ref: 3f8ead09d6abba46b2bdff8cefc43d6545bcf6bc
parent: e094f2ff6818c0b05cbd559e668295cd307c3e6c
author: Clownacy <Clownacy@users.noreply.github.com>
date: Mon Aug 12 21:31:08 EDT 2019
Renderer backend simplification part 1: Draw.cpp and Software.cpp By emulating the DirectDraw code more closely, I can simplify the renderer backend API.
--- a/src/Backends/Rendering.h
+++ b/src/Backends/Rendering.h
@@ -15,7 +15,7 @@
typedef struct Backend_Glyph Backend_Glyph;
SDL_Window* Backend_CreateWindow(const char *title, int width, int height);
-BOOL Backend_Init(SDL_Window *window);
+Backend_Surface* Backend_Init(SDL_Window *window);
void Backend_Deinit(void);
void Backend_DrawScreen(void);
Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height);
@@ -22,15 +22,11 @@
void Backend_FreeSurface(Backend_Surface *surface);
unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch);
void Backend_UnlockSurface(Backend_Surface *surface);
-void Backend_BlitToSurface(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y);
-void Backend_BlitToScreen(Backend_Surface *source_surface, const RECT *rect, long x, long y, BOOL colour_key);
-void Backend_ColourFillToSurface(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue);
-void Backend_ColourFillToScreen(const RECT *rect, unsigned char red, unsigned char green, unsigned char blue);
-void Backend_ScreenToSurface(Backend_Surface *surface, const RECT *rect);
+void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key);
+void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue);
BOOL Backend_SupportsSubpixelGlyph(void);
Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, unsigned char pixel_mode);
void Backend_UnloadGlyph(Backend_Glyph *glyph);
-void Backend_DrawGlyphToSurface(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours);
-void Backend_DrawGlyphToScreen(Backend_Glyph *glyph, long x, long y, const unsigned char *colours);
+void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours);
void Backend_HandleDeviceLoss(void);
void Backend_HandleWindowResize(void);
--- a/src/Backends/Rendering/SDLSurface.cpp
+++ b/src/Backends/Rendering/SDLSurface.cpp
@@ -57,8 +57,10 @@
return TRUE;
}
-void Backend_Deinit(void)
+void Backend_Deinit(Backend_Surface *framebuffer_surface)
{
+ (void)framebuffer_surface;
+
SDL_FreeSurface(framebuffer.sdl_surface);
}
--- a/src/Backends/Rendering/Software.cpp
+++ b/src/Backends/Rendering/Software.cpp
@@ -30,9 +30,8 @@
} Backend_Glyph;
static SDL_Window *window;
-static SDL_Surface *window_surface;
-static SDL_Surface *screen_surface;
-
+static SDL_Surface *window_sdlsurface;
+static SDL_Surface *framebuffer_sdlsurface;
static Backend_Surface framebuffer;
SDL_Window* Backend_CreateWindow(const char *title, int width, int height)
@@ -40,33 +39,33 @@
return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
}
-BOOL Backend_Init(SDL_Window *p_window)
+Backend_Surface* Backend_Init(SDL_Window *p_window)
{
window = p_window;
- window_surface = SDL_GetWindowSurface(window);
+ window_sdlsurface = SDL_GetWindowSurface(window);
- screen_surface = SDL_CreateRGBSurfaceWithFormat(0, window_surface->w, window_surface->h, 0, SDL_PIXELFORMAT_RGB24);
+ framebuffer_sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, window_sdlsurface->w, window_sdlsurface->h, 0, SDL_PIXELFORMAT_RGB24);
- if (screen_surface == NULL)
- return FALSE;
+ if (framebuffer_sdlsurface == NULL)
+ return NULL;
- framebuffer.pixels = (unsigned char*)screen_surface->pixels;
- framebuffer.width = screen_surface->w;
- framebuffer.height = screen_surface->h;
- framebuffer.pitch = screen_surface->pitch;
+ framebuffer.pixels = (unsigned char*)framebuffer_sdlsurface->pixels;
+ framebuffer.width = framebuffer_sdlsurface->w;
+ framebuffer.height = framebuffer_sdlsurface->h;
+ framebuffer.pitch = framebuffer_sdlsurface->pitch;
- return TRUE;
+ return &framebuffer;
