ref: 3dd904adf60951b0be02454fbcefa91757606f49
dir: /src/CommonDefines.h/
#pragma once #define WINDOW_WIDTH 320 #define WINDOW_HEIGHT 240 #define TILES_TO_PIXELS(x) ((int)((x) * 0x10)) #define PIXELS_TO_TILES(x) ((int)((x) / 0x10)) #define PIXELS_TO_UNITS(x) ((int)((x) * 0x200)) #define UNITS_TO_PIXELS(x) ((int)((x) / 0x200)) #define TILES_TO_UNITS(x) ((int)((x) * (0x200 * 0x10))) #define UNITS_TO_TILES(x) ((int)((x) / (0x200 * 0x10))) enum Collisions { COLL_LEFT_WALL = 1, // Touching a left wall COLL_CEILING = 2, // Touching a ceiling COLL_RIGHT_WALL = 4, // Touching a right wall COLL_GROUND = 8 // Touching the ground // To be continued }; enum Direction { DIR_LEFT = 0, DIR_UP = 1, DIR_RIGHT = 2, DIR_DOWN = 3, DIR_AUTO = 4 };