ref: 28ea9054e7d5716dd62f454c58b59a4e1c432b72
dir: /src/Profile.h/
#pragma once #include "WindowsWrapper.h" #include "ArmsItem.h" #include "SelStage.h" #include "Stage.h" typedef struct PROFILEDATA { char code[8]; int stage; MusicID music; int x; int y; int direct; short max_life; short star; short life; short a; int select_arms; int select_item; int equip; int unit; int counter; ARMS arms[8]; ITEM items[32]; PERMIT_STAGE permitstage[8]; signed char permit_mapping[0x80]; char FLAG[4]; unsigned char flags[1000]; } PROFILEDATA; extern const char* const gDefaultName; extern const char* const gProfileCode; BOOL IsProfile(void); BOOL SaveProfile(const char *name); BOOL LoadProfile(const char *name); BOOL InitializeGame(void);