ref: 26bcbdbef7fdfbe83d9d63f6daff81a44a588ad6
dir: /src/MiniMap.cpp/
#include <stdint.h> #include "WindowsWrapper.h" #include "CommonDefines.h" #include "MapName.h" #include "Draw.h" #include "Escape.h" #include "Game.h" #include "KeyControl.h" #include "Map.h" #include "Stage.h" #include "MyChar.h" #include "Main.h" int8_t gMapping[0x80]; void WriteMiniMapLine(int line) { RECT rcLevel[4]; rcLevel[0] = {240, 24, 241, 25}; rcLevel[1] = {241, 24, 242, 25}; rcLevel[2] = {242, 24, 243, 25}; rcLevel[3] = {243, 24, 244, 25}; for (int x = 0; x < gMap.width; x++) { uint8_t a = GetAttribute(x, line); switch (a) { case 0: Surface2Surface(x, line, &rcLevel[0], 9, 26); break; case 68: case 1: case 64: case 128: case 129: case 130: case 131: case 81: case 82: case 85: case 86: case 2: case 96: case 113: case 114: case 117: case 118: case 160: case 161: case 162: case 163: Surface2Surface(x, line, &rcLevel[1], 9, 26); break; case 67: case 99: case 80: case 83: case 84: case 87: case 112: case 115: case 116: case 119: Surface2Surface(x, line, &rcLevel[2], 9, 26); break; default: Surface2Surface(x, line, &rcLevel[3], 9, 26); break; } } return; } int MiniMapLoop() { RECT my_rect = {0, 57, 1, 58}; int my_x = (gMC.x / 0x200 + 8) / 16; int my_y = (gMC.y / 0x200 + 8) / 16; RECT rcView; for (int f = 0; f <= 8; f++) { GetTrg(); if (gKey & KEY_ESCAPE) { int escRet = Call_Escape(); if (escRet == 0) return 0; if (escRet == 2) return 2; } PutBitmap4(&grcGame, 0, 0, &grcGame, 10); rcView = {(WINDOW_WIDTH / 2) - f * gMap.width / 16, (WINDOW_HEIGHT / 2) - f * gMap.length / 16, (WINDOW_WIDTH / 2) + f * gMap.width / 16, (WINDOW_HEIGHT / 2) + f * gMap.length / 16}; PutMapName(true); CortBox(&rcView, 0); PutFramePerSecound(); if (!Flip_SystemTask()) return 0; } RECT rcMiniMap = {0, 0, gMap.width, gMap.length}; rcView.right = --rcView.left + gMap.width + 2; rcView.bottom = --rcView.top + gMap.length + 2; CortBox2(&rcMiniMap, 0, 9); int line = 0; uint8_t my_wait = 0; while (true) { GetTrg(); if ((gKeyCancel | gKeyOk) & gKeyTrg) break; if (gKey & KEY_ESCAPE) { int escRet = Call_Escape(); if (escRet == 0) return 0; if (escRet == 2) return 2; } PutBitmap4(&grcGame, 0, 0, &grcGame, 10); CortBox(&rcView, 0); if (gMap.length > line) WriteMiniMapLine(line++); if (gMap.length > line) WriteMiniMapLine(line++); PutBitmap3(&grcGame, rcView.left + 1, rcView.top + 1, &rcMiniMap, 9); PutMapName(true); if ((++my_wait >> 3) & 1) PutBitmap3(&grcGame, my_x + rcView.left + 1, my_y + rcView.top + 1, &my_rect, 26); PutFramePerSecound(); if (!Flip_SystemTask()) return 0; } for (int f = 8; f >= -1; --f) { GetTrg(); if (gKey & KEY_ESCAPE) { int escRet = Call_Escape(); if (escRet == 0) return 0; if (escRet == 2) return 2; } PutBitmap4(&grcGame, 0, 0, &grcGame, 10); rcView = {(WINDOW_WIDTH / 2) - f * gMap.width / 16, (WINDOW_HEIGHT / 2) - f * gMap.length / 16, (WINDOW_WIDTH / 2) + f * gMap.width / 16, (WINDOW_HEIGHT / 2) + f * gMap.length / 16}; PutMapName(true); CortBox(&rcView, 0); PutFramePerSecound(); if (!Flip_SystemTask()) return 0; } return 1; } bool IsMapping() { return gMapping[gStageNo] != 0; } void StartMapping() { memset(gMapping, 0, 0x80u); } void SetMapping(int a) { gMapping[a] = 1; }