ref: 525cf58b7f487af0ba7b4560a707360fa3233e15
dir: /src/TextScr.cpp/
#include <stdint.h> #include <string> #include "WindowsWrapper.h" #include "CommonDefines.h" #include "TextScr.h" #include "Draw.h" #include "Tags.h" #include "ArmsItem.h" #include "MyChar.h" #include "Fade.h" #include "Stage.h" #include "Frame.h" #include "MycParam.h" #include "Flags.h" #include "Ending.h" #include "Profile.h" #include "Map.h" #include "MiniMap.h" #include "Boss.h" #include "MapName.h" #include "KeyControl.h" #include "NpChar.h" #include "Sound.h" #include "Organya.h" #include "Game.h" #include "Map.h" #include "BossLife.h" #include "SelStage.h" #include "Flash.h" #define IS_COMMAND(c1, c2, c3) gTS.data[gTS.p_read + 1] == c1 && gTS.data[gTS.p_read + 2] == c2 && gTS.data[gTS.p_read + 3] == c3 #define TSC_BUFFER_SIZE 0x5000 TEXT_SCRIPT gTS; int gNumberTextScript[4]; char text[0x100]; RECT gRect_line = {0, 0, 216, 16}; //Initialize and end tsc bool InitTextScript2() { //Clear flags gTS.mode = 0; g_GameFlags &= ~0x04; //Create line surfaces for (int i = 0; i < 4; i++) MakeSurface_Generic(gRect_line.right, gRect_line.bottom, i + 30); //Clear text memset(text, 0, sizeof(text)); //Allocate script buffer gTS.data = (char*)malloc(TSC_BUFFER_SIZE); return gTS.data != nullptr; } void EndTextScript() { //Free TSC buffer free(gTS.data); //Release buffers ReleaseSurface(SURFACE_ID_TEXT_BOX); for (int i = 0; i < 4; i++) ReleaseSurface(i + 30); } //Decrypt .tsc void EncryptionBinaryData2(uint8_t *pData, int size) { int val1; int half = size / 2; if (pData[half]) val1 = -pData[half]; else val1 = -7; for (int i = 0; i < size; i++) { if ( i != half ) pData[i] += val1; } } //Load generic .tsc bool LoadTextScript2(const char *name) { //Get path char path[260]; sprintf(path, "%s/%s", gDataPath, name); //Open file SDL_RWops *fp = SDL_RWFromFile(path, "rb"); if (!fp) return false; //Read data gTS.size = SDL_RWsize(fp); fp->read(fp, gTS.data, 1, gTS.size); gTS.data[gTS.size] = 0; fp->close(fp); //Set path strcpy(gTS.path, name); //Decrypt data EncryptionBinaryData2((uint8_t*)gTS.data, gTS.size); return true; } //Load stage .tsc bool LoadTextScript_Stage(char *name) { //Open Head.tsc char path[PATH_LENGTH]; sprintf(path, "%s/%s", gDataPath, "Head.tsc"); SDL_RWops *fp = SDL_RWFromFile(path, "rb"); if (!fp) return false; //Read Head.tsc int head_size = SDL_RWsize(fp); fp->read(fp, gTS.data, 1, head_size); EncryptionBinaryData2((uint8_t*)gTS.data, head_size); gTS.data[head_size] = 0; SDL_RWclose(fp); //Open stage's .tsc sprintf(path, "%s/%s", gDataPath, name); fp = SDL_RWFromFile(path, "rb"); if (!fp) return false; //Read stage's tsc int body_size = SDL_RWsize(fp); fp->read(fp, &gTS.data[head_size], 1, body_size); EncryptionBinaryData2((uint8_t*)&gTS.data[head_size], body_size); gTS.data[head_size + body_size] = 0; SDL_RWclose(fp); //Set parameters gTS.size = head_size + body_size; strcpy(gTS.path, name); return true; } //Get current path void GetTextScriptPath(char *path) { strcpy(path, gTS.path); } //Get 