ref: 409e94a2debeea403d22bfd0be3dd559324ef80e
dir: /src/Stage.h/
#pragma once struct STAGE_TABLE { char parts[0x20]; char map[0x20]; int bkType; char back[0x20]; char npc[0x20]; char boss[0x20]; char boss_no; char name[0x20]; }; bool InitStageTable(); void ReleaseStageTable(); bool TransferStage(int no, int w, int x, int y); void ChangeMusic(int no); void ReCallMusic();