ref: 497adce14b3bfb7096ac2694396076e63dfdb28d
dir: /src/Backends/Platform/3DS.cpp/
#include "../Misc.h" #include <stdarg.h> #include <stdio.h> #include <string.h> #include <string> #include <sys/stat.h> #include <sys/types.h> #include <3ds.h> bool Backend_Init(void (*drag_and_drop_callback)(const char *path), void (*window_focus_callback)(bool focus)) { (void)drag_and_drop_callback; (void)window_focus_callback; gfxInitDefault(); consoleInit(GFX_BOTTOM, NULL); if (R_SUCCEEDED(romfsInit())) { // osSetSpeedupEnable(true); // Enable New3DS speedup, since this doesn't run very well on Old3DSs yet return true; } else { Backend_PrintError("Could not initialise romfs"); } return false; } void Backend_Deinit(void) { romfsExit(); gfxExit(); } void Backend_PostWindowCreation(void) { // Nothing to do here } bool Backend_GetPaths(std::string *module_path, std::string *data_path) { // Create the CSE2 folder if it doesn't already exist mkdir("sdmc:/3ds", 0777); mkdir("sdmc:/3ds/cse2", 0777); // Configuration files and save data goes on the read-write SD card *module_path = "sdmc:/3ds/cse2"; // Data goes in the read-only ROMFS *data_path = "romfs:"; return true; } void Backend_HideMouse(void) { } void Backend_SetWindowIcon(const unsigned char *rgb_pixels, size_t width, size_t height) { (void)rgb_pixels; (void)width; (void)height; } void Backend_SetCursor(const unsigned char *rgba_pixels, size_t width, size_t height) { (void)rgba_pixels; (void)width; (void)height; } void Backend_EnableDragAndDrop(void) { } bool Backend_SystemTask(bool active) { (void)active; return true; } void Backend_GetKeyboardState(bool *keyboard_state) { memset(keyboard_state, 0, sizeof(bool) * BACKEND_KEYBOARD_TOTAL); // Read controller hidScanInput(); u32 buttons = hidKeysHeld(); keyboard_state[BACKEND_KEYBOARD_UP] |= buttons & KEY_UP; keyboard_state[BACKEND_KEYBOARD_DOWN] |= buttons & KEY_DOWN; keyboard_state[BACKEND_KEYBOARD_LEFT] |= buttons & KEY_LEFT; keyboard_state[BACKEND_KEYBOARD_RIGHT] |= buttons & KEY_RIGHT; keyboard_state[BACKEND_KEYBOARD_Z] |= buttons & KEY_B; // Jump keyboard_state[BACKEND_KEYBOARD_X] |= buttons & KEY_Y; // Shoot keyboard_state[BACKEND_KEYBOARD_Q] |= buttons & (KEY_A | KEY_START); // Inventory keyboard_state[BACKEND_KEYBOARD_W] |= buttons & (KEY_X | KEY_SELECT); // Map keyboard_state[BACKEND_KEYBOARD_A] |= buttons & (KEY_L | KEY_ZR | KEY_CSTICK_LEFT); // Weapon left keyboard_state[BACKEND_KEYBOARD_S] |= buttons & (KEY_R | KEY_ZL | KEY_CSTICK_RIGHT); // Weapon right } void Backend_ShowMessageBox(const char *title, const char *message) { Backend_PrintInfo("ShowMessageBox - %s - %s", title, message); } ATTRIBUTE_FORMAT_PRINTF(1, 2) void Backend_PrintError(const char *format, ...) { va_list argumentList; va_start(argumentList, format); fputs("ERROR: ", stderr); vfprintf(stderr, format, argumentList); fputc('\n', stderr); va_end(argumentList); } ATTRIBUTE_FORMAT_PRINTF(1, 2) void Backend_PrintInfo(const char *format, ...) { va_list argumentList; va_start(argumentList, format); fputs("INFO: ", stdout); vfprintf(stdout, format, argumentList); fputc('\n', stdout); va_end(argumentList); } unsigned long Backend_GetTicks(void) { return svcGetSystemTick() / CPU_TICKS_PER_MSEC; } void Backend_Delay(unsigned int ticks) { // svcSleepThread measures in nanoseconds svcSleepThread(ticks * 1000000); }