ref: 33244da9b898dd0b11c85f4d61aafd61088ad8ec
dir: /Makefile/
ifeq ($(RELEASE), 1) CXXFLAGS := -O3 -s FILENAME_DEF = release else CXXFLAGS := -O0 -g FILENAME_DEF = debug endif ifeq ($(JAPANESE), 1) CXXFLAGS += -DJAPANESE LIBS += -liconv ifeq ($(RELEASE), 1) FILENAME_DEF = releasejp else FILENAME_DEF = debugjp endif endif FILENAME ?= $(FILENAME_DEF) ifeq ($(FIX_BUGS), 1) CXXFLAGS += -DFIX_BUGS endif ifeq ($(WINDOWS), 1) ifeq ($(CONSOLE), 1) CXXFLAGS += -mconsole endif CXXFLAGS += -DWINDOWS LIBS += -lkernel32 endif CXXFLAGS += `sdl2-config --cflags` `pkg-config freetype2 --cflags` LIBS += `sdl2-config --static-libs` `pkg-config freetype2 --libs` ifeq ($(STATIC), 1) CXXFLAGS += -static LIBS += -lharfbuzz -lfreetype -lbz2 -lpng -lz -lgraphite2 -lRpcrt4 -lDwrite -lusp10 endif # For an accurate result to the original's code, compile in alphabetical order SOURCES = \ ArmsItem \ Back \ Boss \ BossAlmo1 \ BossAlmo2 \ BossBallos \ BossFrog \ BossIronH \ BossLife \ BossOhm \ BossPress \ BossTwinD \ BossX \ BulHit \ Bullet \ Caret \ Config \ Draw \ Ending \ Escape \ Fade \ Flags \ Flash \ Font \ Frame \ Game \ Generic \ GenericLoad \ Input \ KeyControl \ Main \ Map \ MapName \ MiniMap \ MyChar \ MycHit \ MycParam \ NpcAct000 \ NpcAct020 \ NpcAct040 \ NpcAct060 \ NpcAct080 \ NpcAct100 \ NpcAct120 \ NpcAct140 \ NpcAct160 \ NpcAct180 \ NpcAct200 \ NpcAct220 \ NpcAct240 \ NpcAct260 \ NpcAct280 \ NpcAct300 \ NpcAct320 \ NpcAct340 \ NpChar \ NpcHit \ NpcTbl \ Organya \ PixTone \ Profile \ Resource \ Shoot \ Sound \ Stage \ Star \ SelStage \ TextScr \ Triangle \ ValueView RESOURCES = \ BITMAP/CREDIT01.bmp \ BITMAP/CREDIT02.bmp \ BITMAP/CREDIT03.bmp \ BITMAP/CREDIT04.bmp \ BITMAP/CREDIT05.bmp \ BITMAP/CREDIT06.bmp \ BITMAP/CREDIT07.bmp \ BITMAP/CREDIT08.bmp \ BITMAP/CREDIT09.bmp \ BITMAP/CREDIT10.bmp \ BITMAP/CREDIT11.bmp \ BITMAP/CREDIT12.bmp \ BITMAP/CREDIT14.bmp \ BITMAP/CREDIT15.bmp \ BITMAP/CREDIT16.bmp \ BITMAP/CREDIT17.bmp \ BITMAP/CREDIT18.bmp \ ICON/4.bmp \ ORG/ACCESS \ ORG/ANZEN \ ORG/BALCONY \ ORG/BALLOS \ ORG/BDOWN \ ORG/CEMETERY \ ORG/CURLY \ ORG/DR \ ORG/ENDING \ ORG/ESCAPE \ ORG/FANFALE1 \ ORG/FANFALE2 \ ORG/FANFALE3 \ ORG/FIREEYE \ ORG/GAMEOVER \ ORG/GINSUKE \ ORG/GRAND \ ORG/GRAVITY \ ORG/HELL \ ORG/IRONH \ ORG/JENKA \ ORG/JENKA2 \ ORG/KODOU \ ORG/LASTBT3 \ ORG/LASTBTL \ ORG/LASTCAVE \ ORG/MARINE \ ORG/MAZE \ ORG/MDOWN2 \ ORG/MURA \ ORG/OSIDE \ ORG/PLANT \ ORG/QUIET \ ORG/REQUIEM \ ORG/TOROKO \ ORG/VIVI \ ORG/WANPAK2 \ ORG/WANPAKU \ ORG/WEED \ ORG/WHITE \ ORG/XXXX \ ORG/ZONBIE \ WAVE/WAVE100 ifeq ($(JAPANESE), 1) RESOURCES += BITMAP/PIXEL_JP.bmp else RESOURCES += BITMAP/PIXEL.bmp endif OBJECTS = $(addprefix obj/$(FILENAME)/, $(addsuffix .o, $(SOURCES))) all: build/$(FILENAME) build/$(FILENAME): $(OBJECTS) @mkdir -p $(@D) @g++ $(CXXFLAGS) $^ -o $@ $(LIBS) @echo Finished compiling: $@ obj/$(FILENAME)/%.o: src/%.cpp @mkdir -p $(@D) @echo Compiling $^ @g++ $(CXXFLAGS) $^ -o $@ -c obj/$(FILENAME)/Resource.o: src/Resource.cpp $(addprefix src/Resource/, $(addsuffix .h, $(RESOURCES))) @mkdir -p $(@D) @echo Compiling $< @g++ $(CXXFLAGS) $< -o $@ -c src/Resource/%.h: res/% obj/bin2h @mkdir -p $(@D) @echo Converting $< @obj/bin2h $< $@ obj/bin2h: res/bin2h.c @mkdir -p $(@D) @echo Compiling $^ @gcc -O3 -s -static $^ -o $@ clean: @rm -rf build obj