4 digit number from TSC data int GetTextScriptNo(int a) { return gTS.data[a + 3] - 48 + 10 * gTS.data[a + 2] - 480 + 100 * gTS.data[a + 1] - 4800 + 1000 * gTS.data[a] - 48000; } //Start TSC event bool StartTextScript(int no) { //Reset state gTS.mode = 1; g_GameFlags |= 5; gTS.line = 0; gTS.p_write = 0; gTS.wait = 4; gTS.flags = 0; gTS.wait_beam = 0; gTS.face = 0; gTS.item = 0; gTS.offsetY = 0; gMC.shock = 0; gTS.rcText = {WINDOW_WIDTH / 2 - 108, WINDOW_HEIGHT - 56, WINDOW_WIDTH + 108, WINDOW_HEIGHT - 8}; //Clear text lines for (int i = 0; i < 4; i++) { gTS.ypos_line[i] = 16 * i; CortBox2(&gRect_line, 0x000000, i + 30); memset(&text[i * 0x40], 0, 0x40); } //Find where event starts for (gTS.p_read = 0; ; gTS.p_read++) { //Check if we are still in the proper range if (!gTS.data[gTS.p_read]) return false; //Check if we are at an event if (gTS.data[gTS.p_read] != '#') continue; //Check if this is our event int event_no = GetTextScriptNo(++gTS.p_read); if (no == event_no) break; if (no < event_no) return false; } //Advance until new-line while (gTS.data[gTS.p_read] != '\n') ++gTS.p_read; ++gTS.p_read; return true; } bool JumpTextScript(int no) { //Set state gTS.mode = 1; g_GameFlags |= 4u; gTS.line = 0; gTS.p_write = 0; gTS.wait = 4; gTS.wait_beam = 0; //Clear text lines for (int i = 0; i < 4; i++) { gTS.ypos_line[i] = 16 * i; CortBox2(&gRect_line, 0x000000, i + 30); memset(&text[i * 0x40], 0, 0x40); } //Find where event starts for (gTS.p_read = 0; ; gTS.p_read++) { //Check if we are still in the proper range if (!gTS.data[gTS.p_read]) return false; //Check if we are at an event if (gTS.data[gTS.p_read] != '#') continue; //Check if this is our event int event_no = GetTextScriptNo(++gTS.p_read); if (no == event_no) break; if (no < event_no) return false; } //Advance until new-line while (gTS.data[gTS.p_read] != '\n') ++gTS.p_read; ++gTS.p_read; return true; } //End event void StopTextScript() { //End TSC and reset flags gTS.mode = 0; g_GameFlags &= ~4; g_GameFlags |= 3; gTS.flags = 0; } //Prepare a new line void CheckNewLine() { if (gTS.ypos_line[gTS.line % 4] == 48) { gTS.mode = 3; g_GameFlags |= 4; CortBox2(&gRect_line, 0, gTS.line % 4 + 30); memset(&text[gTS.line % 4 * 0x40], 0, 0x40); } } //Type a number into the text buffer void SetNumberTextScript(int index) { //Get digit table int table[3]; table[0] = 1000; table[1] = 100; table[2] = 10; //Get number to print int a = gNumberTextScript[index]; int b; char str[5]; bool bZero = false; int offset = 0; for (int i = 0; i < 3; i++) { if (a / table[i] || bZero) { //Do whatever the fuck this is b = a / table[i]; str[offset] = b + 0x30; bZero = true; a -= b * table[i]; ++offset; } } //Set last digit of string, and add null terminator str[offset] = a + 0x30; str[offset + 1] = 0; //Append number to line PutText2(6 * gTS.p_write, 0, str, 0xFFFFFE, gTS.line % 4 + 30); strcat(&text[gTS.line % 4 * 0x40], str); //Play sound and reset blinking cursor PlaySoundObject(2, 1); gTS.wait_beam = 0; //Check