ref: 409e94a2debeea403d22bfd0be3dd559324ef80e
dir: /src/NpChar.h/
#pragma once #include <stdint.h> #include "WindowsWrapper.h" struct NPCHAR { uint8_t cond; int flag; int x; int y; int xm; int ym; int xm2; int ym2; int tgt_x; int tgt_y; int code_char; int code_flag; int code_event; int surf; int hit_voice; int destroy_voice; int life; int exp; int size; int direct; uint16_t bits; RECT rect; int ani_wait; int ani_no; int count1; int count2; int act_no; int act_wait; RECT hit; RECT view; uint8_t shock; int damage_view; int damage; NPCHAR *pNpc; }; bool LoadEvent(char *path_event);