ref: 42765792bcf3f79b850edaad6738d49303199437
dir: /src/Backends/Rendering/SDLSurface.cpp/
#include "../Rendering.h" #include <stddef.h> #include <stdlib.h> #include "SDL.h" #include "../../WindowsWrapper.h" #include "../../Font.h" typedef struct Backend_Surface { SDL_Surface *sdl_surface; } Backend_Surface; typedef struct Backend_Glyph { SDL_Surface *sdl_surface; } Backend_Glyph; static SDL_Window *window; static SDL_Surface *window_surface; static Backend_Surface framebuffer; static void RectToSDLRect(const RECT *rect, SDL_Rect *sdl_rect) { sdl_rect->x = (int)rect->left; sdl_rect->y = (int)rect->top; sdl_rect->w = (int)(rect->right - rect->left); sdl_rect->h = (int)(rect->bottom - rect->top); if (sdl_rect->w < 0) sdl_rect->w = 0; if (sdl_rect->h < 0) sdl_rect->h = 0; } SDL_Window* Backend_CreateWindow(const char *title, int width, int height) { return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0); } BOOL Backend_Init(SDL_Window *p_window) { window = p_window; window_surface = SDL_GetWindowSurface(window); framebuffer.sdl_surface = SDL_CreateRGBSurfaceWithFormat(0, window_surface->w, window_surface->h, 0, SDL_PIXELFORMAT_RGB24); if (framebuffer.sdl_surface == NULL) return FALSE; return TRUE; } void Backend_Deinit(void) { SDL_FreeSurface(framebuffer.sdl_surface); } void Backend_DrawScreen(void) { SDL_BlitSurface(framebuffer.sdl_surface, NULL, window_surface, NULL); SDL_UpdateWindowSurface(window); } Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height) { Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface)); if (surface == NULL) return NULL; surface->sdl_surface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_RGB24); if (surface->sdl_surface == NULL) { free(surface); return NULL; } return surface; } void Backend_FreeSurface(Backend_Surface *surface) { if (surface == NULL) return; SDL_FreeSurface(surface->sdl_surface); free(surface); } unsigned char* Backend_Lock(Backend_Surface *surface, unsigned int *pitch) { if (surface == NULL) return NULL; *pitch = surface->sdl_surface->pitch; return (unsigned char*)surface->sdl_surface->pixels; } void Backend_Unlock(Backend_Surface *surface) { (void)surface; } void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key) { if (source_surface == NULL || destination_surface == NULL) return; SDL_Rect source_rect; RectToSDLRect(rect, &source_rect); SDL_Rect destination_rect; destination_rect.x = x; destination_rect.y = y; destination_rect.w = source_rect.w; destination_rect.h = source_rect.h; SDL_SetColorKey(source_surface->sdl_surface, colour_key ? SDL_TRUE : SDL_FALSE, SDL_MapRGB(source_surface->sdl_surface->format, 0, 0, 0)); // Assumes the colour key will always be #000000 (black) SDL_BlitSurface(source_surface->sdl_surface, &source_rect, destination_surface->sdl_surface, &destination_rect); } void Backend_BlitToScreen(Backend_Surface *source_surface, const RECT *rect, long x, long y, BOOL colour_key) { Backend_Blit(source_surface, rect, &framebuffer, x, y, colour_key); } void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue) { if (surface == NULL) return; SDL_Rect destination_rect; RectToSDLRect(rect, &destination_rect); SDL_FillRect(surface->sdl_surface, &destination_rect, SDL_MapRGB(surface->sdl_surface->format, red, green, blue)); } void Backend_ColourFillToScreen(const RECT *rect, unsigned char red, unsigned char green, unsigned char blue) { Backend_ColourFill(&framebuffer, rect, red, green, blue); } void Backend_ScreenToSurface(Backend_Surface *surface, const RECT *rect) { Backend_Blit(&framebuffer, rect, surface, rect->left, rect->top, FALSE); } BOOL Backend_SupportsSubpixelGlyph(void) { return FALSE; // SDL_Surfaces don't have per-component alpha } Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, unsigned short total_greys, unsigned char pixel_mode) { Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph)); if (glyph == NULL) return NULL; glyph->sdl_surface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_RGBA32); if (glyph->sdl_surface == NULL) { free(glyph); return NULL; } switch (pixel_mode) { // FONT_PIXEL_MODE_LCD is unsupported case FONT_PIXEL_MODE_GRAY: for (unsigned int y = 0; y < height; ++y) { const unsigned char *source_pointer = pixels + y * pitch; unsigned char *destination_pointer = (unsigned char*)glyph->sdl_surface->pixels + y * glyph->sdl_surface->pitch; for (unsigned int x = 0; x < width; ++x) { *destination_pointer++ = 0xFF; *destination_pointer++ = 0xFF; *destination_pointer++ = 0xFF; *destination_pointer++ = (unsigned char)(pow((double)*source_pointer++ / (total_greys - 1), 1.0 / 1.8) * 255.0); } } break; case FONT_PIXEL_MODE_MONO: for (unsigned int y = 0; y < height; ++y) { const unsigned char *source_pointer = pixels + y * pitch; unsigned char *destination_pointer = (unsigned char*)glyph->sdl_surface->pixels + y * glyph->sdl_surface->pitch; for (unsigned int x = 0; x < width; ++x) { *destination_pointer++ = 0xFF; *destination_pointer++ = 0xFF; *destination_pointer++ = 0xFF; *destination_pointer++ = *source_pointer++ ? 0xFF : 0; } } break; } return glyph; } void Backend_UnloadGlyph(Backend_Glyph *glyph) { if (glyph == NULL) return; SDL_FreeSurface(glyph->sdl_surface); free(glyph); } void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours) { if (glyph == NULL || surface == NULL) return; SDL_Rect rect; rect.x = x; rect.y = y; rect.w = glyph->sdl_surface->w; rect.h = glyph->sdl_surface->h; SDL_SetSurfaceColorMod(glyph->sdl_surface, colours[0], colours[1], colours[2]); SDL_BlitSurface(glyph->sdl_surface, NULL, surface->sdl_surface, &rect); } void Backend_DrawGlyphToScreen(Backend_Glyph *glyph, long x, long y, const unsigned char *colours) { Backend_DrawGlyph(&framebuffer, glyph, x, y, colours); } void Backend_HandleDeviceLoss(void) { // No problem for us } void Backend_HandleWindowResize(void) { // https://wiki.libsdl.org/SDL_GetWindowSurface // We need to fetch a new surface pointer window_surface = SDL_GetWindowSurface(window); }