ref: 2b4b57c6eb2c52e4248da6746a8949250b49187e
dir: /src/Profile.h/
#pragma once
#include "WindowsWrapper.h"
#include "ArmsItem.h"
#include "SelStage.h"
#include "Stage.h"
struct PROFILE
{
char code[8];
int stage;
MusicID music;
int x;
int y;
int direct;
short max_life;
short star;
short life;
short a;
int select_arms;
int select_item;
int equip;
int unit;
int counter;
ARMS arms[8];
ITEM items[32];
PERMIT_STAGE permitstage[8];
signed char permit_mapping[0x80];
char FLAG[4];
unsigned char flags[1000];
};
BOOL IsProfile();
BOOL SaveProfile(const char *name);
BOOL LoadProfile(const char *name);
BOOL InitializeGame(void);