ref: 3d94702bea267035144836a5929129fd848b4d79
dir: /DoConfig/fltk/src/Fl_Tiled_Image.cxx/
// // "$Id$" // // Tiled image code for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2015 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #include <FL/Fl.H> #include <FL/Fl_Tiled_Image.H> #include <FL/Fl_Window.H> #include <FL/fl_draw.H> /** The constructors create a new tiled image containing the specified image. Use a width and height of 0 to tile the whole window/widget. \note Due to implementation constraints in FLTK 1.3.3 and later width and height of 0 may not work as expected when used as background image in widgets other than windows. You may need to center and clip the image (label) and set the label type to FL_NORMAL_LABEL. Doing so will let the tiled image fill the whole widget as its background image. Other combinations of label flags may or may not work. \code #include "bg.xpm" Fl_Pixmap *bg_xpm = new Fl_Pixmap(bg_xpm); Fl_Tiled_Image *bg_tiled = new Fl_Tiled_Image(bg_xpm,0,0); Fl_Box *box = new Fl_Box(40,40,300,100,""); box->box(FL_UP_BOX); box->labeltype(FL_NORMAL_LABEL); box->align(FL_ALIGN_INSIDE | FL_ALIGN_CENTER | FL_ALIGN_CLIP); box->image(bg_tiled); \endcode \note Setting an image (label) for a window may not work as expected due to implementation constraints in FLTK 1.3.x and maybe later. The reason is the way Fl::scheme() initializes the window's label type and image. A possible workaround is to use another Fl_Group as the only child widget and to set the background image for this group as described above. \todo Fix Fl_Tiled_Image as background image for widgets and windows and fix the implementation of Fl::scheme(const char *). */ Fl_Tiled_Image::Fl_Tiled_Image(Fl_Image *i, // I - Image to tile int W, // I - Width of tiled area int H) : // I - Height of tiled area Fl_Image(W,H,0) { image_ = i; alloc_image_ = 0; // giving to the tiled image the screen size may fail with multiscreen // configurations, so we leave it with w = h = 0 (STR #3106) // if (W == 0) w(Fl::w()); // if (H == 0) h(Fl::h()); } /** The destructor frees all memory and server resources that are used by the tiled image. */ Fl_Tiled_Image::~Fl_Tiled_Image() { if (alloc_image_) delete image_; } // // 'Fl_Tiled_Image::copy()' - Copy and resize a tiled image... // Fl_Image * // O - New image Fl_Tiled_Image::copy(int W, // I - New width int H) { // I - New height if (W == w() && H == h()) return this; else return new Fl_Tiled_Image(image_, W, H); } // // 'Fl_Tiled_Image::color_average()' - Blend colors... // void Fl_Tiled_Image::color_average(Fl_Color c, // I - Color to blend with float i) { // I - Blend fraction if (!alloc_image_) { image_ = image_->copy(); alloc_image_ = 1; } image_->color_average(c, i); } // // 'Fl_Tiled_Image::desaturate()' - Convert the image to grayscale... // void Fl_Tiled_Image::desaturate() { if (!alloc_image_) { image_ = image_->copy(); alloc_image_ = 1; } image_->desaturate(); } // // 'Fl_Tiled_Image::draw()' - Draw a tiled image. // /** Draws a tiled image. Tiled images can be used as background images for widgets and windows. However, due to implementation constraints, you must take care when setting label types and alignment flags. Only certain combinations work as expected, others may yield unexpected results and undefined behavior. This draw method can draw multiple copies of one image in an area given by \p X, \p Y, \p W, \p H. The optional arguments \p cx and \p cy can be used to crop the image starting at offsets (cx, cy). \p cx and \p cy must be \>= 0 (negative values are ignored). If one of the values is greater than the image width or height resp. (\p cx \>= image()->w() or \p cy \>= image()->h()) nothing is drawn, because the resulting image would be empty. After calculating the resulting image size the image is drawn as often as necessary to fill the given area, starting at the top left corner. If both \p W and \p H are 0 the image is repeated as often as necessary to fill the entire window, unless there is a valid clip region. If you want to fill only one particular widget's background, then you should either set a clip region in your draw() method or use the label alignment flags \p FL_ALIGN_INSIDE|FL_ALIGN_CLIP to make sure the image is clipped. This may be improved in a later version of the library. */ void Fl_Tiled_Image::draw(int X, // I - Starting X position int Y, // I - Starting Y position int W, // I - Width of area to be filled int H, // I - Height of area to be filled int cx, // I - "Source" X position int cy) { // I - "Source" Y position int iw = image_->w(); // effective image width int ih = image_->h(); // effective image height if (!iw || !ih) return; if (cx >= iw || cy >= ih) return; if (cx < 0) cx = 0; // ignore negative values if (cy < 0) cy = 0; // W and H null means the image is potentially as large as the current window // or widget. The latter can not be checked here, hence we use the whole // window as well and rely on appropriate clipping. See comments above. // This should be fixed! (AlbrechtS, 01 Mar 2015) if (W == 0 && H == 0 && Fl_Window::current()) { W = Fl_Window::current()->w(); H = Fl_Window::current()->h(); X = Y = 0; } if (W == 0 || H == 0) return; fl_push_clip(X, Y, W, H); if (cx > 0) iw -= cx; // crop image if (cy > 0) ih -= cy; for (int yy = Y; yy < H; yy += ih) { if (fl_not_clipped(X,yy,W,ih)) { for (int xx = X; xx < W; xx += iw) { if (fl_not_clipped(xx,yy,iw,ih)) { image_->draw(xx,yy,iw,ih,cx,cy); } } } } fl_pop_clip(); } // // End of "$Id$". //