}
void Backend_Deinit(void)
{
- SDL_FreeSurface(screen_surface);
+ SDL_FreeSurface(framebuffer_sdlsurface);
}
void Backend_DrawScreen(void)
{
- SDL_BlitSurface(screen_surface, NULL, window_surface, NULL);
+ SDL_BlitSurface(framebuffer_sdlsurface, NULL, window_sdlsurface, NULL);
SDL_UpdateWindowSurface(window);
}
@@ -115,7 +114,7 @@
(void)surface;
}
-static void BlitCommon(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
+void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
{
if (source_surface == NULL || destination_surface == NULL)
return;
@@ -198,18 +197,8 @@
}
}
-void Backend_BlitToSurface(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y)
+void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
{
- BlitCommon(source_surface, rect, destination_surface, x, y, TRUE);
-}
-
-void Backend_BlitToScreen(Backend_Surface *source_surface, const RECT *rect, long x, long y, BOOL colour_key)
-{
- BlitCommon(source_surface, rect, &framebuffer, x, y, colour_key);
-}
-
-void Backend_ColourFillToSurface(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
-{
if (surface == NULL)
return;
@@ -266,16 +255,6 @@
}
}
-void Backend_ColourFillToScreen(const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
-{
- Backend_ColourFillToSurface(&framebuffer, rect, red, green, blue);
-}
-
-void Backend_ScreenToSurface(Backend_Surface *surface, const RECT *rect)
-{
- BlitCommon(&framebuffer, rect, surface, rect->left, rect->top, FALSE);
-}
-
BOOL Backend_SupportsSubpixelGlyph(void)
{
return TRUE; // It's a software renderer, baby
@@ -352,7 +331,7 @@
free(glyph);
}
-void Backend_DrawGlyphToSurface(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
+void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
{
if (glyph == NULL || surface == NULL)
return;
@@ -419,11 +398,6 @@
}
}
-void Backend_DrawGlyphToScreen(Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
-{
- Backend_DrawGlyphToSurface(&framebuffer, glyph, x, y, colours);
-}
-
void Backend_HandleDeviceLoss(void)
{
// No problem for us
@@ -433,5 +407,5 @@
{
// https://wiki.libsdl.org/SDL_GetWindowSurface
// We need to fetch a new surface pointer
- window_surface = SDL_GetWindowSurface(window);
+ window_sdlsurface = SDL_GetWindowSurface(window);
}
--- a/src/Draw.cpp
+++ b/src/Draw.cpp
@@ -26,16 +26,11 @@
int magnification;
BOOL fullscreen;
-struct SURFACE
-{
- BOOL in_use;
- Backend_Surface *backend;
-};
+static Backend_Surface *surf[SURFACE_ID_MAX];
+static Backend_Surface *framebuffer;
-SURFACE surf[SURFACE_ID_MAX];
+static FontObject *gFont;
-FontObject *gFont;
-
#define FRAMERATE 20
BOOL Flip_SystemTask(HWND hWnd)
@@ -99,8 +94,9 @@
rgb24_pixel_format = SDL_AllocFormat(SDL_PIXELFORMAT_RGB24);
- // Create renderer
- if (!Backend_Init(gWindow))
+ framebuffer = Backend_Init(gWindow);
+
+ if (framebuffer == NULL)
return FALSE;
return TRUE;
@@ -109,8 +105,14 @@
void EndDirectDraw()
{
// Release all surfaces
- for (int i = 0; i < SURFACE_ID_MAX; i++)
- ReleaseSurface(i);
+ for (int i = 0; i < SURFACE_ID_MAX; ++i)
+ {
+ if (surf[i])
+ {
+ Backend_FreeSurface(surf[i]);
+ surf[i] = NULL;
+ }
+ }
Backend_Deinit();
@@ -133,10 +135,10 @@
void ReleaseSurface(int s)
{
// Release the surface we want to release
- if (surf[s].in_use)
+ if (surf[s])
{
- Backend_FreeSurface(surf[s].backend);
- surf[s].in_use = FALSE;
+ Backend_FreeSurface(surf[s]);
+ surf[s] = NULL;
}
}
@@ -156,7 +158,7 @@
}
else
{
- if (surf[surf_no].in_use)
+ if (surf[surf_no])
{
printf("Tried to create drawable surface at occupied slot (%d)\n", surf_no);
}
@@ -163,17 +165,12 @@
else
{
// Create surface
- surf[surf_no].backend = Backend_CreateSurface(bxsize * magnification, bysize * magnification);
+ surf[surf_no] = Backend_CreateSurface(bxsize * magnification, bysize * magnification);
- if (surf[surf_no].backend == NULL)
- {
+ if (surf[surf_no] == NULL)
