shithub: cstory

ref: 52c2a5ceee262e18b7e4ff7f3c117ab765c1efc8
dir: /src/NpcTbl.h/

View raw version
#pragma once

#include "WindowsWrapper.h"

#include "NpChar.h"

struct NPC_TBL_RECT
{
	unsigned char front;
	unsigned char top;
	unsigned char back;
	unsigned char bottom;
};

struct NPC_TABLE
{
	unsigned short bits;
	unsigned short life;
	unsigned char surf;
	unsigned char hit_voice;
	unsigned char destroy_voice;
	unsigned char size;
	long exp;
	long damage;
	NPC_TBL_RECT hit;
	NPC_TBL_RECT view;
};

extern NPC_TABLE *gNpcTable;

BOOL LoadNpcTable(const char *path);
void ReleaseNpcTable(void);

// NPC Function table
typedef void (*NPCFUNCTION)(NPCHAR*);
extern const NPCFUNCTION gpNpcFuncTbl[];