shithub: cstory

ref: 38ea875e11a64f5c3ff50fe49bcc70676c542d82
dir: /src/Backends/Rendering/Software.cpp/

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#include "../Rendering.h"

#include <stddef.h>
#include <stdlib.h>
#include <string.h>

#include "../Misc.h"
#include "../Window-Software.h"
#include "../../Attributes.h"

#define MIN(a, b) ((a) < (b) ? (a) : (b))
#define MAX(a, b) ((a) > (b) ? (a) : (b))

typedef struct RenderBackend_Surface
{
	unsigned char *pixels;
	unsigned int width;
	unsigned int height;
	unsigned int pitch;
} RenderBackend_Surface;

typedef struct RenderBackend_Glyph
{
	unsigned char *pixels;
	unsigned int width;
	unsigned int height;
} RenderBackend_Glyph;

static RenderBackend_Surface framebuffer;

static unsigned char glyph_colour_channels[3];
static RenderBackend_Surface *glyph_destination_surface;

RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, bool fullscreen)
{
	size_t pitch;
	framebuffer.pixels = WindowBackend_Software_CreateWindow(window_title, screen_width, screen_height, fullscreen, &pitch);
	framebuffer.width = screen_width;
	framebuffer.height = screen_height;
	framebuffer.pitch = pitch;

	if (framebuffer.pixels == NULL)
	{
		Backend_PrintError("Failed to create window");
		return NULL;
	}

	return &framebuffer;
}

void RenderBackend_Deinit(void)
{
	WindowBackend_Software_DestroyWindow();
}

void RenderBackend_DrawScreen(void)
{
	WindowBackend_Software_Display();
}

RenderBackend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned int height)
{
	RenderBackend_Surface *surface = (RenderBackend_Surface*)malloc(sizeof(RenderBackend_Surface));

	if (surface == NULL)
		return NULL;

	surface->pixels = (unsigned char*)malloc(width * height * 3);

	if (surface->pixels == NULL)
	{
		free(surface);
		return NULL;
	}

	surface->width = width;
	surface->height = height;
	surface->pitch = width * 3;

	return surface;
}

void RenderBackend_FreeSurface(RenderBackend_Surface *surface)
{
	if (surface == NULL)
		return;

	free(surface->pixels);
	free(surface);
}

bool RenderBackend_IsSurfaceLost(RenderBackend_Surface *surface)
{
	(void)surface;

	return false;
}

void RenderBackend_RestoreSurface(RenderBackend_Surface *surface)
{
	(void)surface;
}

unsigned char* RenderBackend_LockSurface(RenderBackend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height)
{
	(void)width;
	(void)height;

	if (surface == NULL)
		return NULL;

	*pitch = surface->pitch;
	return surface->pixels;
}

void RenderBackend_UnlockSurface(RenderBackend_Surface *surface, unsigned int width, unsigned int height)
{
	(void)surface;
	(void)width;
	(void)height;
}

ATTRIBUTE_HOT void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RenderBackend_Rect *rect, RenderBackend_Surface *destination_surface, long x, long y, bool colour_key)
{
	if (source_surface == NULL || destination_surface == NULL)
		return;

	RenderBackend_Rect rect_clamped;

	rect_clamped.left = rect->left;
	rect_clamped.top = rect->top;
	rect_clamped.right = rect->right;
	rect_clamped.bottom = rect->bottom;

	// Clamp the rect and coordinates so we don't write outside the pixel buffer
	long overflow;

	overflow = 0 - x;
	if (overflow > 0)
	{
		rect_clamped.left += overflow;
		x += overflow;
	}

	overflow = 0 - y;
	if (overflow > 0)
	{
		rect_clamped.top += overflow;
		y += overflow;
	}

	overflow = (x + (rect_clamped.right - rect_clamped.left)) - destination_surface->width;
	if (overflow > 0)
	{
		rect_clamped.right -= overflow;
	}

	overflow = (y + (rect_clamped.bottom - rect_clamped.top)) - destination_surface->height;
	if (overflow > 0)
	{
		rect_clamped.bottom -= overflow;
	}

	if (rect_clamped.bottom - rect_clamped.top <= 0)
		return;

	if (rect_clamped.right - rect_clamped.left <= 0)
		return;