printf("Failed to create backend surface %d\n", surf_no);
- }
else
- {
- surf[surf_no].in_use = TRUE;
success = TRUE;
- }
}
}
@@ -190,7 +187,7 @@
}
else
{
- if (create_surface && surf[surf_no].in_use)
+ if (create_surface && surf[surf_no])
{
printf("Tried to create drawable surface at occupied slot (%d)\n", surf_no);
}
@@ -217,7 +214,7 @@
{
// IF YOU WANT TO ADD HD SPRITES, THIS IS THE CODE YOU SHOULD EDIT
unsigned int pitch;
- unsigned char *pixels = Backend_LockSurface(surf[surf_no].backend, &pitch);
+ unsigned char *pixels = Backend_LockSurface(surf[surf_no], &pitch);
if (magnification == 1)
{
@@ -258,7 +255,7 @@
}
}
- Backend_UnlockSurface(surf[surf_no].backend);
+ Backend_UnlockSurface(surf[surf_no]);
SDL_FreeSurface(converted_surface);
success = TRUE;
}
@@ -362,7 +359,7 @@
RECT frameRect;
ScaleRect(rect, &frameRect);
- Backend_ScreenToSurface(surf[surf_no].backend, &frameRect);
+ Backend_Blit(surf[surf_no], &frameRect, framebuffer, frameRect.left, frameRect.top, FALSE);
}
static void DrawBitmap(const RECT *rcView, int x, int y, const RECT *rect, Surface_Ids surf_no, BOOL transparent)
@@ -402,7 +399,7 @@
frameRect.bottom *= magnification;
// Draw to screen
- Backend_BlitToScreen(surf[surf_no].backend, &frameRect, x * magnification, y * magnification, transparent);
+ Backend_Blit(surf[surf_no], &frameRect, framebuffer, x * magnification, y * magnification, transparent);
}
void PutBitmap3(const RECT *rcView, int x, int y, const RECT *rect, Surface_Ids surf_no) // Transparency
@@ -421,7 +418,7 @@
RECT frameRect;
ScaleRect(rect, &frameRect);
- Backend_BlitToSurface(surf[from].backend, &frameRect, surf[to].backend, x * magnification, y * magnification);
+ Backend_Blit(surf[from], &frameRect, surf[to], x * magnification, y * magnification, TRUE);
}
unsigned long GetCortBoxColor(unsigned long col)
@@ -442,7 +439,7 @@
const unsigned char col_green = (unsigned char)((col >> 8) & 0xFF);
const unsigned char col_blue = (unsigned char)((col >> 16) & 0xFF);
- Backend_ColourFillToScreen(&destRect, col_red, col_green, col_blue);
+ Backend_ColourFill(framebuffer, &destRect, col_red, col_green, col_blue);
}
void CortBox2(const RECT *rect, unsigned long col, Surface_Ids surf_no)
@@ -456,7 +453,7 @@
const unsigned char col_green = (unsigned char)((col >> 8) & 0xFF);
const unsigned char col_blue = (unsigned char)((col >> 16) & 0xFF);
- Backend_ColourFillToSurface(surf[surf_no].backend, &destRect, col_red, col_green, col_blue);
+ Backend_ColourFill(surf[surf_no], &destRect, col_red, col_green, col_blue);
}
#ifdef WINDOWS
@@ -560,12 +557,12 @@
void PutText(int x, int y, const char *text, unsigned long color)
{
- DrawText(gFont, NULL, x * magnification, y * magnification, color, text, strlen(text));
+ DrawText(gFont, framebuffer, x * magnification, y * magnification, color, text, strlen(text));
}
void PutText2(int x, int y, const char *text, unsigned long color, Surface_Ids surf_no)
{
- DrawText(gFont, surf[surf_no].backend, x * magnification, y * magnification, color, text, strlen(text));
+ DrawText(gFont, surf[surf_no], x * magnification, y * magnification, color, text, strlen(text));
}
void EndTextObject()
--- a/src/Draw.h
+++ b/src/Draw.h
@@ -50,10 +50,6 @@
SURFACE_ID_MAX = 40
} Surface_Ids;
-struct SURFACE;
-
-extern SURFACE surf[SURFACE_ID_MAX];
-
BOOL Flip_SystemTask(HWND hWnd);
SDL_Window* CreateWindow(const char *title, int width, int height);
BOOL StartDirectDraw(int lMagnification, int lColourDepth);
--- a/src/Font.cpp
+++ b/src/Font.cpp
@@ -1154,12 +1154,7 @@
const int letter_y = y + glyph->y;
if (glyph->backend)
- {
- if (surface)
- Backend_DrawGlyphToSurface(surface, glyph->backend, letter_x, letter_y, colours);
- else
- Backend_DrawGlyphToScreen(glyph->backend, letter_x, letter_y, colours);
- }
+ Backend_DrawGlyph(surface, glyph->backend, letter_x, letter_y, colours);
pen_x += glyph->x_advance;
}