ref: 26bcbdbef7fdfbe83d9d63f6daff81a44a588ad6
dir: /src/BossLife.cpp/
#include "WindowsWrapper.h" #include "CommonDefines.h" #include "BossLife.h" #include "Draw.h" #include "NpChar.h" #include "Boss.h" static struct { bool flag; int *pLife; int max; int br; int count; } gBL; void InitBossLife(void) { gBL.flag = false; } bool StartBossLife(int code_event) { for (int i = 0; i < 0x200; ++i) { if (gNPC[i].code_event == code_event) { gBL.flag = true; gBL.max = gNPC[i].life; gBL.br = gNPC[i].life; gBL.pLife = &gNPC[i].life; return true; } } return false; } bool StartBossLife2(void) { gBL.flag = true; gBL.max = gBoss[0].life; gBL.br = gBoss[0].life; gBL.pLife = &gBoss[0].life; return true; } void PutBossLife(void) { RECT rcText = {0, 48, 32, 56}; RECT rcBox1 = {0, 0, 244, 8}; RECT rcBox2 = {0, 16, 244, 24}; RECT rcLife = {0, 24, 0, 32}; RECT rcBr = {0, 32, 232, 40}; if (gBL.flag) { if (*gBL.pLife >= 1) { rcLife.right = 198 * *gBL.pLife / gBL.max; if (gBL.br <= *gBL.pLife) { gBL.count = 0; } else if (++gBL.count > 30) { --gBL.br; } rcBr.right = 198 * gBL.br / gBL.max; PutBitmap3(&grcGame, (WINDOW_WIDTH - 256) / 2, WINDOW_HEIGHT - 20, &rcBox1, SURFACE_ID_TEXT_BOX); PutBitmap3(&grcGame, (WINDOW_WIDTH - 256) / 2, WINDOW_HEIGHT - 12, &rcBox2, SURFACE_ID_TEXT_BOX); PutBitmap3(&grcGame, (WINDOW_WIDTH - 176) / 2, WINDOW_HEIGHT - 16, &rcBr, SURFACE_ID_TEXT_BOX); PutBitmap3(&grcGame, (WINDOW_WIDTH - 176) / 2, WINDOW_HEIGHT - 16, &rcLife, SURFACE_ID_TEXT_BOX); PutBitmap3(&grcGame, (WINDOW_WIDTH - 240) / 2, WINDOW_HEIGHT - 16, &rcText, SURFACE_ID_TEXT_BOX); } else { gBL.flag = false; } } }