	// Do the actual blitting
	if (colour_key)
	{
		for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j)
		{
			unsigned char *source_pointer = &source_surface->pixels[((rect_clamped.top + j) * source_surface->pitch) + (rect_clamped.left * 3)];
			unsigned char *destination_pointer = &destination_surface->pixels[((y + j) * destination_surface->pitch) + (x * 3)];

			for (long i = 0; i < rect_clamped.right - rect_clamped.left; ++i)
			{
				if (UNLIKELY(source_pointer[0] == 0 && source_pointer[1] == 0 && source_pointer[2] == 0))	// Assumes the colour key will always be #000000 (black)
				{
					source_pointer += 3;
					destination_pointer += 3;
				}
				else
				{
					*destination_pointer++ = *source_pointer++;
					*destination_pointer++ = *source_pointer++;
					*destination_pointer++ = *source_pointer++;
				}
			}
		}
	}
	else
	{
		for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j)
		{
			unsigned char *source_pointer = &source_surface->pixels[((rect_clamped.top + j) * source_surface->pitch) + (rect_clamped.left * 3)];
			unsigned char *destination_pointer = &destination_surface->pixels[((y + j) * destination_surface->pitch) + (x * 3)];

			memcpy(destination_pointer, source_pointer, (rect_clamped.right - rect_clamped.left) * 3);
		}
	}
}

ATTRIBUTE_HOT void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RenderBackend_Rect *rect, unsigned char red, unsigned char green, unsigned char blue)
{
	if (surface == NULL)
		return;

	RenderBackend_Rect rect_clamped;

	rect_clamped.left = rect->left;
	rect_clamped.top = rect->top;
	rect_clamped.right = rect->right;
	rect_clamped.bottom = rect->bottom;

	// Clamp the rect so it doesn't write outside the pixel buffer
	long overflow;

	overflow = 0 - rect_clamped.left;
	if (overflow > 0)
	{
		rect_clamped.left += overflow;
	}

	overflow = 0 - rect_clamped.top;
	if (overflow > 0)
	{
		rect_clamped.top += overflow;
	}

	overflow = rect_clamped.right - surface->width;
	if (overflow > 0)
	{
		rect_clamped.right -= overflow;
	}

	overflow = rect_clamped.bottom - surface->height;
	if (overflow > 0)
	{
		rect_clamped.bottom -= overflow;
	}

	if (rect_clamped.bottom - rect_clamped.top <= 0)
		return;

	if (rect_clamped.right - rect_clamped.left <= 0)
		return;

	for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j)
	{
		unsigned char *destination_pointer = &surface->pixels[((rect_clamped.top + j) * surface->pitch) + (rect_clamped.left * 3)];

		for (long i = 0; i < rect_clamped.right - rect_clamped.left; ++i)
		{
			*destination_pointer++ = red;
			*destination_pointer++ = green;
			*destination_pointer++ = blue;
		}
	}
}

RenderBackend_Glyph* RenderBackend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch)
{
	RenderBackend_Glyph *glyph = (RenderBackend_Glyph*)malloc(sizeof(RenderBackend_Glyph));

	if (glyph == NULL)
		return NULL;

	glyph->pixels = (unsigned char*)malloc(width * height);

	if (glyph->pixels == NULL)
	{
		free(glyph);
		return NULL;
	}

	for (unsigned int y = 0; y < height; ++y)
		memcpy(&glyph->pixels[y * width], &pixels[y * pitch], width);

	glyph->width = width;
	glyph->height = height;

	return glyph;
}

void RenderBackend_UnloadGlyph(RenderBackend_Glyph *glyph)
{
	if (glyph == NULL)
		return;

	free(glyph->pixels);
	free(glyph);
}

void RenderBackend_PrepareToDrawGlyphs(RenderBackend_Surface *destination_surface, const unsigned char *colour_channels)
{
	if (destination_surface == NULL)
		return;

	glyph_destination_surface = destination_surface;

	memcpy(glyph_colour_channels, colour_channels, sizeof(glyph_colour_channels));
}

void RenderBackend_DrawGlyph(RenderBackend_Glyph *glyph, long x, long y)
{
	if (glyph == NULL)
		return;

	for (unsigned int iy = MAX(-y, 0); y + iy < MIN(y + glyph->height, glyph_destination_surface->height); ++iy)
	{
		for (unsigned int ix = MAX(-x, 0); x + ix < MIN(x + glyph->width, glyph_destination_surface->width); ++ix)
		{
			const unsigned char alpha_int = glyph->pixels[iy * glyph->width + ix];

			if (alpha_int != 0)
			{
				const float alpha = alpha_int / 255.0f;

				unsigned char *bitmap_pixel = glyph_destination_surface->pixels + (y + iy) * glyph_destination_surface->pitch + (x + ix) * 3;

				for (unsigned int j = 0; j < 3; ++j)
					bitmap_pixel[j] = (unsigned char)((glyph_colour_channels[j] * alpha) + (bitmap_pixel[j] * (1.0f - alpha)));	// Alpha blending
			}
		}
	}
}

void RenderBackend_FlushGlyphs(void)
{
	
}

void RenderBackend_HandleRenderTargetLoss(void)
{
	// No problem for us
}

void RenderBackend_HandleWindowResize(unsigned int width, unsigned int height)
{
	WindowBackend_Software_HandleWindowResize(width, height);
}