if should move to next line (prevent a memory overflow, come on guys, this isn't a leftover of pixel trying to make text wrapping) gTS.p_write += strlen(str); if (gTS.p_write > 34) { gTS.p_write = 0; gTS.line++; CheckNewLine(); } } //Clear text lines void ClearTextLine() { gTS.line = 0; gTS.p_write = 0; gTS.offsetY = 0; for (int i = 0; i < 4; i++) { gTS.ypos_line[i] = 16 * i; CortBox2(&gRect_line, 0x000000, i + 30); memset(&text[i * 0x40], 0, 0x40); } } //Draw textbox and whatever else void PutTextScript() { if (gTS.mode && (gTS.flags & 1)) { //Set textbox position if (gTS.flags & 0x20) { gTS.rcText.top = 32; gTS.rcText.bottom = 80; } else { gTS.rcText.top = WINDOW_HEIGHT - 56; gTS.rcText.bottom = WINDOW_HEIGHT - 8; } //Draw textbox if (gTS.flags & 2) { RECT rcFrame1 = {0, 0, 244, 8}; RECT rcFrame2 = {0, 8, 244, 16}; RECT rcFrame3 = {0, 16, 244, 24}; PutBitmap3(&grcFull, gTS.rcText.left - 14, gTS.rcText.top - 10, &rcFrame1, 26); int i; for (i = 1; i < 7; i++) PutBitmap3(&grcFull, gTS.rcText.left - 14, 8 * i + gTS.rcText.top - 10, &rcFrame2, 26); PutBitmap3(&grcFull, gTS.rcText.left - 14, 8 * i + gTS.rcText.top - 10, &rcFrame3, 26); } //Draw face picture RECT rcFace; rcFace.left = 48 * (gTS.face % 6); rcFace.top = 48 * (gTS.face / 6); rcFace.right = 48 * (gTS.face % 6) + 48; rcFace.bottom = 48 * (gTS.face / 6) + 48; if (gTS.face_x < (gTS.rcText.left << 9)) gTS.face_x += 0x1000; PutBitmap3(&gTS.rcText, gTS.face_x / 0x200, gTS.rcText.top - 3, &rcFace, 27); //Draw text int text_offset; if (gTS.face) text_offset = 56; else text_offset = 0; for (int i = 0; i < 4; i++) PutBitmap3(&gTS.rcText, text_offset + gTS.rcText.left, gTS.offsetY + gTS.ypos_line[i] + gTS.rcText.top, &gRect_line, i + 30); //Draw NOD cursor if ((gTS.wait_beam++ % 20 > 12) && gTS.mode == 2) { RECT rect; rect.left = gTS.rcText.left + text_offset + 6 * gTS.p_write; rect.top = gTS.rcText.top + gTS.ypos_line[gTS.line % 4] + gTS.offsetY; rect.right = rect.left + 5; rect.bottom = rect.top + 11; CortBox(&rect, 0xFFFFFE); } //Draw GIT RECT rcItemBox1 = {0, 0, 72, 16}; RECT rcItemBox2 = {0, 8, 72, 24}; RECT rcItemBox3 = {240, 0, 244, 8}; RECT rcItemBox4 = {240, 8, 244, 16}; RECT rcItemBox5 = {240, 16, 244, 24}; if (gTS.item) { PutBitmap3(&grcFull, (WINDOW_WIDTH - 80) / 2, WINDOW_HEIGHT - 112, &rcItemBox1, 26); PutBitmap3(&grcFull, (WINDOW_WIDTH - 80) / 2, WINDOW_HEIGHT - 96, &rcItemBox2, 26); PutBitmap3(&grcFull, (WINDOW_WIDTH + 64) / 2, WINDOW_HEIGHT - 112, &rcItemBox3, 26); PutBitmap3(&grcFull, (WINDOW_WIDTH + 64) / 2, WINDOW_HEIGHT - 104, &rcItemBox4, 26); PutBitmap3(&grcFull, (WINDOW_WIDTH + 64) / 2, WINDOW_HEIGHT - 96, &rcItemBox4, 26); PutBitmap3(&grcFull, (WINDOW_WIDTH + 64) / 2, WINDOW_HEIGHT - 88, &rcItemBox5, 26); if (gTS.item_y < WINDOW_HEIGHT - 104) ++gTS.item_y; RECT rect; if (gTS.item >= 1000) { rect.left = 32 * ((gTS.item - 1000) % 8); rect.right = 32 * ((gTS.item - 1000) % 8) + 32; rect.top = 16 * ((gTS.item - 1000) / 8); rect.bottom = 16 * ((gTS.item - 1000) / 8) + 