ref: 293dbd4e03ab313af57abc17eabae3b0d47f581b
dir: /src/MapName.cpp/
#include "MapName.h" #include <stdint.h> #include <string.h> #include "CommonDefines.h" #include "Draw.h" MAP_NAME gMapName; RECT rc = { 0, 0, 160, 12 }; void ReadyMapName(const char *str) { //Reset map name flags gMapName.flag = 0; gMapName.wait = 0; //Handle "Studio Pixel presents" text in the intro #ifdef JAPANESE char presentText[24] = "�J����Pixel presents"; #else char presentText[24] = " Studio Pixel presents"; #endif if (!strcmp(str, "u")) { /*for (i = 0; i < strlen(presentText); i++) //No need for this, we aren't encrypting the text ++studio_pixel_presents_string[i];*/ str = presentText; } //Copy map's name to the MapName strcpy(gMapName.name, str); //Draw the text to the surface int len = strlen(gMapName.name); CortBox2(&rc, 0, SURFACE_ID_ROOM_NAME); PutText2((-6 * len + 160) / 2 + 6, 1, gMapName.name, RGB(0x11, 0x00, 0x22), SURFACE_ID_ROOM_NAME); PutText2((-6 * len + 160) / 2 + 6, 0, gMapName.name, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_ROOM_NAME); } void PutMapName(bool bMini) { if (bMini) { //Map system RECT rcBack = {0, 7, WINDOW_WIDTH, 24}; CortBox(&rcBack, 0x000000); PutBitmap3(&grcGame, (WINDOW_WIDTH - 172) / 2, 10, &rc, SURFACE_ID_ROOM_NAME); } else if (gMapName.flag) { //MNA PutBitmap3(&grcGame, (WINDOW_WIDTH - 172) / 2, (WINDOW_HEIGHT - 80) / 2, &rc, SURFACE_ID_ROOM_NAME); if (++gMapName.wait > 160) gMapName.flag = 0; } } void StartMapName() { gMapName.flag = 1; gMapName.wait = 0; } void RestoreMapName() { int len = strlen(gMapName.name); CortBox2(&rc, 0, SURFACE_ID_ROOM_NAME); PutText2((-6 * len + 160) / 2 + 6, 1, gMapName.name, RGB(0x11, 0x00, 0x22), SURFACE_ID_ROOM_NAME); PutText2((-6 * len + 160) / 2 + 6, 0, gMapName.name, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_ROOM_NAME); }