ref: 3a10bf57cbaa044693ce7e4ec0e0c7d1ed6a7534
dir: /DoConfig/DoConfig.cpp/
/* This program is free software. It comes without any warranty, to * the extent permitted by applicable law. You can redistribute it * and/or modify it under the terms of the Do What The F*** You Want * To Public License, Version 2, as published by Sam Hocevar. See * http://sam.zoy.org/wtfpl/COPYING for more details. */ #include <cstdlib> #include <fstream> #include "FL/Fl.H" #include "FL/Fl_Window.H" #include "FL/Fl_Radio_Round_Button.H" #include "FL/Fl_Choice.H" #include "FL/Fl_Check_Button.H" #include <FL/Fl_Button.H> #include <FL/Fl_Group.H> #include <FL/Fl_Menu_Item.H> #include <FL/Fl_Round_Button.H> #include <FL/Enumerations.H> #define MAGIC "DOUKUTSU20041206" #define FONT "Courier New" struct data{ char magic[32]; char font[64]; unsigned char move[4]; unsigned char attack[4]; unsigned char okay[4]; unsigned char display[4]; unsigned char useJoy[4]; unsigned char buttons[8][4]; }; class RadioRow{ public: RadioRow(char offset); int value(); void value(int input); private: Fl_Group *group; Fl_Radio_Round_Button *buttons[6]; Fl_Group *label; }; static data config = {MAGIC, FONT}; static unsigned long CharsToLong(unsigned char *chars) { return (chars[3] << 24) | (chars[2] << 16) | (chars[1] << 8) | chars[0]; } static void LongToChars(unsigned long long_var, unsigned char *chars) { chars[0] = long_var & 0xFF; chars[1] = (long_var >> 8) & 0xFF; chars[2] = (long_var >> 16) & 0xFF; chars[3] = (long_var >> 24) & 0xFF; } RadioRow::RadioRow(char offset){ char *temp = new char[2]; *(temp) = (char)(49+offset); //Muhahahahahahah! *(temp+1) = '\0'; this->group = new Fl_Group(140+offset*30, 150, 30, 180); this->group->label(temp); this->group->align(FL_ALIGN_TOP_LEFT); for(char i=0;i<6;i++){ this->buttons[i] = new Fl_Radio_Round_Button(140+offset*30, 150+30*i, 30, 30); } this->group->end(); } int RadioRow::value(){ char i; for(i=0;i<6;i++){ if(this->buttons[i]->value()){ return (int)i; } } return 0; } void RadioRow::value(int input){ this->buttons[input]->setonly(); } Fl_Round_Button *movear; Fl_Round_Button *movegt; Fl_Round_Button *buttonxz; Fl_Round_Button *buttonzx; Fl_Round_Button *okayjump; Fl_Round_Button *okayattack; Fl_Choice *displaychoice; Fl_Check_Button *joychoice; Fl_Group *joystuffcontainer; RadioRow *joyRows[8]; void quit(Fl_Widget*, void*){ std::exit(0); } void activatejoy(Fl_Widget*, void*){ if(joystuffcontainer->active()){ joystuffcontainer->deactivate(); } else { joystuffcontainer->activate(); } } void read_Config(){ std::fstream fd; fd.open("Config.dat", std::ios::in | std::ios::binary); fd.read((char*)&config, sizeof(config)); fd.close(); if (CharsToLong(config.move) == 0){ movear->setonly(); } else { movegt->setonly(); } if (CharsToLong(config.attack) == 0){ buttonxz->setonly(); } else { buttonzx->setonly(); } if (CharsToLong(config.okay) == 0){ okayjump->setonly(); }else{ okayattack->setonly(); } displaychoice->value(CharsToLong(config.display)); joychoice->value(CharsToLong(config.useJoy)); if( !CharsToLong(config.useJoy) ){ joystuffcontainer->deactivate(); } for(char i=0;i<8;i++){ const unsigned long button = CharsToLong(config.buttons[i]); if(button<9 && button>0){ const unsigned int button_lookup[6] = {0, 1, 2, 4, 5, 