16; PutBitmap3(&grcFull, (WINDOW_WIDTH - 40) / 2, gTS.item_y, &rect, 8); } else { rect.left = 16 * (gTS.item % 16); rect.right = 16 * (gTS.item % 16) + 16; rect.top = 16 * (gTS.item / 16); rect.bottom = 16 * (gTS.item / 16) + 16; PutBitmap3(&grcFull, (WINDOW_WIDTH - 24) / 2, gTS.item_y, &rect, 12); } } //Draw Yes / No selection RECT rect_yesno = {152, 48, 244, 80}; RECT rect_cur = {112, 88, 128, 104}; if (gTS.mode == 6 ) { int i; if (gTS.wait > 1) i = WINDOW_HEIGHT - 96; else i = WINDOW_HEIGHT - 88 - gTS.wait * 4; PutBitmap3(&grcFull, (WINDOW_WIDTH + 112) / 2, i, &rect_yesno, 26); if (gTS.wait == 16) PutBitmap3(&grcFull, 41 * gTS.select + (WINDOW_WIDTH + 102) / 2, WINDOW_HEIGHT - 86, &rect_cur, 26); } } } //Parse TSC int TextScriptProc() { RECT rcSymbol = {64, 48, 72, 56}; bool bExit; switch (gTS.mode) { case 1: //PARSE //Type out (faster if ok or cancel are held) ++gTS.wait; if (!(g_GameFlags & 2) && (gKeyCancel | gKeyOk) & gKey) gTS.wait += 4; if (gTS.wait < 4) break; gTS.wait = 0; //Parsing time int w, x, y, z; bExit = false; while (!bExit) { if (gTS.data[gTS.p_read] != '<') { if (gTS.data[gTS.p_read] == '\r') { //Go to new-line gTS.p_read += 2; gTS.p_write = 0; if (gTS.flags & 1) { ++gTS.line; CheckNewLine(); } } else if (gTS.flags & 0x10) { //SAT/CAT/TUR printing for (x = gTS.p_read; ; x++) { //Break if reaches command, or new-line if (gTS.data[x] == '<' || gTS.data[x] == '\r') break; //Skip if SHIFT-JIS if (gTS.data[x] & 0x80) ++x; } //Get text to copy char str[72]; int length = x - gTS.p_read; memcpy(str, &gTS.data[gTS.p_read], length); str[length] = 0; gTS.p_write = x; //Print text PutText2(0, 0, str, 0xFFFFFE, gTS.line % 4 + 30); sprintf(&text[gTS.line % 4 * 0x40], str); //Check if should move to next line (prevent a memory overflow, come on guys, this isn't a leftover of pixel trying to make text wrapping) gTS.p_read += length; if (gTS.p_write > 34) CheckNewLine(); bExit = true; } else { //Get text to print char c[3]; c[0] = gTS.data[gTS.p_read]; if (!(c[0] & 0x80)) { c[1] = 0; } else { c[1] = gTS.data[gTS.p_read + 1]; c[2] = 0; } //Print text if (c[0] == '=') { Surface2Surface(6 * gTS.p_write, 2, &rcSymbol, gTS.line % 4 + 30, 26); } else { PutText2(6 * gTS.p_write, 0, c, 0xFFFFFE, gTS.line % 4 + 30); } strcat(&text[gTS.line % 4 * 0x40], c); PlaySoundObject(2, 1); gTS.wait_beam = 0; //Offset read and write positions if (!(c[0] & 0x80)) { gTS.p_read++; gTS.p_write++; } else { gTS.p_read += 2; gTS.p_write += 2; } if (gTS.p_write > 34) { CheckNewLine(); gTS.p_write = 0; ++gTS.line; CheckNewLine(); } bExit = true; } } else { if (IS_COMMAND('E','N','D')) { gTS.mode = 0; gMC.cond &= ~1; g_GameFlags |= 3; gTS.face = 0; bExit = true; } else if (IS_COMMAND('L','I','+')) { x = GetTextScriptNo(gTS.p_read + 4); AddLifeMyChar(x); gTS.p_read += 8; } else if (IS_COMMAND('M','L','+')) { z = GetTextScriptNo(gTS.p_read + 4); AddMaxLifeMyChar(z); gTS.p_read += 8; } else if (IS_COMMAND('A','E','+')) { FullArmsEnergy(); gTS.p_read += 4; } else if (IS_COMMAND('I','T','+')) { x = GetTextScriptNo(gTS.p_read + 4); PlaySoundObject(38, 1); AddItemData(x); gTS.p_read += 8; } else if (IS_COMMAND('I','T','-')) { z = GetTextScriptNo(gTS.p_read + 4); SubItemData(z); gTS.p_read += 8; } else if (IS_COMMAND('E','Q','+')) { z = GetTextScriptNo(gTS.p_read + 4); EquipItem(z, true); gTS.p_read += 8; } else if (IS_COMMAND('E','Q','-')) { z = GetTextScriptNo(gTS.p_read + 4); EquipItem(z, false); gTS.p_read += 8; } else if (IS_COMMAND('A','M','+')) { w = GetTextScriptNo(gTS.p_read + 4); x = GetTextScriptNo(gTS.p_read + 9); gNumberTextScript[0] = x; gNumberTextScript[1] = z; PlaySoundObject(38, 1); AddArmsData(w, x); gTS.p_read += 13; } else if (IS_COMMAND('A','M','-')) { z = GetTextScriptNo(gTS.p_read + 4); SubArmsData(z); gTS.p_read += 8; } else if (IS_COMMAND('Z','A','M')) { ZeroArmsEnergy_All(); gTS.p_read += 4; } else if (IS_COMMAND('T','A','M')) { x = GetTextScriptNo(gTS.p_read + 4); y = GetTextScriptNo(gTS.p_read + 9); z = GetTextScriptNo(gTS.p_read + 14); TradeArms(x, y, z); gTS.p_read += 18; } else if (IS_COMMAND('P','S','+')) { x = GetTextScriptNo(gTS.p_read + 4); y = GetTextScriptNo(gTS.p_read + 9); AddPermitStage(x, y); gTS.p_read += 13; } else if (IS_COMMAND('M','P','+')) { x = GetTextScriptNo(gTS.p_read + 4); SetMapping(x); gTS.p_read += 8; } else if (IS_COMMAND('U','N','I')) { z = GetTextScriptNo(gTS.p_read + 4); ChangeMyUnit(z); gTS.p_read += 8; } else if (IS_COMMAND('T','R','A')) { z = GetTextScriptNo(gTS.p_read + 4); w = GetTextScriptNo(gTS.p_read + 9); x = GetTextScriptNo(gTS.p_read + 14); y = GetTextScriptNo(gTS.p_read + 19); if (!TransferStage(z, w, x, y)) return 0; } else if (IS_COMMAND('M','O','V')) { x = GetTextScriptNo(gTS.p_read + 4); y = GetTextScriptNo(gTS.p_read + 9); SetMyCharPosition(x << 13, y << 13); gTS.p_read += 13; } else if (IS_COMMAND('H','M','C')) { ShowMyChar(false); gTS.p_read += 4; } else if (IS_COMMAND('S','M','C')) { ShowMyChar(true); gTS.p_read += 4; } else if (IS_COMMAND('F','L','+')) { z = GetTextScriptNo(gTS.p_read + 4); SetNPCFlag(z); gTS.p_read += 8; } else if (IS_COMMAND('F','L','-')) { z = GetTextScriptNo(gTS.p_read + 4); CutNPCFlag(z); gTS.p_read += 8; } else if (IS_COMMAND('S','K','+')) { z = GetTextScriptNo(gTS.p_read + 4); SetSkipFlag(z); gTS.p_read += 8; } else if (IS_COMMAND('S','K','-')) { z = GetTextScriptNo(gTS.p_read + 4); CutSkipFlag(z); gTS.p_read += 8; } else if (IS_COMMAND('K','E','Y')) { g_GameFlags &= ~2; g_GameFlags |= 1; gMC.up = false; gMC.shock = 0; gTS.p_read += 4; } else if (IS_COMMAND('P','R','I')) { g_GameFlags &= ~3; gMC.shock = 0; gTS.p_read += 4; } else if (IS_COMMAND('F','R','E')) { g_GameFlags |= 3; gTS.p_read += 4; } else if (IS_COMMAND('N','O','D')) { gTS.mode = 2; gTS.p_read += 4; bExit = true; } else if (IS_COMMAND('C','L','R')) { ClearTextLine(); gTS.p_read += 4; } else if (IS_COMMAND('M','S','G')) { ClearTextLine(); gTS.flags |= 0x03; gTS.flags &= ~0x30; if (gTS.flags & 0x40) gTS.flags |= 0x10; gTS.p_read += 4; bExit = true; } else if (IS_COMMAND('M','S','2')) { ClearTextLine(); gTS.flags |= 0x21; gTS.flags &= ~0x12; if (gTS.flags & 0x40) gTS.flags |= 0x10; gTS.face = 0; gTS.p_read += 4; bExit = true; } else if (IS_COMMAND('M','S','3')) { ClearTextLine(); gTS.flags |= 0x23; gTS.flags &= ~0x10; if (gTS.flags & 0x40) gTS.flags |= 0x10; gTS.p_read += 4; bExit = true; } else if (IS_COMMAND('W','A','I')) { gTS.mode = 4; gTS.wait_next = GetTextScriptNo(gTS.p_read + 4); gTS.p_read += 8; bExit = true; } else if (IS_COMMAND('W','A','S')) { gTS.mode = 7; gTS.p_read += 4; bExit = true; } else if (IS_COMMAND('T','U','R')) { gTS.p_read += 4; gTS.flags |= 0x10; } else if (IS_COMMAND('S','A','T')) { gTS.p_read += 4; gTS.flags |= 0x40; } else if (IS_COMMAND('C','A','T')) { gTS.p_read += 4; gTS.flags |= 0x40; } else if (IS_COMMAND('C','L','O')) { gTS.flags &= ~0x33; gTS.p_read += 4; } else if (IS_COMMAND('E','V','E')) { z = GetTextScriptNo(gTS.p_read + 4); JumpTextScript(z); } else if (IS_COMMAND('Y','N','J')) { gTS.next_event = GetTextScriptNo(gTS.p_read + 4); gTS.p_read += 8; gTS.mode = 6; PlaySoundObject(5, 1); gTS.wait = 0; gTS.select = 0; bExit = true; } else if (IS_COMMAND('F','L','J')) { x = GetTextScriptNo(gTS.p_read + 4); z = GetTextScriptNo(gTS.p_read + 9); if (GetNPCFlag(x)) JumpTextScript(z); else gTS.p_read += 13; } else if (IS_COMMAND('S','K','J')) { x = GetTextScriptNo(gTS.p_read + 4); z = GetTextScriptNo(gTS.p_read + 9); if (GetSkipFlag(x)) JumpTextScript(z); else gTS.p_read += 13; } else if (IS_COMMAND('I','T','J')) { x = GetTextScriptNo(gTS.p_read + 4); z = GetTextScriptNo(gTS.p_read + 9); if (CheckItem(x)) JumpTextScript(z); else gTS.p_read += 13; } else if (IS_COMMAND('A','M','J')) { x = GetTextScriptNo(gTS.p_read + 4); z = GetTextScriptNo(gTS.p_read + 9); if (CheckArms(x)) JumpTextScript(z); else gTS.p_read += 13; } else if (IS_COMMAND('U','N','J')) { x = GetTextScriptNo(gTS.p_read + 4); z = GetTextScriptNo(gTS.p_read + 9); if (GetUnitMyChar() == x) JumpTextScript(z); else gTS.p_read += 13; } else if (IS_COMMAND('E','C','J')) { x = GetTextScriptNo(gTS.p_read + 4); z = GetTextScriptNo(gTS.p_read + 9); if (GetNpCharAlive(x)) JumpTextScript(z); else gTS.p_read += 13; } else if (IS_COMMAND('N','C','J')) { x = GetTextScriptNo(gTS.p_read + 4); z = GetTextScriptNo(gTS.p_read + 9); if (IsNpCharCode(x)) JumpTextScript(z); else gTS.p_read += 13; } else if (IS_COMMAND('M','P','J')) { x = GetTextScriptNo(gTS.p_read + 4); if (IsMapping()) JumpTextScript(x); else gTS.p_read += 8; } else if (IS_COMMAND('S','S','S')) { x = GetTextScriptNo(gTS.p_read + 4); SetNoise(1, x); gTS.p_read += 8; } else if (IS_COMMAND('C','S','S')) { CutNoise(); gTS.p_read += 4; } else if (IS_COMMAND('S','P','S')) { SetNoise(2, x); gTS.p_read += 8; } else if (IS_COMMAND('C','P','S')) { CutNoise(); gTS.p_read += 4; } else if (IS_COMMAND('Q','U','A')) { z = GetTextScriptNo(gTS.p_read + 4); SetQuake(z); gTS.p_read += 8; } else if (IS_COMMAND('F','L','A')) { SetFlash(0, 0, 2); gTS.p_read += 4; } else if (IS_COMMAND('F','A','I')) { z = GetTextScriptNo(gTS.p_read + 4); StartFadeIn(z); gTS.mode = 5; gTS.p_read += 8; bExit = true; } else if (IS_COMMAND('F','A','O')) { z = GetTextScriptNo(gTS.p_read + 4); StartFadeOut(z); gTS.mode = 5; gTS.p_read += 8; bExit = true; } else if (IS_COMMAND('M','N','A')) { StartMapName(); gTS.p_read += 4; } else if (IS_COMMAND('F','O','M')) { z = GetTextScriptNo(gTS.p_read + 4); SetFrameTargetMyChar(z); gTS.p_read += 8; } else if (IS_COMMAND('F','O','N')) { x = GetTextScriptNo(gTS.p_read + 4); y = GetTextScriptNo(gTS.p_read + 9); SetFrameTargetNpChar(x, y); gTS.p_read += 13; } else if (IS_COMMAND('F','O','B')) { x = GetTextScriptNo(gTS.p_read + 4); y = GetTextScriptNo(gTS.p_read + 9); SetFrameTargetBoss(x, y); gTS.p_read += 13; } else if (IS_COMMAND('S','O','U')) { z = GetTextScriptNo(gTS.p_read + 4); PlaySoundObject(z, 1); gTS.p_read += 8; } else if (IS_COMMAND('C','M','U')) { z = GetTextScriptNo(gTS.p_read + 4); ChangeMusic(z); gTS.p_read += 8; } else if (IS_COMMAND('F','M','U')) { SetOrganyaFadeout(); gTS.p_read += 4; } else if (IS_COMMAND('R','M','U')) { ReCallMusic(); gTS.p_read += 4; } else if (IS_COMMAND('M','L','P')) { gTS.p_read += 4; bExit = true; int tscRet = MiniMapLoop(); if (tscRet == 0) return 0; if (tscRet == 2) return 2; } else if (IS_COMMAND('S','L','P')) { bExit = true; int selRet = StageSelectLoop(&z); if (selRet == 0) return 0; if (selRet == 2) return 2; JumpTextScript(z); g_GameFlags &= ~3; } else if (IS_COMMAND('D','N','P')) { z = GetTextScriptNo(gTS.p_read + 4); DeleteNpCharEvent(z); gTS.p_read += 8; } else if (IS_COMMAND('D','N','A')) { z = GetTextScriptNo(gTS.p_read + 4); DeleteNpCharCode(z, 1); gTS.p_read += 8; } else if (IS_COMMAND('B','O','A')) { z = GetTextScriptNo(gTS.p_read + 4); SetBossCharActNo(z); gTS.p_read += 8; } else if (IS_COMMAND('C','N','P')) { x = GetTextScriptNo(gTS.p_read + 4); y = GetTextScriptNo(gTS.p_read + 9); z = GetTextScriptNo(gTS.p_read + 14); ChangeNpCharByEvent(x, y, z); gTS.p_read += 18; } else if (IS_COMMAND('A','N','P')) { x = GetTextScriptNo(gTS.p_read + 4); y = GetTextScriptNo(gTS.p_read + 9); z = GetTextScriptNo(gTS.p_read + 14); SetNpCharActionNo(x, y, z); gTS.p_read += 18; } else if (IS_COMMAND('I','N','P')) { x = GetTextScriptNo(gTS.p_read + 4); y = GetTextScriptNo(gTS.p_read + 9); z = GetTextScriptNo(gTS.p_read + 14); ChangeCheckableNpCharByEvent(x, y, z); gTS.p_read += 18; } else if (IS_COMMAND('S','N','P')) { w = GetTextScriptNo(gTS.p_read + 4); x = GetTextScriptNo(gTS.p_read + 9); y = GetTextScriptNo(gTS.p_read + 14); z = GetTextScriptNo(gTS.p_read + 19); SetNpChar(w, x << 13, y << 13, 0, 0, z, 0, 0x100); gTS.p_read += 23; } else if (IS_COMMAND('M','N','P')) { w = GetTextScriptNo(gTS.p_read + 4); x = GetTextScriptNo(gTS.p_read + 9); y = GetTextScriptNo(gTS.p_read + 14); z = GetTextScriptNo(gTS.p_read + 19); MoveNpChar(w, x << 13, y << 13, z); gTS.p_read += 23; } else if (IS_COMMAND('S','M','P')) { x = GetTextScriptNo(gTS.p_read + 4); y = GetTextScriptNo(gTS.p_read + 9); ShiftMapParts(x, y); gTS.p_read += 13; } else if (IS_COMMAND('C','M','P')) { x = GetTextScriptNo(gTS.p_read + 4); y = GetTextScriptNo(gTS.p_read + 9); z = GetTextScriptNo(gTS.p_read + 14); ChangeMapParts(x, y, z); gTS.p_read += 18; } else if (IS_COMMAND('B','S','L')) { z = GetTextScriptNo(gTS.p_read + 4); if (z) StartBossLife(z); else StartBossLife2(); gTS.p_read += 8; } else if (IS_COMMAND('M','Y','D')) { z = GetTextScriptNo(gTS.p_read + 4); SetMyCharDirect(z); gTS.p_read += 8; } else if (IS_COMMAND('M','Y','B')) { z = GetTextScriptNo(gTS.p_read + 4); BackStepMyChar(z); gTS.p_read += 8; } else if (IS_COMMAND('M','M','0')) { ZeroMyCharXMove(); gTS.p_read += 4; } else if (IS_COMMAND('I','N','I')) { InitializeGame(); gTS.p_read += 4; } else if (IS_COMMAND('S','V','P')) { SaveProfile(NULL); gTS.p_read += 4; } else if (IS_COMMAND('L','D','P')) { if (!LoadProfile(NULL)) InitializeGame(); } else if (IS_COMMAND('F','A','C')) { z = GetTextScriptNo(gTS.p_read + 4); if (gTS.face != z) { gTS.face = z; gTS.face_x = (gTS.rcText.left - 48) << 9; } gTS.p_read += 8; } else if (IS_COMMAND('F','A','C')) { z = GetTextScriptNo(gTS.p_read + 4); if (gTS.face != z) { gTS.face = z; gTS.face_x = (gTS.rcText.left - 48) << 9; } gTS.p_read += 8; } else if (IS_COMMAND('G','I','T')) { z = GetTextScriptNo(gTS.p_read + 4); gTS.item = z; gTS.item_y = WINDOW_HEIGHT - 112; gTS.p_read += 8; } else if (IS_COMMAND('N','U','M')) { z = GetTextScriptNo(gTS.p_read + 4); SetNumberTextScript(z); gTS.p_read += 8; } else if (IS_COMMAND('C','R','E')) { g_GameFlags |= 8; StartCreditScript(); gTS.p_read += 4; } else if (IS_COMMAND('S','I','L')) { z = GetTextScriptNo(gTS.p_read + 4); SetCreditIllust(z); gTS.p_read += 8; } else if (IS_COMMAND('C','I','L')) { CutCreditIllust(); gTS.p_read += 4; } else if (IS_COMMAND('E','S','C')) { return 2; } else { printf("Unimplemented command: <%c%c%c\n", (char)gTS.data[gTS.p_read + 1], (char)gTS.data[gTS.p_read + 2], (char)gTS.data[gTS.p_read + 3]); gTS.p_read += 4; return 1; } } } break; case 2: //NOD if ((gKeyCancel | gKeyOk) & gKeyTrg) gTS.mode = 1; break; case 3: //NEW LINE for (int i = 0; i < 4; i++) { gTS.ypos_line[i] -= 4; if (!gTS.ypos_line[i]) gTS.mode = 1; if (gTS.ypos_line[i] == -16) gTS.ypos_line[i] = 48; } break; case 4: //WAI if (gTS.wait_next != 9999) { if (gTS.wait != 9999) ++gTS.wait; if (gTS.wait >= gTS.wait_next) { gTS.mode = 1; gTS.wait_beam = 0; } } break; case 5: //FAI/FAO if (!GetFadeActive()) { gTS.mode = 1; gTS.wait_beam = 0; } break; case 7: //WAS if (gMC.flag & 8) { gTS.mode = 1; gTS.wait_beam = 0; } break; case 6: //YNJ if (gTS.wait >= 16) { //Select option if (gKeyTrg & gKeyOk) { PlaySoundObject(18, 1); if (gTS.select == 1) { JumpTextScript(gTS.next_event); } else { gTS.mode = 1; gTS.wait_beam = 0; } } //Yes else if (gKeyTrg & gKeyLeft) { gTS.select = 0; PlaySoundObject(1, 1); } //No else if (gKeyTrg & gKeyRight) { gTS.select = 1; PlaySoundObject(1, 1); } } else { gTS.wait++; } break; } if (gTS.mode) g_GameFlags |= 4; else g_GameFlags &= ~4; return 1; }