ref: 4e50046d4b4c57f2b4d7bcf20dedcb913c266020
dir: /DoConfig/fltk/src/Fl_Gl_Choice.H/
// // "$Id$" // // OpenGL definitions for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2018 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // // Internal interface to set up OpenGL. // // A "Fl_Gl_Choice" is created from an OpenGL mode and holds information // necessary to create a window (on X) and to create an OpenGL "context" // (on both X and Win32). // // fl_create_gl_context takes a window (necessary only on Win32) and an // Fl_Gl_Choice and returns a new OpenGL context. All contexts share // display lists with each other. // // On X another fl_create_gl_context is provided to create it for any // X visual. // // fl_set_gl_context makes the given OpenGL context current and makes // it draw into the passed window. It tracks the current one context // to avoid calling the context switching code when the same context // is used, though it is a mystery to me why the GLX/WGL libraries // don't do this themselves... // // fl_no_gl_context clears that cache so the next fl_set_gl_context is // guaranteed to work. // // fl_delete_gl_context destroys the context. // // This code is used by Fl_Gl_Window, gl_start(), and gl_visual() #ifndef Fl_Gl_Choice_H #define Fl_Gl_Choice_H // Warning: whatever GLContext is defined to must take exactly the same // space in a structure as a void*!!! #ifdef WIN32 # include <FL/gl.h> # define GLContext HGLRC #elif defined(__APPLE_QUARTZ__) # include <OpenGL/gl.h> #ifdef __OBJC__ @class NSOpenGLPixelFormat; @class NSOpenGLContext; #else class NSOpenGLPixelFormat; class NSOpenGLContext; #endif // __OBJC__ typedef NSOpenGLContext* FLOpenGLContextPtr; # define GLContext FLOpenGLContextPtr #else # include <GL/glx.h> # define GLContext GLXContext # if ! defined(GLX_VERSION_1_3) # typedef void *GLXFBConfig; # endif #endif // Describes crap needed to create a GLContext. class Fl_Gl_Choice { int mode; const int *alist; Fl_Gl_Choice *next; public: #ifdef WIN32 int pixelformat; // the visual to use PIXELFORMATDESCRIPTOR pfd; // some wgl calls need this thing #elif defined(__APPLE_QUARTZ__) NSOpenGLPixelFormat* pixelformat; #else XVisualInfo *vis; // the visual to use Colormap colormap; // a colormap for that visual GLXFBConfig best_fb; #endif // Return one of these structures for a given gl mode. // The second argument is a glX attribute list, and is used if mode is // zero. This is not supported on Win32: static Fl_Gl_Choice *find(int mode, const int *); }; class Fl_Window; #ifdef WIN32 GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice*, int layer=0); #elif defined(__APPLE_QUARTZ__) GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice*, int layer=0); #else GLContext fl_create_gl_context(XVisualInfo* vis); //static inline GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice* g);/* { return fl_create_gl_context(g->vis); }*/ #endif void fl_set_gl_context(Fl_Window*, GLContext); void fl_no_gl_context(); void fl_delete_gl_context(GLContext); #endif // // End of "$Id$". //