">Monitor reference</a></div></div>  </div>
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<p>Video mode type.  
 <a href="structGLFWvidmode.html#details">More...</a></p>
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Data Fields</h2></td></tr>
<tr class="memitem:a698dcb200562051a7249cb6ae154c71d"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d">width</a></td></tr>
<tr class="separator:a698dcb200562051a7249cb6ae154c71d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac65942a5f6981695517437a9d571d03c"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c">height</a></td></tr>
<tr class="separator:ac65942a5f6981695517437a9d571d03c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6066c4ecd251098700062d3b735dba1b"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#a6066c4ecd251098700062d3b735dba1b">redBits</a></td></tr>
<tr class="separator:a6066c4ecd251098700062d3b735dba1b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a292fdd281f3485fb3ff102a5bda43faa"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#a292fdd281f3485fb3ff102a5bda43faa">greenBits</a></td></tr>
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<tr class="memitem:af310977f58d2e3b188175b6e3d314047"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#af310977f58d2e3b188175b6e3d314047">blueBits</a></td></tr>
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<tr class="memitem:a791bdd6c7697b09f7e9c97054bf05649"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649">refreshRate</a></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>This describes a single video mode.</p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_modes">Video modes</a> </dd>
<dd>
<a class="el" href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52">glfwGetVideoMode</a> </dd>
<dd>
<a class="el" href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458">glfwGetVideoModes</a></dd></dl>
<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added refresh rate member. </dd></dl>
</div><h2 class="groupheader">Field Documentation</h2>
<a id="a698dcb200562051a7249cb6ae154c71d"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a698dcb200562051a7249cb6ae154c71d">&#9670;&nbsp;</a></span>width</h2>

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<p>The width, in screen coordinates, of the video mode. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#ac65942a5f6981695517437a9d571d03c">&#9670;&nbsp;</a></span>height</h2>

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<p>The height, in screen coordinates, of the video mode. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a6066c4ecd251098700062d3b735dba1b">&#9670;&nbsp;</a></span>redBits</h2>

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<p>The bit depth of the red channel of the video mode. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a292fdd281f3485fb3ff102a5bda43faa">&#9670;&nbsp;</a></span>greenBits</h2>

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<p>The bit depth of the green channel of the video mode. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#af310977f58d2e3b188175b6e3d314047">&#9670;&nbsp;</a></span>blueBits</h2>

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<p>The bit depth of the blue channel of the video mode. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a791bdd6c7697b09f7e9c97054bf05649">&#9670;&nbsp;</a></span>refreshRate</h2>

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<p>The refresh rate, in Hz, of the video mode. </p>

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<hr/>The documentation for this struct was generated from the following file:<ul>
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Last update on Mon Jan 20 2020 for GLFW 3.3.2
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