ref: 409e94a2debeea403d22bfd0be3dd559324ef80e
dir: /Makefile/
RELEASE = 0 ifeq ($(RELEASE), 0) CXXFLAGS := -O0 -g -static -mconsole FILENAME = debug else CXXFLAGS := -O3 -s -static FILENAME = release endif ifeq ($(JAPANESE), 1) CXXFLAGS += -DJAPANESE endif ifeq ($(FIX_BUGS), 1) CXXFLAGS += -DFIX_BUGS endif CXXFLAGS += `sdl2-config --cflags` LIBS += `sdl2-config --static-libs` -lSDL2_ttf -lfreetype -lharfbuzz -lfreetype -lbz2 -lpng -lz -lgraphite2 -lRpcrt4 -lDwrite -lusp10 # For an accurate result to the original's code, compile in alphabetical order SOURCES = \ Back \ Config \ Draw \ Ending \ Escape \ Flags \ Game \ Generic \ GenericLoad \ Input \ KeyControl \ Main \ Map \ MapName \ NpChar \ NpcTbl \ Organya \ PixTone \ Profile \ Resource \ Sound \ Stage \ TextScr \ Triangle RESOURCES = \ BITMAP/CREDIT01.bmp \ BITMAP/CREDIT02.bmp \ BITMAP/CREDIT03.bmp \ BITMAP/CREDIT04.bmp \ BITMAP/CREDIT05.bmp \ BITMAP/CREDIT06.bmp \ BITMAP/CREDIT07.bmp \ BITMAP/CREDIT08.bmp \ BITMAP/CREDIT09.bmp \ BITMAP/CREDIT10.bmp \ BITMAP/CREDIT11.bmp \ BITMAP/CREDIT12.bmp \ BITMAP/CREDIT14.bmp \ BITMAP/CREDIT15.bmp \ BITMAP/CREDIT16.bmp \ BITMAP/CREDIT17.bmp \ BITMAP/CREDIT18.bmp \ BITMAP/PIXEL.bmp \ ICON/4.bmp \ ORG/ACCESS \ ORG/ANZEN \ ORG/BALCONY \ ORG/BALLOS \ ORG/BDOWN \ ORG/CEMETERY \ ORG/CURLY \ ORG/DR \ ORG/ENDING \ ORG/ESCAPE \ ORG/FANFALE1 \ ORG/FANFALE2 \ ORG/FANFALE3 \ ORG/FIREEYE \ ORG/GAMEOVER \ ORG/GINSUKE \ ORG/GRAND \ ORG/GRAVITY \ ORG/HELL \ ORG/IRONH \ ORG/JENKA \ ORG/JENKA2 \ ORG/KODOU \ ORG/LASTBT3 \ ORG/LASTBTL \ ORG/LASTCAVE \ ORG/MARINE \ ORG/MAZE \ ORG/MDOWN2 \ ORG/MURA \ ORG/OSIDE \ ORG/PLANT \ ORG/QUIET \ ORG/REQUIEM \ ORG/TOROKO \ ORG/VIVI \ ORG/WANPAK2 \ ORG/WANPAKU \ ORG/WEED \ ORG/WHITE \ ORG/XXXX \ ORG/ZONBIE \ WAVE/WAVE100 OBJECTS = $(addprefix obj/$(FILENAME)/, $(addsuffix .o, $(SOURCES))) all: build/$(FILENAME).exe build/$(FILENAME).exe: $(OBJECTS) @mkdir -p $(@D) @g++ $(CXXFLAGS) $^ -o $@ $(LIBS) @echo Finished compiling: $@ obj/$(FILENAME)/%.o: src/%.cpp @mkdir -p $(@D) @echo Compiling $^ @g++ $(CXXFLAGS) $^ -o $@ -c obj/$(FILENAME)/Resource.o: src/Resource.cpp $(addprefix src/Resource/, $(addsuffix .h, $(RESOURCES))) @mkdir -p $(@D) @echo Compiling $< @g++ $(CXXFLAGS) $< -o $@ -c src/Resource/%.h: res/% obj/bin2h.exe @mkdir -p $(@D) @echo Converting $< @obj/bin2h.exe $< $@ obj/bin2h.exe: res/bin2h.cpp @mkdir -p $(@D) @echo Compiling $^ @g++ -O3 -s -static $^ -o $@ clean: @rm -rf build obj