ref: 3d42044917bb626be804f22a4dbd242856f448e8
dir: /external/SDL2/src/video/SDL_fillrect.c/
/* Simple DirectMedia Layer Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "../SDL_internal.h" #include "SDL_video.h" #include "SDL_blit.h" #ifdef __SSE__ /* *INDENT-OFF* */ #ifdef _MSC_VER #define SSE_BEGIN \ __m128 c128; \ c128.m128_u32[0] = color; \ c128.m128_u32[1] = color; \ c128.m128_u32[2] = color; \ c128.m128_u32[3] = color; #else #define SSE_BEGIN \ __m128 c128; \ DECLARE_ALIGNED(Uint32, cccc[4], 16); \ cccc[0] = color; \ cccc[1] = color; \ cccc[2] = color; \ cccc[3] = color; \ c128 = *(__m128 *)cccc; #endif #define SSE_WORK \ for (i = n / 64; i--;) { \ _mm_stream_ps((float *)(p+0), c128); \ _mm_stream_ps((float *)(p+16), c128); \ _mm_stream_ps((float *)(p+32), c128); \ _mm_stream_ps((float *)(p+48), c128); \ p += 64; \ } #define SSE_END #define DEFINE_SSE_FILLRECT(bpp, type) \ static void \ SDL_FillRect##bpp##SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \ { \ int i, n; \ Uint8 *p = NULL; \ \ SSE_BEGIN; \ \ while (h--) { \ n = w * bpp; \ p = pixels; \ \ if (n > 63) { \ int adjust = 16 - ((uintptr_t)p & 15); \ if (adjust < 16) { \ n -= adjust; \ adjust /= bpp; \ while (adjust--) { \ *((type *)p) = (type)color; \ p += bpp; \ } \ } \ SSE_WORK; \ } \ if (n & 63) { \ int remainder = (n & 63); \ remainder /= bpp; \ while (remainder--) { \ *((type *)p) = (type)color; \ p += bpp; \ } \ } \ pixels += pitch; \ } \ \ SSE_END; \ } static void SDL_FillRect1SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h) { int i, n; SSE_BEGIN; while (h--) { Uint8 *p = pixels; n = w; if (n > 63) { int adjust = 16 - ((uintptr_t)p & 15); if (adjust) { n -= adjust; SDL_memset(p, color, adjust); p += adjust; } SSE_WORK; } if (n & 63) { int remainder = (n & 63); SDL_memset(p, color, remainder); } pixels += pitch; } SSE_END; } /* DEFINE_SSE_FILLRECT(1, Uint8) */ DEFINE_SSE_FILLRECT(2, Uint16) DEFINE_SSE_FILLRECT(4, Uint32) /* *INDENT-ON* */ #endif /* __SSE__ */ static void SDL_FillRect1(Uint8 * pixels, int pitch, Uint32 color, int w, int h) { int n; Uint8 *p = NULL; while (h--) { n = w; p = pixels; if (n > 3) { switch ((uintptr_t) p & 3) { case 1: *p++ = (Uint8) color; --n; /* fallthrough */ case 2: *p++ = (Uint8) color; --n; /* fallthrough */ case 3: *p++ = (Uint8) color; --n; /* fallthrough */ } SDL_memset4(p, color, (n >> 2)); } if (n & 3) { p += (n & ~3); switch (n & 3) { case 3: *p++ = (Uint8) color; /* fallthrough */ case 2: *p++ = (Uint8) color; /* fallthrough */ case 1: *p++ = (Uint8) color; /* fallthrough */ } } pixels += pitch; } } static void SDL_FillRect2(Uint8 * pixels, int pitch, Uint32 color, int w, int h) { int n; Uint16 *p = NULL; while (h--) { n = w; p = (Uint16 *) pixels; if (n > 1) { if ((uintptr_t) p & 2) { *p++ = (Uint16) color; --n; } SDL_memset4(p, color, (n >> 1)); } if (n & 1) { p[n - 1] = (Uint16) color; } pixels += pitch; } } static void SDL_FillRect3(Uint8 * pixels, int pitch, Uint32 color, int w, int h) { #if SDL_BYTEORDER == SDL_LIL_ENDIAN Uint8 b1 = (Uint8) (color & 0xFF); Uint8 b2 = (Uint8) ((color >> 8) & 0xFF); Uint8 b3 = (Uint8) ((color >> 16) & 0xFF); #elif SDL_BYTEORDER == SDL_BIG_ENDIAN Uint8 b1 = (Uint8) ((color >> 16) & 0xFF); Uint8 b2 = (Uint8) ((color >> 8) & 0xFF); Uint8 b3 = (Uint8) (color & 0xFF); #endif int n; Uint8 *p = NULL; while (h--) { n = w; p = pixels; while (n--) { *p++ = b1; *p++ = b2; *p++ = b3; } pixels += pitch; } } static void SDL_FillRect4(Uint8 * pixels, int pitch, Uint32 color, int w, int h) { while (h--) { SDL_memset4(pixels, color, w); pixels += pitch; } } /* * This function performs a fast fill of the given rectangle with 'color' */ int SDL_FillRect(SDL_Surface * dst, const SDL_Rect * rect, Uint32 color) { SDL_Rect clipped; Uint8 *pixels; if (!dst) { return SDL_SetError("Passed NULL destination surface"); } /* This function doesn't work on surfaces < 8 bpp */ if (dst->format->BitsPerPixel < 8) { return SDL_SetError("SDL_FillRect(): Unsupported surface format"); } /* If 'rect' == NULL, then fill the whole surface */ if (rect) { /* Perform clipping */ if (!SDL_IntersectRect(rect, &dst->clip_rect, &clipped)) { return 0; } rect = &clipped; } else { rect = &dst->clip_rect; /* Don't attempt to fill if the surface's clip_rect is empty */ if (SDL_RectEmpty(rect)) { return 0; } } /* Perform software fill */ if (!dst->pixels) { return SDL_SetError("SDL_FillRect(): You must lock the surface"); } pixels = (Uint8 *) dst->pixels + rect->y * dst->pitch + rect->x * dst->format->BytesPerPixel; switch (dst->format->BytesPerPixel) { case 1: { color |= (color << 8); color |= (color << 16); #ifdef __SSE__ if (SDL_HasSSE()) { SDL_FillRect1SSE(pixels, dst->pitch, color, rect->w, rect->h); break; } #endif SDL_FillRect1(pixels, dst->pitch, color, rect->w, rect->h); break; } case 2: { color |= (color << 16); #ifdef __SSE__ if (SDL_HasSSE()) { SDL_FillRect2SSE(pixels, dst->pitch, color, rect->w, rect->h); break; } #endif SDL_FillRect2(pixels, dst->pitch, color, rect->w, rect->h); break; } case 3: /* 24-bit RGB is a slow path, at least for now. */ { SDL_FillRect3(pixels, dst->pitch, color, rect->w, rect->h); break; } case 4: { #ifdef __SSE__ if (SDL_HasSSE()) { SDL_FillRect4SSE(pixels, dst->pitch, color, rect->w, rect->h); break; } #endif SDL_FillRect4(pixels, dst->pitch, color, rect->w, rect->h); break; } } /* We're done! */ return 0; } int SDL_FillRects(SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color) { int i; int status = 0; if (!rects) { return SDL_SetError("SDL_FillRects() passed NULL rects"); } for (i = 0; i < count; ++i) { status += SDL_FillRect(dst, &rects[i], color); } return status; } /* vi: set ts=4 sw=4 expandtab: */