ref: 32d29eb63ec7a3ca1634696c7df1b3229febc89e
dir: /src/MyChar.h/
#pragma once #include "WindowsWrapper.h" struct MYCHAR { unsigned char cond; unsigned int flag; int direct; BOOL up; BOOL down; int unit; int equip; int x; int y; int tgt_x; int tgt_y; int index_x; int index_y; int xm; int ym; int ani_wait; int ani_no; struct { int front; int top; int back; int bottom; } hit; struct { int front; int top; int back; int bottom; } view; RECT rect; RECT rect_arms; int level; int exp_wait; int exp_count; unsigned char shock; unsigned char no_life; unsigned char rensha; unsigned char bubble; short life; short star; short max_life; short a; int lifeBr; int lifeBr_count; int air; int air_get; signed char sprash; signed char ques; signed char boost_sw; int boost_cnt; }; extern MYCHAR gMC; void InitMyChar(); void AnimationMyChar(BOOL bKey); void ShowMyChar(BOOL bShow); void PutMyChar(int fx, int fy); void ActMyChar_Normal(BOOL bKey); void ActMyChar(BOOL bKey); void GetMyCharPosition(int *x, int *y); void SetMyCharPosition(int x, int y); void MoveMyChar(int x, int y); void ZeroMyCharXMove(); int GetUnitMyChar(); void SetMyCharDirect(unsigned char dir); void ChangeMyUnit(unsigned char a); void PitMyChar(); void EquipItem(int flag, BOOL b); void ResetCheck(); void SetNoise(int no, int freq); void CutNoise(); void ResetNoise(); void SleepNoise();