ref: 37dcdcda34f6c34dbf40d8053b4769e07258e16f
dir: /src/NpcAct180.cpp/
#include "WindowsWrapper.h" #include "NpcAct.h" #include "MyChar.h" #include "NpChar.h" #include "Game.h" #include "Sound.h" #include "Back.h" #include "Triangle.h" //Water/wind particles void ActNpc199(NPCHAR *npc) { RECT rect[5]; rect[0] = {72, 16, 74, 18}; rect[1] = {74, 16, 76, 18}; rect[2] = {76, 16, 78, 18}; rect[3] = {78, 16, 80, 18}; rect[4] = {80, 16, 82, 18}; if (npc->act_no == 0) { npc->act_no = 1; npc->ani_no = Random(0, 2); switch (npc->direct) { case 0: npc->xm = -1; break; case 1: npc->ym = -1; break; case 2: npc->xm = 1; break; case 3: npc->ym = 1; break; } npc->xm *= (Random(4, 8) * 0x200) / 2; npc->ym *= (Random(4, 8) * 0x200) / 2; } if (++npc->ani_wait > 6) { npc->ani_wait = 0; ++npc->ani_no; } if (npc->ani_no > 4) npc->cond = 0; npc->x += npc->xm; npc->y += npc->ym; npc->rect = rect[npc->ani_no]; }