ref: 293dbd4e03ab313af57abc17eabae3b0d47f581b
dir: /src/BulHit.cpp/
#include "BulHit.h" #include <stdio.h> #include <string.h> #include "Bullet.h" #include "Caret.h" #include "Game.h" #include "Map.h" #include "MyChar.h" #include "NpChar.h" #include "Sound.h" void Vanish(BULLET *bul) { if (bul->code_bullet != 37 && bul->code_bullet != 38 && bul->code_bullet != 39) PlaySoundObject(28, 1); else SetCaret(bul->x, bul->y, 2, 1); bul->cond = 0; SetCaret(bul->x, bul->y, 2, 2); } int JudgeHitBulletBlock(int x, int y, BULLET *bul) { int hit = 0; if (bul->x - bul->blockXL < (2 * x + 1) << 12 && bul->blockXL + bul->x > (2 * x - 1) << 12 && bul->y - bul->blockYL < (2 * y + 1) << 12 && bul->blockYL + bul->y > (2 * y - 1) << 12) hit = 0x200; if (hit && (bul->bbits & 0x60) && GetAttribute(x, y) == 0x43) { if (!(bul->bbits & 0x40)) bul->cond = 0; SetCaret(bul->x, bul->y, 2, 0); PlaySoundObject(12, 1); for (int i = 0; i < 4; i++) SetNpChar(4, x << 13, y << 13, Random(-0x200, 0x200), Random(-0x200, 0x200), 0, 0, 256); ShiftMapParts(x, y); } return hit; } int JudgeHitBulletBlock2(int x, int y, uint8_t *atrb, BULLET *bul) { int hit = 0; int block[4]; if (bul->bbits & 0x40) { for (int i = 0; i < 4; i++) { block[i] = *atrb == 0x41 || *atrb == 0x61; ++atrb; } } else { for (int i = 0; i < 4; i++) { block[i] = *atrb == 0x41 || *atrb == 0x43 || *atrb == 0x61; ++atrb; } } int workX = (2 * x + 1) << 12; int workY = (2 * y + 1) << 12; //Left wall if (block[0] && block[2]) { if (bul->x - bul->blockXL < workX) hit |= 1; } else if (!block[0] || block[2]) { if (!block[0] && block[2] && bul->x - bul->blockXL < workX && bul->blockYL + bul->y > workY + 0x600) hit |= 1; } else if (bul->x - bul->blockXL < workX && bul->y - bul->blockYL < workY - 0x600) { hit |= 1; } //Right wall if (block[1] && block[3]) { if (bul->x + bul->blockXL > workX) hit |= 4; } else if (!block[1] || block[3]) { if (!block[1] && block[3] && bul->x + bul->blockXL > workX && bul->blockYL + bul->y > workY + 0x600) hit |= 4; } else if (bul->x + bul->blockXL > workX && bul->y - bul->blockYL < workY - 0x600) { hit |= 4; } //Ceiling if (block[0] && block[1]) { if (bul->y - bul->blockYL < workY) hit |= 2; } else if (!block[0] || block[1]) { if (!block[0] && block[1] && bul->y - bul->blockYL < workY && bul->blockXL + bul->x > workX + 0x600) hit |= 2; } else if (bul->y - bul->blockYL < workY && bul->x - bul->blockXL < workX - 0x600) { hit |= 2; } //Ground if (block[2] && block[3]) { if (bul->y + bul->blockYL > workY) hit |= 8; } else if (!block[2] || block[3]) { if (!block[2] && block[3] && bul->y + bul->blockYL > workY && bul->blockXL + bul->x > workX + 0x600) hit |= 8; } else if (bul->y + bul->blockYL > workY && bul->x - bul->blockXL < workX - 0x600) { hit |= 8; } //Clip if (bul->bbits & 8) { if (hit & 1) bul->x = workX + bul->blockXL; else if (hit & 4) bul->x = workX - bul->blockXL; else if (hit & 2) bul->y = workY + bul->blockYL; else if (hit & 8) bul->y = workY - bul->blockYL; } else if (hit & 0xF) { Vanish(bul); } return hit; } int JudgeHitBulletTriangleA(int x, int y, BULLET *bul) { int hit = 0; if (bul->x < (2 * x + 1) << 12 && bul->x > (2 * x - 1) << 12 && bul->y - 0x400 < (y << 13) - (-0x2000 * x + bul->x) / 2 + 0x800 && bul->y + 0x400 > (2 * y - 1) << 12) { if (bul->bbits & 8) bul->y = (y << 13) - (-0x2000 * x + bul->x) / 2 + 0xC00; else Vanish(bul); hit = 0x82; } return hit; } int JudgeHitBulletTriangleB(int x, int y, BULLET *bul) { int hit = 0; if (bul->x < (2 * x + 1) << 12 && bul->x > (2 * x - 1) << 12 && bul->y - 0x400 < (y << 13) - (-0x2000 * x + bul->x) / 2 - 0x800 && bul->y + 0x400 > (2 * y - 1) << 12) { if (bul->bbits & 8) bul->y = (y << 13) - (-0x2000 * x + bul->x) / 2 - 0x400; else Vanish(bul); hit = 0x82; } return hit; } int JudgeHitBulletTriangleC(int x, int y, BULLET *bul) { int hit = 0; if (bul->x < (2 * x + 1) << 12 && bul->x > (2 * x - 1) << 12 && bul->y - 0x400 < (y << 13) + (-0x2000 * x + bul->x) / 2 - 0x800 && bul->y + 0x400 > (2 * y - 1) << 12) { if (bul->bbits & 8) bul->y = (y << 13) + (-0x2000 * x + bul->x) / 2 - 0x400; else Vanish(bul); hit = 0x82; } return hit; } int JudgeHitBulletTriangleD(int x, int y, BULLET *bul) { int hit = 0; if (bul->x < (2 * x + 1) << 12 && bul->x > (2 * x - 1) << 12 && bul->y - 0x400 < (y << 13) + (-0x2000 * x + bul->x) / 2 + 0x800 && bul->y + 0x400 > (2 * y - 1) << 12) { if (bul->bbits & 8) bul->y = (y << 13) + (-0x2000 * x + bul->x) / 2 + 0xC00; else Vanish(bul); hit = 0x82; } return hit; } int JudgeHitBulletTriangleE(int x, int y, BULLET *bul) { int hit = 0; if (bul->x < (2 * x + 1) << 12 && bul->x - 0x200 > (2 * x - 1) << 12 && bul->y + 0x400 > (y << 13) + (-0x2000 * x + bul->x) / 2 - 0x800 && bul->y - 0x400 < (2 * y + 1) << 12 ) { if (bul->bbits & 8) bul->y = (y << 13) + (-0x2000 * x + bul->x) / 2 - 0xC00; else Vanish(bul); hit = 0x28; } return hit; } int JudgeHitBulletTriangleF(int x, int y, BULLET *bul) { int hit = 0; if (bul->x < (2 * x + 1) << 12 && bul->x > (2 * x - 1) << 12 && bul->y + 0x400 > (y << 13) + (-0x2000 * x + bul->x) / 2 + 0x800 && bul->y - 0x400 < (2 * y + 1) << 12) { if (bul->bbits & 8) bul->y = (y << 13) + (-0x2000 * x + bul->x) / 2 + 0x400; else Vanish(bul); hit = 0x28; } return hit; } int JudgeHitBulletTriangleG(int x, int y, BULLET *bul) { int hit = 0; if (bul->x < (2 * x + 1) << 12 && bul->x > (2 * x - 1) << 12 && bul->y + 0x400 > (y << 13) - (-0x2000 * x + bul->x) / 2 + 0x800 && bul->y - 0x400 < (2 * y + 1) << 12) { if (bul->bbits & 8) bul->y = (y << 13) - (-0x2000 * x + bul->x) / 2 + 0x400; else Vanish(bul); hit = 0x18; } return hit; } int JudgeHitBulletTriangleH(int x, int y, BULLET *bul) { int hit = 0; if (bul->x < (2 * x + 1) << 12 && bul->x > (2 * x - 1) << 12 && bul->y + 0x400 > (y << 13) - (-0x2000 * x + bul->x) / 2 - 0x800 && bul->y - 0x400 < (2 * y + 1) << 12 ) { if (bul->bbits & 8) bul->y = (y << 13) - (-0x2000 * x + bul->x) / 2 - 0xC00; else Vanish(bul); hit = 0x18; } return hit; } void HitBulletMap() { for (int i = 0; i < BULLET_MAX; i++) { if (gBul[i].cond & 0x80) { int x = gBul[i].x / 0x2000; int y = gBul[i].y / 0x2000; //Get surrounding tiles int offy[4]; int offx[4]; offx[0] = 0; offx[1] = 1; offx[2] = 0; offx[3] = 1; offy[0] = 0; offy[1] = 0; offy[2] = 1; offy[3] = 1; uint8_t atrb[4]; atrb[0] = GetAttribute(x, y); atrb[1] = GetAttribute(x + 1, y); atrb[2] = GetAttribute(x, y + 1); atrb[3] = GetAttribute(x + 1, y + 1); //Clear hit tiles gBul[i].flag = 0; if (!(gBul[i].bbits & 4)) { for (int j = 0; j < 4; j++) { if (gBul[i].cond & 0x80) { switch (atrb[j]) { case 0x41: case 0x43: case 0x44: case 0x61: case 0x64: gBul[i].flag |= JudgeHitBulletBlock(x + offx[j], y + offy[j], &gBul[i]); break; case 0x50: case 0x70: gBul[i].flag |= JudgeHitBulletTriangleA(x + offx[j], y + offy[j], &gBul[i]); break; case 0x51: case 0x71: gBul[i].flag |= JudgeHitBulletTriangleB(x + offx[j], y + offy[j], &gBul[i]); break; case 0x52: case 0x72: gBul[i].flag |= JudgeHitBulletTriangleC(x + offx[j], y + offy[j], &gBul[i]); break; case 0x53: case 0x73: gBul[i].flag |= JudgeHitBulletTriangleD(x + offx[j], y + offy[j], &gBul[i]); break; case 0x54: case 0x74: gBul[i].flag |= JudgeHitBulletTriangleE(x + offx[j], y + offy[j], &gBul[i]); break; case 0x55: case 0x75: gBul[i].flag |= JudgeHitBulletTriangleF(x + offx[j], y + offy[j], &gBul[i]); break; case 0x56: case 0x76: gBul[i].flag |= JudgeHitBulletTriangleG(x + offx[j], y + offy[j], &gBul[i]); break; case 0x57: case 0x77: gBul[i].flag |= JudgeHitBulletTriangleH(x + offx[j], y + offy[j], &gBul[i]); break; default: break; } } } gBul[i].flag |= JudgeHitBulletBlock2(x, y, atrb, &gBul[i]); } } } }