3}; joyRows[i]->value(button_lookup[button-1]); } } } void write_Config(Fl_Widget*, void*){ LongToChars(movegt->value(), config.move); LongToChars(buttonzx->value(), config.attack); LongToChars(okayattack->value(), config.okay); LongToChars(displaychoice->value(), config.display); LongToChars(joychoice->value(), config.useJoy); for(char i =0;i<8;i++){ const unsigned int button_lookup[6] = {0, 1, 2, 5, 3, 4}; LongToChars(button_lookup[joyRows[i]->value()]+1, config.buttons[i]); } std::fstream fd; fd.open("Config.dat", std::ios::out | std::ios::binary); fd.write((char*)&config, sizeof(config)); fd.close(); exit(0); } int main(int argc, char* argv[]){ Fl_Window *mainw = new Fl_Window(400, 380, "DoConfig - Doukutsu Monogatari Settings"); Fl_Group *movegroup = new Fl_Group(10, 10, 185, 50); movegroup->box(FL_THIN_DOWN_BOX); movear = new Fl_Radio_Round_Button(10, 10, 185, 20, "Arrows for Movement"); movear->setonly(); movegt = new Fl_Radio_Round_Button(10, 40, 185, 20, "<>? for Movement"); movegroup->end(); Fl_Group *buttongroup = new Fl_Group(10, 70, 185, 50); buttongroup->box(FL_THIN_DOWN_BOX); buttonxz = new Fl_Radio_Round_Button(10, 70, 185, 20, "Z=Jump; X=Attack"); buttonxz->setonly(); buttonzx = new Fl_Radio_Round_Button(10, 100, 185, 20, "X=Jump; Z=Attack"); buttongroup->end(); Fl_Group *okaygroup = new Fl_Group(205, 10, 185, 50); okaygroup->box(FL_THIN_DOWN_BOX); okayjump = new Fl_Radio_Round_Button(205, 10, 185, 20, "Jump=Okay"); okayjump->setonly(); okayattack = new Fl_Radio_Round_Button(205, 40, 185, 20, "Attack=Okay"); okaygroup->end(); displaychoice = new Fl_Choice(205, 70, 185, 20); Fl_Menu_Item screens[] = { {"Fullscreen 16-bit"}, {"Windowed 320x240"}, {"Windowed 640x480"}, {"Fullscreen 24-bit"}, {"Fullscreen 32-bit"}, {0}}; displaychoice->menu(screens); joychoice = new Fl_Check_Button(205, 100, 185, 20, "Use Joypad"); joychoice->callback(&activatejoy); joystuffcontainer = new Fl_Group(10, 130, 380, 200); joystuffcontainer->box(FL_THIN_DOWN_BOX); for(char i=0;i<8;i++){ joyRows[i] = new RadioRow(i); } //There's no Label class alright? I'll switch it as soon as one is introduced. Fl_Group *labeljump = new Fl_Group(10, 150, 10, 20); labeljump->label("Jump:"); labeljump->align(FL_ALIGN_RIGHT); labeljump->end(); Fl_Group *labelattack = new Fl_Group(10, 180, 10, 20); labelattack->label("Attack:"); labelattack->align(FL_ALIGN_RIGHT); labelattack->end(); Fl_Group *labelweaponup = new Fl_Group(10, 210, 10, 20); labelweaponup->label("Weapon+:"); labelweaponup->align(FL_ALIGN_RIGHT); labelweaponup->end(); Fl_Group *labelweapondown = new Fl_Group(10, 240, 10, 20); labelweapondown->label("Weapon-:"); labelweapondown->align(FL_ALIGN_RIGHT); labelweapondown->end(); Fl_Group *labelitem = new Fl_Group(10, 270, 10, 20); labelitem->label("Items:"); labelitem->align(FL_ALIGN_RIGHT); labelitem->end(); Fl_Group *labelmap = new Fl_Group(10, 300, 10, 20); labelmap->label("Map:"); labelmap->align(FL_ALIGN_RIGHT); labelmap->end(); joystuffcontainer->end(); Fl_Button *okaybutton = new Fl_Button(10, 340, 185, 30, "Okay"); okaybutton->callback(&write_Config); Fl_Button *cancelbutton = new Fl_Button(205, 340, 185, 30, "Cancel"); cancelbutton->callback(&quit); mainw->end(); mainw->show(argc, argv); read_Config(); Fl::option(Fl::OPTION_VISIBLE_FOCUS, false); return Fl::run(); }